Okay, here's the story.
As my senior project in college, I developed a college course entitled, "Video Games as Literature." It is a college course studying video games as a narrative medium; basically think of the structure and focus of a traditional literature course, but studying video games. I won't go into detail on the course's structure, but I need a good amount of video games (whether AAA or indie, traditional or more "artsy," whatever) with good stories that are told well. These games should be possible to get a hold of in one way or another, and it would be especially good for them to exhibit good storytelling using the interactive nature of the medium.
Here's the awesome part: since I'm graduating this semester, I have been hired to teach the course at a school in the area. I cannot properly express my excitement at the opportunity to help educate kids on the literary value of video games. The catch is, it's a high school. I can adapt the course to the age group perfectly well, but unfortunately it means I am not allowed to use M-rated games in the course. I won't name any specifics to avoid a war over this or that game's artistic legitimacy, but this eliminates many (though not all, of course) great games from the list I had previously developed.
So I come to you, my fellow Escapists, for advice on more games below the M rating that would be worth studying for their narrative and storytelling. What games could you recommend I include? I likely have many on the list already, but I would like help coming up with more than I can on my own.
TL;DR: What video games would you recommend for a high school class (so no M-rated games) studying video games as a narrative art form?
Before you comment, I would like to specify that "literature" is often used in the academic world to signify a form of storytelling art, with courses such as "Film as Literature." Obviously, words are more versatile than their literal definition, so please don't comment if all you're going to do is assert the term's poor application to the subject matter; that is neither valid nor relevant.
As my senior project in college, I developed a college course entitled, "Video Games as Literature." It is a college course studying video games as a narrative medium; basically think of the structure and focus of a traditional literature course, but studying video games. I won't go into detail on the course's structure, but I need a good amount of video games (whether AAA or indie, traditional or more "artsy," whatever) with good stories that are told well. These games should be possible to get a hold of in one way or another, and it would be especially good for them to exhibit good storytelling using the interactive nature of the medium.
Here's the awesome part: since I'm graduating this semester, I have been hired to teach the course at a school in the area. I cannot properly express my excitement at the opportunity to help educate kids on the literary value of video games. The catch is, it's a high school. I can adapt the course to the age group perfectly well, but unfortunately it means I am not allowed to use M-rated games in the course. I won't name any specifics to avoid a war over this or that game's artistic legitimacy, but this eliminates many (though not all, of course) great games from the list I had previously developed.
So I come to you, my fellow Escapists, for advice on more games below the M rating that would be worth studying for their narrative and storytelling. What games could you recommend I include? I likely have many on the list already, but I would like help coming up with more than I can on my own.
TL;DR: What video games would you recommend for a high school class (so no M-rated games) studying video games as a narrative art form?
Before you comment, I would like to specify that "literature" is often used in the academic world to signify a form of storytelling art, with courses such as "Film as Literature." Obviously, words are more versatile than their literal definition, so please don't comment if all you're going to do is assert the term's poor application to the subject matter; that is neither valid nor relevant.