Games & Violence Doc Moral Kombat Free For 30 Days

Greg Tito

PR for Dungeons & Dragons
Sep 29, 2005
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Games & Violence Doc Moral Kombat Free For 30 Days



Free to watch in its entirety for the next month on Babelgum, the 2007 documentary Moral Kombat even-handedly discusses violence in videogames and other media, with interviews from game designers, journalists, and America's favorite whack-job, Jack Thompson.

The 85 minute documentary compellingly addresses topics ranging from Columbine and 9/11 to the politics of videogame legislation and judicial rulings. Voices from both sides of the debate rationally discuss violence in media, which garners more thoughtful contemplation than the sometimes indignant moral outrage from gamers and anti-gamers alike. Moral Kombat was directed by Spencer Halpin, brother to Hal Halpin of the ECA, and employs high definition footage from all manner of games, movies and television. Babelgum, an internet TV platform, is now offering Moral Kombat for free for the next 30 days. Watch it here. [http://www.babelgum.com/browser.php#play/SEARCH,channelID:180180,order:FEATURED/1,4022951]

In an effort to fuel discussion of the topic and of the documentary, here are some selected quotes of the film, in no particular order:

My chief of staff then, told me he was having this argument with his son, who was 12 at the time, maybe younger, about buying Mortal Kombat. And we looked at it, it was I thought terrible. I thought that there's a real public problem here because we're working so hard to educate our children, to bring them up with the right values, to make society safe, to protect women from violence, and this particular videogame seems to be sending the opposite message.

- Sen. Joe Lieberman, D - Connecticut

Everyone knows that the judiciary in this country, particularly the federal judiciary, has a inordinate number of people in it who are First Amendment absolutists who believe, at odds with what the founders believed, that the First Amendment protects everything. Secondly, Judge Limbaugh correctly identified videogames not as speech but as in fact products. He said I believe, to paraphrase, that just because there's noise at a baseball game doesn't mean that baseball game is itself speech.

- Jack Thompson

Listen to the irony of this [argument against videogames]. Listen to the negative emotional core of where this is coming from: fear, anger, fear and confusion turning into anger, channeling it at things they don't understand, don't want to understand and that they want to attack because it's easier than opening your mind.

- Lorne Lanning, designer of Oddworld

If look at it from a historical point of view, almost all media have had to deal with themes of violence and aggression. The fairy tales, children's literature. I teach children's literature and almost every book we read from the 18th and 19th century deals with violence and in pretty vivid ways, both emotional violence and physical violence. We want our art to deal with themes of violence and aggression, because as human beings that's part of who we are and we want our art to engage with it in a meaningful way. So the problem is not that videogames represent violence, it's that videogames often trivialize violence, because it is an immature medium still finding its footing. And we have not pushed that medium to ask harder question about what the role of violence in our culture is.

- Dr. Henry Jenkins, Director of Comparative Studies at MIT

Watch the movie [http://www.babelgum.com/browser.php#play/SEARCH,channelID:180180,order:FEATURED/1,4022951], think about the topic, and let the discussion begin... NOW!

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Credge

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Apr 12, 2008
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I'll just put it like this:

Jack Thompson and Joe Lieberman hate the freedom of speech. This is evidenced by a lot of what they say.

At the least I have a base level of respect for Thompson as he's upfront with his beliefs. Lieberman, on the other hand, takes the dictatorial route and uses a scapegoat. In this case, violence on women.
 

Zer_

Rocket Scientist
Feb 7, 2008
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Credge said:
I'll just put it like this:

Jack Thompson and Joe Lieberman hate the freedom of speech. This is evidenced by a lot of what they say.

At the least I have a base level of respect for Thompson as he's upfront with his beliefs. Lieberman, on the other hand, takes the dictatorial route and uses a scapegoat. In this case, violence on women.
They cover it up by denying that videogames are a form of communication.
 
Feb 13, 2008
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Let's put it this way

Irrespective of your views on gaming.
Quote 1 is a secondhand opinion on a subject that allegedly goes against moral values fuelling hatred.
Quote 2 is paranoia, followed by defining what people should have said.
Quote 3 is telling you that attacks are fueled with the same emotions that they're attacking.
Quote 4 is saying that this sort of thing happens already, and shouldn't we be trying to understand it.

Which quote would you follow in an argument about something entirely different? 3 & 4 are actually addressing the problem, while 1 and 2 are defining why they hate something.

Even if these quotes were about something hideous like cannibalism, wouldn't you be more willing to listen to the latter two quotes?
 
Nov 5, 2007
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Oh and know what. If guns were harder to get in the states, maybe there also be less school shooting. Just saying. I think guns are less expresive and more dangerous than games.
 

Silk_Sk

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Mar 25, 2009
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A very compelling video. For once I'm gonna be that guy and send it to all my relatives.
 

Altorin

Jack of No Trades
May 16, 2008
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ugh... It bothers me that this movie handwaves the whole "We, as gamers, don't want M-Rated games in the hands of children"

Everyone who comes into the discussion in this movie comes into it from the mindset of "Yes, these games are bad for kids", and sometimes amend a "but" but not always.

That's not the argument I make.

My argument is that the games aren't designed for kids, and shouldn't be in the hands of kids.

Will kids get them? Probably. But If we work, as a whole, to educate parents and our retailers do the job that they're doing in trying to keep M-rated games out of children's hands.. then we should be absolved.

It bothers me to the core that the design of an M-Rated game should feel ashamed that they're making a game that isn't good for kids. Why should that matter? Fully Disclose what's in your game (and you will, if you want any rating at all), and the burden is then on the parent to be a parent.
 

SenseOfTumour

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Jul 11, 2008
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Yes, to me, 'mature' rated games should be treated the exact same way as 'mature' rated movies. (not porn, but any movie with a certain level of swearing, sexual content or violence, or drug abuse.)

That's all that's needed.

If you can read a game case, you have all the info you need to keep the unsuitable content away from your child, exactly the way you'd glance at the case for, say, Saw 6 the DVD, and realise it's probably not the next in the series of Barney shows.

The main probably still seems to be ...THIRTY years down the line, that the majority of the public think video games just go bleep bloop and are only for nerdy children. When games start to get a little more respect as an adult entertainment, we should be able to shake some of these criticisms off, and looking at the sales figures for games like MW2, against the movie releases for that weekend, maybe sheer volume of money will dictate the future.

The moment people in power realise they're losing money by bashing gaming, they'll shut up.
 
Apr 24, 2008
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We are violent, scared, impulsive and ignorant monkeys. The ignorance is evident throughout this video. If you don't understand something, you probably shouldn't insist that your opinion on it is sound enough to be shouted from a soap box, or presented as fact. Some of the talking heads in this thing make me want to vomit.
 
Mar 26, 2008
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Thanks for the link.

It always pisses me off when people go on about linking school shootings to video games. Where did they get the guns from in the first place jerks? Might want to look into that.
 

ASnogarD

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Jul 2, 2009
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I watched till that woman was prattling on about the Columbine issue, got sad music playing in the background as she informs the viewer the perpertrators used Doom to train and prepare for the massacre.

Nothing about the facts here, just a long rhetoric about how 'violence in games are bad, k'... very typical of the usual anti game propaganda.

Why dont they ever mention that violent games these days have ratings ? That its the failure of the parents and guardians to ensure thier wards are not accessing unsuitable material.
They also fail to point out that if violence in games subverts children then a much greater percentage on gaming children would be more violent, there would be literally a blood bath of violence considering the numbers of gamers.

Why do we need violence in games ? Same reason we need it in action videos or books, it provides more emphasis on the scene... provided it is used suitably.
Granted there are occasional instances of gratuous violence with no suitable scene, or cases of deliberate provoking of the violence issue by some developers... but the same applies to movies, or even books.

In the end it is just a bunch of moral knights looking for some windmill to tip thier moral lances in a joust with, and games are a easy target... after all they corrupt your kids.