It would definitely be a different experience, but that doesn't mean it is predetermined to be bad.Starik20X6 said:Fair point, though I'd argue that watching someone else play is different to just statically watching a film. When it's a game, you can give tips, point out things the player hasn't seen, laugh together at the dumb things you or they do...
My first exposure to Zelda was watching my older brother play through Ocarina of Time. I still enjoyed it immensely though, because we'd talk about how to solve the puzzles and what to do/where to go next, so even when I'm not playing I'm still involved on some level. Watching Link stand in the dungeons staring at the walls trying to solve the puzzle in a film is a whole different experience to trying to nut out the solution with a friend.
I think trying to capture the essence of a video game in a movie will always fail. Trying to portray Link figuring out puzzles every room is going to be a disaster. Many game movies have tried that, and they have failed remarkably.
That doesn't mean that they are all destined to fail. A good director, a good script, and good actors can pretty much make anything decent. The problem is that the majority of the time they try to rely on lame and/or cheesy gimmicks as a shoutout to the game, and it just demolishes any semblance of credibility.
They mostly fall victim to the same problem that happens when games are made based on movies. They feel this deep desire to throw in references and they just kill the immersion. For example, Lord of the Rings: The Third Age. Fantastic game, and the story might have been able to stand on it's own (probably not), but every time they threw in Gandolf, spouting quotes directly from the movie thrown in during semi-related moments just made me laugh at the entire thing.
Another example, I liked the Silent Hill movie. I had admittedly not played the game, therefore if they threw in cheesy moments from the game (the nurses at the end), I missed them, and they didn't cheapen the movie or make me giggle at the entire thing.
Good video games do one thing really well that can translate to movies, and that is making a world. The world of Dark Souls is definitely one that I would like to see in movie format. Is the story the greatest in the game? Not really, and would I like watching the main character die over and over and run back to pick up their bloodstain? Not really. However, I would very much enjoy a movie in that world, before or after the events of the game, with no cheesy "oh, this mechanic was in the game so we need it in the movie" crap. No watching the main character run back to his bloodstain, no lame writing messages on the ground, no lame watching them mess with the interface.