The gaming market is known for its blatant copying of others' ideas. However sometimes under a pile of clones, there are one or two titles that don't just copy surefire formulas, but rather either improve them or take a risk and change them completely to distinct itself from the others. The results may vary, but when they're good and the game itself is made well, it can make you hate the whole genre it belongs to for being all boring and the same instead of trying new ideas. Do you have any games that did that to you? Mine are:
1. Dark Souls
It made me dislike Action RPGs as a whole because they all make you an OP whirl of destruction, while Dark Souls actually posed a reasonable challenge. Plus, very rarely you see such a well-made combat system where you actually "feel" all of the hits and weight of your equipment.
2. Tomb Raider (2013)
On the surface it's a Third Person Shooter like any other, but when you actually play it you can see it's something more than that. The cover shooting mechanics have very "fluid" feeling to them thanks to the soft cover system that doesn't "stick" you to the walls, but instead lets you move freely while at the same time scanning the environment and dynamically changing the character's position according to the cover's placement. It also improved upon something that annoyed me about this genre - the enemies come from multiple directions at a time instead of being a torrent coming from one spot. Not only it added to the challenge, but it also forced you to stay mobile the whole time you were fighting.
3. Silent Hill 2
It didn't really make me hate a specific genre, but rather the quality of the writing in video games as a whole. I'm not going to spoil anything here, but the tale of James's search for his wife turned out to be the most mature storyline I've seen in a video game.
1. Dark Souls
It made me dislike Action RPGs as a whole because they all make you an OP whirl of destruction, while Dark Souls actually posed a reasonable challenge. Plus, very rarely you see such a well-made combat system where you actually "feel" all of the hits and weight of your equipment.
2. Tomb Raider (2013)
On the surface it's a Third Person Shooter like any other, but when you actually play it you can see it's something more than that. The cover shooting mechanics have very "fluid" feeling to them thanks to the soft cover system that doesn't "stick" you to the walls, but instead lets you move freely while at the same time scanning the environment and dynamically changing the character's position according to the cover's placement. It also improved upon something that annoyed me about this genre - the enemies come from multiple directions at a time instead of being a torrent coming from one spot. Not only it added to the challenge, but it also forced you to stay mobile the whole time you were fighting.
3. Silent Hill 2
It didn't really make me hate a specific genre, but rather the quality of the writing in video games as a whole. I'm not going to spoil anything here, but the tale of James's search for his wife turned out to be the most mature storyline I've seen in a video game.