Not exactly just the endings but the overall way the player affects the story with his actions.
For me its Spec Ops The Line and Call of Duty Black Ops 2 (yeah, I know), Call of Duty more then Spec Ops though since in Spec Ops only the choices in the end trully matter.
The most important aspect for me is for them to be subtle, making it seem that the story is adapting to the player instead of the player knowing that its either path A or B. For me Mass Effect 3 had that problem (there are more, we all know by now, but that was my main one).
Black Ops 2 did it really well, most of the choices werent even choices, they were just "Do this!" and depending on how you did it the game would have a storyline ready for it.
I was liking the story of Far Cry 3 untill the end, it felt like it needed more to it, some kind of epilogue for each choice where you could still choose to do something different about it (something similar to Spec Ops).
I never played Silent Hill 2 but from my understanding its something similar, right? (with the dog and all)
For me its Spec Ops The Line and Call of Duty Black Ops 2 (yeah, I know), Call of Duty more then Spec Ops though since in Spec Ops only the choices in the end trully matter.
The most important aspect for me is for them to be subtle, making it seem that the story is adapting to the player instead of the player knowing that its either path A or B. For me Mass Effect 3 had that problem (there are more, we all know by now, but that was my main one).
Black Ops 2 did it really well, most of the choices werent even choices, they were just "Do this!" and depending on how you did it the game would have a storyline ready for it.
I was liking the story of Far Cry 3 untill the end, it felt like it needed more to it, some kind of epilogue for each choice where you could still choose to do something different about it (something similar to Spec Ops).
I never played Silent Hill 2 but from my understanding its something similar, right? (with the dog and all)