Perhaps you've heard that Skyrim has a game breaking glitch or two in it. No? Well allow me to quickly fill you in. Just by typing "game breaking glitch in Skyrim" you'll find pages and page and even more pages of people saying "Uh... I can't play anymore".
One of the bigger glitches is when a person walks into a building and their character gets stuck. Even reloading will not help. When this happens, you're just stuck and the only way to actually play the game is the start start a brand new game.
Another is the infamous framerate glitch. According to a few people, the glitch normally happens after 60+ hours of play. When this glitch happens, the frame rate slows to a turtle speed, if not to 0. Why's this a problem? Well obviously traveling, fighting, during quests, ect. would become a real burden. These problems also seem to happen the most on the PS3. (Though it does happen on 360 and PC).
There are also some minor glitches, but these two are the most serious in my opinion.
Who's to blame? The ones effected by this glitch will quickly through their controllers at Bethesda and say that they are the ones responsible. I would also like to say that they are responsible as well. Sony has also been under fire since they supposedly knew about the PS3 having problems with Skyrim. So they are also to blame.
Look, Skyrim is a good game with horrible problems. Does Bethesda honestly expect me to believe that their game testers didn't notice this at all? Did they really not try to put in more than 60 hours to see if there would be performance issues? Why release it for the PS3 if they knew it was buggy? Was the 11-11-11 date so important that they had to release what is essentially a broken game to the masses? A game that, only the ones who truly care about it and put time into it will, will find has major game breaking issues?
Let me know what you think.
A link for comparison of 60+ hour Skyrim to a fresh skyrim
http://www.eurogamer.net/articles/2011-12-07-bethesda-refutes-skyrim-ps3-lag-claims-by-fallout-nv-dev
One of the bigger glitches is when a person walks into a building and their character gets stuck. Even reloading will not help. When this happens, you're just stuck and the only way to actually play the game is the start start a brand new game.
Another is the infamous framerate glitch. According to a few people, the glitch normally happens after 60+ hours of play. When this glitch happens, the frame rate slows to a turtle speed, if not to 0. Why's this a problem? Well obviously traveling, fighting, during quests, ect. would become a real burden. These problems also seem to happen the most on the PS3. (Though it does happen on 360 and PC).
There are also some minor glitches, but these two are the most serious in my opinion.
Who's to blame? The ones effected by this glitch will quickly through their controllers at Bethesda and say that they are the ones responsible. I would also like to say that they are responsible as well. Sony has also been under fire since they supposedly knew about the PS3 having problems with Skyrim. So they are also to blame.
Look, Skyrim is a good game with horrible problems. Does Bethesda honestly expect me to believe that their game testers didn't notice this at all? Did they really not try to put in more than 60 hours to see if there would be performance issues? Why release it for the PS3 if they knew it was buggy? Was the 11-11-11 date so important that they had to release what is essentially a broken game to the masses? A game that, only the ones who truly care about it and put time into it will, will find has major game breaking issues?
Let me know what you think.
A link for comparison of 60+ hour Skyrim to a fresh skyrim
http://www.eurogamer.net/articles/2011-12-07-bethesda-refutes-skyrim-ps3-lag-claims-by-fallout-nv-dev