Writing stories can be difficult, writing stories for games that match the gameplay can be even more difficult. Especially if either the story is being developed seperate from the gameplay or the story writer doesn't know how to handle story telling through gameplay.
There are very few games that handle it well. I can't remember many. Maybe Bastion and Journey.
For now I want to talk about games that don't handle it well. The most well known example is probably Bioshock: Infinite. The Plasmids (that's what they are) don't fit in the world of BS:I. The gameplay itself is okay, but it just doesn't match with the story. Also Elizabeth's powers could have been used better.
The reason I've made this thread is actually because of Farcry 3. Holy damn. Some games just force stories with little consistency. And in the case of Farcry 3 is kinda annoys me. You have been butchering people all over the island. Yet when you have to take an uniform to go undercover, you have to take a specific one which happens to be in the Lion's Den, in the heart of danger. And when you finally get the outfit you can't use it in most areas. Why couldn't I just take the heavy armor of one of the hundreds I have killed? Problem solved, but nooooo, because then the game would have been over in 1 hour. I know it's only a small thing. But there are too many of these small inconsistencies that pile up.
There are very few games that handle it well. I can't remember many. Maybe Bastion and Journey.
For now I want to talk about games that don't handle it well. The most well known example is probably Bioshock: Infinite. The Plasmids (that's what they are) don't fit in the world of BS:I. The gameplay itself is okay, but it just doesn't match with the story. Also Elizabeth's powers could have been used better.
The reason I've made this thread is actually because of Farcry 3. Holy damn. Some games just force stories with little consistency. And in the case of Farcry 3 is kinda annoys me. You have been butchering people all over the island. Yet when you have to take an uniform to go undercover, you have to take a specific one which happens to be in the Lion's Den, in the heart of danger. And when you finally get the outfit you can't use it in most areas. Why couldn't I just take the heavy armor of one of the hundreds I have killed? Problem solved, but nooooo, because then the game would have been over in 1 hour. I know it's only a small thing. But there are too many of these small inconsistencies that pile up.