Games where Shotguns are useful beyond arms' reach?

American Tanker

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This is one of the biggest things that bugs the shit out of me in games: Shotguns that are barely a step better than a melee weapon in the range department. I get it, shotguns' depictions in games are based in older medias' depictions of them that had them only effective at less than ten feet(3 meters). But that's just utter crap and makes them useless.

Look, real shotguns don't act like that. Unsolved History debunked the behavior of shotguns pretty nicely in their episode on the infamous OK Corral Shootout, showing that Doc Holiday's coach gun had to have been fired from close to twenty feet(6 meters) to cause the four inch wound that killed Tom McLaury. A spread cone of just one inch per five feet seems ridiculous, though, because of what we're shown in movies, TV and games.

In all truth, shotguns are generally effective to around 50 yards if they're using buckshot, with the ability to reach out even further using slugs. Granted, slug shotgun sniping akin to Battlefield 3 and 4 is still fantasy; but it's not like they should just cease being effective at any range greater than arms' length. That's why I'm asking if there are any games out there that actually treat shotguns with some respect. In fact, I think I might have a few myself:

Transformers: War for Cybertron: EMP Shotgun and Scatter Blaster: I'm listing these both because they're both good in this game. Unfortunately, some idiots must have complained about their performance in the time between WfC and Fall of Cybertron's releases, because the EMP Shotgun just doesn't appear in FoC and the Scatter Blaster had its spread nerfed to shit. But in War for Cybertron, these two were actually good. The Scatter Blaster had a slightly tighter spread and more ammo, but the EMP Shotgun hit like a freight train. You could reliably one-shot basic enemies in the campaign from across decent sized rooms with the EMP Shotgun. But again, both were highly effective and had the ability to reach out to medium range.

Borderlands: Most Shotguns in the game that had the Type 5 Barrel: Weapon drops in Borderlands were always hit-or-miss. Sometimes, you got a slow-firing pistol that had neither accuracy nor damage to make up for its crappy fire rate, and other times you got amazing shotguns that could actually reach out and touch your enemies. If you ever got an assault shotgun called a "Death" or a pump shotgun called a "Hunter's Shotgun", you know what I mean. These things were awesome, with the ability to stand back a bit while still putting buckshot all over your enemies. Even better is getting ones with really big mags on them, like the 12-shot cylinders some pump shotguns could come with. Never stop shooting!

Mass Effect 1: Pretty much every shotgun in that game: The shotguns in Mass Effect 2, with the exception of the Geth Plasma Shotgun, were all crap. The shotguns in Mass Effect 3 either imposed too much of a weight penalty to be useful with anything else or were only marginally better than ME2's shotguns. But back in ME1, shotguns were actually useful. They didn't have stupidly large spread cones like ME2's offerings, and there wasn't the weight concern that ME3 brought in, so go wild. Shotguns in ME1 could be used at fairly decent ranges, instead of needing you to be practically touching your enemies. Only issue was their heat generation, though there were ways to reduce that. They could put a lot of damage on single targets out to medium range.

GoldenEye 007 Reloaded: Practically every shotgun in it: So it's basically Call of Duty: Modern Warfare except based on the story of the old GoldenEye movie and starring Daniel Craig instead of Pierce Brosnan. Shut up, I like it. Anyway, this game actually gives shotguns reasonably tight spreads, unlike the games it shares an engine with. In fact, I feel shotguns in GoldenEye Reloaded are actually better than the ones in the Quantum of Solace game(yes, I played it, I like it, shut up; I have the Daniel Craig badge featured on my profile for a reason, I like a no nonsense Bond that doesn't need fancy gadgets to get shit done). I'm honestly surprised at the amount of reach shotguns are given in both of these Bond games, though, especially considering they're run on the same engine as the Modern Warfare games that are some of the worst offenders with regards to shotguns having no range.

The Original DooM and DooM 2: The Pump Shotgun: Okay, so I haven't actually played the id Software .WADs for these, just FreeDooM. But the Pump Shotgun in these games was probably the first video game shotgun that was treated with any respect. The Super Shotgun must have had barrels shorter than the shells it fired with how much spread it had, but the regular shotgun was able to punch through columns of weak enemies quickly and efficiently. It's the classic standard for a video game shotgun being worth a shit.

Are there any other shooters out there where the shotguns get more range than being basically melee weapons?
 

The Wykydtron

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Sep 23, 2010
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I remember the shotgun in Half Life 2 being pretty much the all purpose deals with anything weapon. Sure it only onehits things in close range but it works in practically any situation. Also Modern Warfare 2 had Akimbo Models which were legit fucking cancer online. Shotgun that onehits people from across the map, one of the only balance changes the devs ever bothered to make was a nerf to that gun.

Man MW2 was the best. It was so broken and chaotic it makes every other FPS multiplayer shooter look boring in comparison. The Ghost in the Shell F2P shooter is close though. Gave me real MW2 vibes when you walk into sight of the objective and get instakilled by half the enemy team and then some fuckboy calls in the AC-130: Mecha Edition and cheeses your entire team to death. Good times.
 

SlumlordThanatos

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The Wykydtron said:
I remember the shotgun in Half Life 2 being pretty much the all purpose deals with anything weapon. Sure it only onehits things in close range but it works in practically any situation. Also Modern Warfare 2 had Akimbo Models which were legit fucking cancer online. Shotgun that onehits people from across the map, one of the only balance changes the devs ever bothered to make was a nerf to that gun.
And even after that, akimbo Model 1886s were still really good. Not quite as good as the AA-12, but still really good. A skilled player could also make the SPAS-12 work.
 

The Wykydtron

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Sep 23, 2010
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SlumlordThanatos said:
The Wykydtron said:
I remember the shotgun in Half Life 2 being pretty much the all purpose deals with anything weapon. Sure it only onehits things in close range but it works in practically any situation. Also Modern Warfare 2 had Akimbo Models which were legit fucking cancer online. Shotgun that onehits people from across the map, one of the only balance changes the devs ever bothered to make was a nerf to that gun.
And even after that, akimbo Model 1886s were still really good. Not quite as good as the AA-12, but still really good. A skilled player could also make the SPAS-12 work.
I think you could make any gun work in MW2 if your macro game was good enough. My mid teen self never noticed but looking back, you'd outplay people just by looking at the map more than your average raging 12 year old and putting yourself in good flanking positions and/or camping the spots you just know people are gonna mindlessly sprint past. Think some of the assault rifles were indeed hot garbage though, like there was the one that had dead on aim and damage but some of the others just fucking sucked.
 

pookie101

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the N7 crusader shotgun from ME3. fires a single slug with cover penetrating abilities and laser like accuracy.. fun stuff
 

BrawlMan

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The shotgun in the first F.E.A.R could get reach to medium-long distant, if you're good enough.

The shotgun in Doom and Doom 4. The Super Shotgun you could kinda do this in the latter, if upgraded to fire twice.

Wolfenstein: TNO Auto-shotgun. Especially with the ricochet bullets.

Dead to Rights has the SPAS-12.

Serious Sam's pump action shotgun.
 

DocJ

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Saw this and laughed. Anyways, uh, Mass Effect is a good choice but I've been playing ArmA 3 lately so that? The modded shotguns are good, buckshot is effective up to about 100m and slugs work nearly as good as some carbines over long range.
 

LysanderNemoinis

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The old school Resident Evil games had shotguns that could hit zombies all the way down long hallways. Of course you did 100% damage at clost range but even at a long distance, you were doing at least 80%. Some of them like REmake and 3 had shotguns with narrower spread that did better at a distance albeit with lower damage overall. Starting with 4, it was up close or the previously mentioned confetti.
 

Imre Csete

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HELLDIVERS? has them both, a sawed off with phosporous rounds for cool factor which is useless at long range, the rest are pretty good with moderate spread.
 

Arnoxthe1

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Far Cry 2/3 most notably.

Crysis I think?

Carl on Duty: Black Cops II with some weapon mods although the game has the slug-firing KSG as well.

Halo: CE/4 I think?
 

Kalastryn

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Killing Floor. The first one at least. I haven't played the second. Shotguns are pretty great in that game. Admittedly it's against zombies mutant clones, so some liberties are taken on what is lethal and what isn't especially on higher difficulty settings. That being said, they don't do literally nothing outside point blank range, and they can actually be an AOE weapon with the right perks (Where the shot bursts clean through a certain amount of enemies depending on range. Kind of makes sense, considering that if you shoot something point blank and the bullet goes straight through them... well, whatever's behind them is still on the business end of that bullet with whatever velocity is left over.)
 

Bureacreative

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Insurgency. Insurgency insurgency. Buckshot has a really refreshing effective range and slugs are brutal and quite accurate out to mid range. I've used shotguns to replace assault rifles that way. Even without slugs the shotguns rival SMG's, except there really is zero long-range effectiveness where an SMG round might randomly find someone at 500 yards once in a mag.
 

Akytalusia

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shotguns are just as versatile as any other weapon in defiance. normal shotguns, rapid fire shotguns, long range shotguns, explosive shotguns, you name it, it's probably got a shotgun variant you'd like laying around somewhere.

my personal favorite was the courier, a sawed-off double barreled timed sticky grenade launcher variant. huge explosion radius to make up for the delayed reaction, but i got that ark and timer down to an art form by the end. i was practically a sniper with it by the time i maxed out my sawed-off shotgun skill and had to move onto to something suckier.
 

sXeth

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New Doom's shotgun is pretty effective at moderate range.

Wolfenstein New Order's regular shotgun also has a pretty noticeable range. The later variant is only a bit behind and upgrades into a pinball flak cannon later on.

Destiny, depending which phase of their "nerf shotgun range-release newer higher range shotgun-nerf shotgun range" cycle they're on. There's an exotic one that fires slugs and is a single shot clip instakill more or less.
 

NeutralDrow

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I kinda want to say Deus Ex and Fallout:New Vegas, but those may have been only with certain types of ammo (sabot rounds in the first, slugs in the second).
 

Gordon_4_v1legacy

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Alien vs. Predator 2 on PC had a pretty good shotgun, it actually let you swap between buckshot AND slugs. Don't see a lot of that.
 

Chaosian

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Bureacreative said:
Insurgency. Insurgency insurgency. Buckshot has a really refreshing effective range and slugs are brutal and quite accurate out to mid range. I've used shotguns to replace assault rifles that way. Even without slugs the shotguns rival SMG's, except there really is zero long-range effectiveness where an SMG round might randomly find someone at 500 yards once in a mag.
I was going to comment about this exact same thing too. Shotguns in that game are stupidly accurate, to the point of where it actually becomes a problem with the weapon class, especially with slugs. You sort of expect a shotgun to be pretty lenient with aim, big cone, buckshot and all, but no, you really have to aim directly at your target or your shots are going right past them. Great for mid range - not great for close range...
Still doesn't save them though, and they're worse than ARs and carbines in just about every single way. Damage, overall accuracy, shots per second, weapon length, reload speed...
 

darkrage6

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Bioshock Infinite's Vox Heater shotgun is pretty cool, it has better range then the Comstock shotgun and a wider and more powerful spread that can set enemies on fire(though it has a slower fire rate, smaller clip and takes longer to reload).

Silent Hill: Homecoming's Blue Steel 12-Gauge is also pretty damn powerful.