iseko said:
ReinWeisserRitter said:
Absolutely anything from Bioware, Blizzard, Bethesda, or Valve (except for Left 4 Dead, which I had fun with, though it wasn't even developed by Valve, come to think of it), Minecraft, and... that's all I can think of for now, though those first four companies include quite a few of the usual suspects.
Not an rpg fan I take it? I always found that strange. I can understand that you don't like most RPG's. But not that you don't like any. I'm not really a FPS kind of guy but I do like some (for example crysis).
My single biggest problem with western RPGs is that they have very little focus.
What they
try to do is imitate Dungeons and Dragons, where you have your own character, backstory, and choose what to do in a given situation, placed in a world of endless possibilities. The major difference with Dungeons and Dragons is that you have an actual person reacting to your decisions on the other end, so what you do and say not within the game's plot to begin with can have impact... assuming that person does it.
That
never happens in western RPG video games, though, mostly because it reasonably can't. Choice is one of two things: an alternate dialogue tree that may affect something someone says then or later and little else, or an opportunity to get morality points (a stupid and awful system I can't stand, by the way).
The result is a protagonist that never feels like a person. Nothing they do is consistent or within reason - you can be a paragon of virtue for 90% of the game, then eat a baby in public out of nowhere, and barely anyone will notice, and if they do, it can be rectified by doing them favors for twenty minutes or so, for example - no one reacts to anything they do on a long term scale. All of the "choice" presented is hollow, superficial, and without long-reaching context or consequence, and thus the feeling that nothing the character does matters pervades, and that the character themselves is just a boring, blank slate. Sure, I can make them out to be something interesting, but that's no merit of the developer's work; it just means what I came up with is more entertaining to me than they did, and that's poor game design in my opinion. When you make a game revolve around one person, and that person is nothing - faceless, emotionless, nameless - then your game itself has nothing to stand on, as far as I'm concerned, and it takes me out of the experience every time.
And that's just my gripe about the protagonist. The plots are also largely unfocused, the narrative waits for as many pointless fetch quests as the game has (which is a
lot), and there's no sense of urgency to anything you do. You just feel like you're there, and I'm not the sort of person who's impressed by the scope or size of a world; I need to feel like something important is happening. There has to be something worthwhile or important to do, and there just rarely is.
I also tend to find actually playing the game to be clunky and tiresome, again bogged down by the overabundance of superficial choice. Combat's often boring, there are usually too many menus, and I have to spend too much time slogging through tons of skills and abilities that often aren't very useful looking for the constant in these games: "kill everything around me". I also find the tons of generally useless loot and having to constant fight with limited inventory space to make room for the stuff that stinks the less.
On the more shallow side, I also think most of them are just ugly, with bad art design and poor aesthetics, and that the music is generally generic, forgettable orchestral scores that sound fine, sure, but aren't catchy or memorable in any way. Shrug.
The funny thing is I don't even
care about characterization or plot in video games, but that's generally
all these games have, with anything that isn't those things just there to be there, so the nagging flaws I find are front and center at all times. It doesn't work for me. These just aren't games that appeal to my interests, because they don't have what I look for in a game. And there's nothing wrong with that.