- Sep 26, 2010
I wish I was a quest giver just so I could reward you for such an entertaing postUnkillable Cat said:RPG's tend to punish you for playing the evil routes. Its not quite as bad as it once was but the options can be along the lines of:
You have rescued the baby, do you?
Ensure the babies home environment is a beacon of virtue and return him to his family - receive a reward (good)
Give the child back, hint that you may want a bigger payment - Better reward sometimes (neutral)
EAT THE BABY - no reward (evil)
personally I prefer the game breaking stealth archery to anything else your attack radius so much bigger than that of the enemies its halarous and with the stealth you can often climb up on things like a statue or table that the NPCs will walk right past and not see youV da Mighty Taco said:Skyrim punished mages and agility-centric melee fighters hardcore. Mages simply did not have the damage output or mana efficiency to be practical without abusing horribly broken exploits such as the Impact perk (literally makes any enemy in the game unable to ever fight back due to infinite stunlock) and / or making all spells free to cast via Enchanting. Melee fighters either had to be massive tanks or stealth kill everything, as those blasted cinematic finishing moves that enemies had would automatically trigger the exact moment you got in range of an attack and stopped blocking, regardless of if the attack would have actually hit you or not, causing the player to be literally locked in place and instakilled without being able to do anything about it. If you ever tried playing a Light Armor brawler without using Smithing or Enchanting, then you know what I mean. I literally bought the PC version of this game for the full $60 months after release entirely because of how much I wanted to mod that crap out of the game.