- Jan 16, 2010
It grants two tool proficiencies free, a free backpack that ignores encumbrance (not that anyone uses it), additional weapon and item slots, automated movement and remote control, three natural attacks including free bull rush/charge (thereby replicating a whole-ass feat), free dash, the ability to ignore difficult terrain (a permanent effect equivalent to a 4th level spell), advantage against bull rush and trip attacks, limited levitation regardless, and resistance to damage well above that of iron, adamantine, platinum, titanium, and even diamond golems. Without even requiring attunement, or going into the "upgrades" which straight-up replicate mid-level class features, feats, and spells at practically zero cost.
That is far in excess of merely compensating for lack of mobility. That is a fucking artifact, my dude. It doles out more goodies than Blackrazor without any corresponding drawbacks. You wanna talk about how a flying broom is actually overpowered, all along, while giving this Tumblr-quality piece of work a pass? That's the bullshit, not my reminding everyone solutions to these issues are already baked into the game.
Hell comparing the two, a character can still be knocked off a flying broom and then proceed to take a potential assload of falling damage.
As I stated earlier, this wouldn't be a problem were it just a common wondrous item that allowed for players to move at base speed regardless of innate mobility problems. Then it could be argued as "compensating for a character's lack of mobility", but that is definitively not the case. But if were, we couldn't get internet handies from "anyone calling out clear but easily reconcilable problems with this item's balance is actually just a grognard bigot!".
By the way, shitty DM's "have to" design to neuter magical item and class abilities. Exact same nonsense as when shitty DM's want to run a "gritty survivalist" campaign, whines about and eventually bans Goodberry, Rope Trick, and Leomund's Tiny Hut...and then jacks Survival check DC's into the stratosphere for even trivial checks when PC's skill mods increase over time. Or when a shitty DM wants to run a campaign featuring a plague, greenlights a paladin PC without considering the impact disease immunity, auras, and lay on hands will have on the campaign...and then whines about how that paladin breaks "their" campaign before DM fiat'ing away paladin disease immunity and lay on hands.
The rest of us have the knowledge and foresight to plan around those items and class abilities, respective to party makeup and planned loot drops, or at least already know which campaigns/adventures simply aren't viable ideas in the first place due to how the damn game works.
That's some random's homebrew. Admittedly, yeah, it looks like a bad homebrew, but stillhttps://i.4pcdn.org/tg/1594519312524.pdf said:The Combat Wheelchair was homebrewed by Sara Thompson