So what games did you have a hard time getting into? What difficulties were there?
For me, I had a hard time getting into Sins of a Soalr Empire. At first I thought it was too difficult, but then after a while I finally gave this game more of a try and I then got into it. How about you?
I've got two "big names" that may get me cast out into the streets and beaten but that's how I roll!
Skyrim
I love sneaking. If my enemy is dead before he knows I'm there, I am a happy camper. If my enemy never even knows I was there, I'm even more happy. HOWEVER....stealth was absolutely broken in this game. The AI could not handle stealth at all and combining stealth with the bow and arrow made this game stupidly easy.
Bad Guy 1: "Well this is fun! Let's all stand around cause that's what bandits do!"
Bad Guy 2: "I agree! Let us stand here and look deeply into each others eyes"
Bad Guy 1: "Well that's a little creepy but what-" SCHUNK!
Bad Guy 2: "An arrow just went through your head! A bad man must be in the area!"
Bad Guy 2 walks about five feet away
Bad Guy 2: "Must have been my imagination. Now where were we Bad Guy #1?"
Witcher 2
Another big RPG that I just found kind of painful. This "incredibly deep and difficult fighting system" was generally difficult because Geralt took so long to pull out his damn sword that I was losing 1/4 to 1/2 my health before the damn fight started. The "Use potions before the fight!" tip is useless for you don't know when you're going to fight something worth using the potions on versus a small puppy, and the "deep combat system" was usually Geralt rolling, slashing with his sword, then rolling away like he was a cop in a cheesy 80's action movie.
So there you go, two big names that I just never could get into. I'll give Skyrim another go at some point and play around with magic (I have a goal of using nothing but the illusion magic so I never directly kill anyone) and Witcher 2 will likely just never be played again.
Europa Univerallis 3 comes to mind. I'm sure it's a good game, but I don't know, there just seems to be too much stuff going on and I have no idea how a lot of the game works. And I can't bring myself to spend the time to learn how the game works when I have other games to play.
I kinda feel bad about it too, as someone on here gave me the download code to me for free. To whoever generously gave that to me, I'm sorry.
[HEADING=2]Had a hard time getting into them but eventually did[/HEADING]
Starcraft - I didn't grow up with RTS games, so I'm monumentally terrible at them. When I eventually move on to Starcraft II after finishing the story of the first game, I'll hopefully move on to beating harder missions without giving myself extra resources.
Bioshock - The enemy balance in that game is almost enough to completely kill it for me, really. Honestly, considering how weird the ending is anyway, it's really best to just stop playing after
meeting Andrew Ryan and learning the big twist.
It's just a downhill slog after that.
Persona 4 - I only ever got about an hour and a half into the PS2 version, but when I got Golden on the Vita I really got into it, and absolutely loved it. Tied with Final Fantasy IX for my favorite JRPG ever (and Final Fantasy IX is pretty my favorite game, period).
Dead Space - Not much to say there, really. I pushed myself into playing and finishing the first one, then went on to play the sequels and enjoyed them more.
[HEADING=2]Still having a hard time getting into it[/HEADING]
The Witcher 2 - There's so much I like about the game, but for some reason I never find myself feeling the motivation to continue playing it.
Deus Ex - I really want to like it. I can even mostly get past the horribly dated shooter-RPG hybrid gameplay and the hilarious bad voice acting and character models. But every time I play it I find myself wishing I was playing Human Revolution instead, for all the "modern concessions" or whatever it made to the formula of the franchise.
Any ARPG that isn't Diablo III - I'm a real sucker for D3's skill system. The adaptability of the various different abilities and how runes can completely change how you tackle encounters, in addition to the pure distilled awesome of Signature Skills that replace boring Auto-Attacks, I haven't found another ARPG that sucks me in quite like D3 did even with all of its faults.
[HEADING=2]Rage quit[/HEADING]
Sonic '06 - I'm not sure I even need to explain myself on this one.
Metro 2033 - I like first-person shooters. I like stealth-focused games. I don't prefer them, but I'm fine with survival-horror games.
But Metro 2033 just blew my mind with how quickly I went from having fun to hating the game to its core. I'll readily admit I messed up and it led to the chain of events that ended with Metro being the first game in a long time that I've uninstalled out of anger, but the mechanics of the game shouldn't have been so horribly implemented to lead to that level of rage in the first place.
Final Fantasy XIII - I've typed my opinion on this game so many times before, I don't really want to bother again. But as noted above, I love Final Fantasy IX. I've liked practically every Final Fantasy game I've played, including XII. I don't think I could come up with a bigger disappointment than FF XIII if I tried.
For me the Total War games comes to mind, but I'm somewhat getting the hang of them. I'm no stranger to wargames even some of the very obscure ones, but Total War has some very quirky mechanics and UI functionality. They say that even the best plans don't survive the first contact with the enemy, and that can certainly be said for TW. Many times I have organized my army into control groups and elaborate formations only to have them mess it all up at the first movement command. In TW:Empire and Shogun 2 I still haven't figured out how naval formations are interpreted so I just skip naval battles completely.
The economy in some of the games can also be somewhat obscure for what seems to be a rather simple economic model, I never figured out the difference between town wealth and region wealth for instance.
Europa Universalis 3 eluded me for a long time. I've played HOI3, Victoria 2 and Crusader Kings 2 and picked up on those easily, but EU3 has a very strange way to organize the economy.
I sometimes play and enjoy multiplayer shooters, but I'll never be any good at them. Part of the reason is probably that I refuse to do any jumping, it just feels too silly. And I instinctively always aim for the torso.
Metal Gear Solid: Peace Walker. (And I'm a huge MGS fan)
There's much different here from normal MGS, and even my personally loved underrated MGSortable Ops.
Firstly, controls.
- There's no crawling, you can go prone, but can't move after that.
- When you lean up against a wall you can't side-step along it, you hold triangle and you can't move.
- third person view aiming. Much like the actiony approach to MGS4, but in MGS4 I could go prone and first person view to aim my weapon, I can't do either here.
- Soldier managing system. This is personal preference, but I don't really like what they have in Peace Walker. In Portable Ops, you could use soldiers you captured in story missions, and side missions. Here, just side missions, and even at that, they aren't anywhere near as good as Snake, don't have any special abilities like "Deliveryman", and even when you use them frequently in 'Outer Ops' they hardly improve.
- Camo index. It's there, it shows a percentage, but regardless how high it gets enemies seem to see me from the same distances whether I blend in or not at all.
- Characters. This is the biggest one. Amanda, Chico, Paz, and Kazuhira Miller (who isn't even McDonell 'Master' Miller) can all go fuck themselves cause they're awful. I couldn't care less about any of them. Especially Chico.
- Story. I feel like it starts off at slower pace than any of the MGS games to date. You go from getting a hint that the Americans brought nukes into Costa Rica, then following Amanda for a bit, rescuing Chico, etc. I just really feel bored of as I don't really know what kind of stakes are in play until the 60% range of the story. And the friggen carrot that they dangle infront of you in the beginning cutscene that The Boss is possibly alive, and don't even mention it again for SOOO Long is ridiculous. I also get a little annoyed they start calling the off-shore plant "Outer Heaven" when lore-wise Outer Heaven takes place in South Africa and in 1995, not 1974.
This is all my opinion. I like Portable Ops a lot more, as Big Boss really learning how to lead men and become the hero he needs to be is a much better story than Snake still has mommy issues. I've heard a lot of people say Peace Walker is heir new fav MGS, I respect that, I just don't see it.
Any WRPG save for Dragon age:O/2 . I don't know why . I like fantasy. I like mages . But something just doesn't click with me with Wrpgs . But Jrpgs i love em to death .
I never had the same issue with it as you, but nearly everytime I got to Flotsam I just grew so bored that I stopped playing for weeks. The whole area just felt like it was full of busywork. It's not even actually that bad compared to some RPGs I've played, it just feels dull and lifeless.
It gets better, but that shouldn't be the case. It should be good from the start.
I hear that, my answer was gonna be Crusader Kings II. Awesome concept, but not intuitive enough. I'm eagerly awaiting the next release that is supposed to have an easier learning curve.
My friend keeps trying to get me into Dota 2, but when I did try to play with him he critiqued me too hard to enjoy it.
Demon Souls: I got it as a gift, but was too turned off by the difficulty. I refuse to play games that are too frustrating, and I almost never game sober anymore, so that one just didn't work out.
Also, any MMO. I've had three separate WOW subscriptions, but every time it has been too much grind, and not enough community. I've tried a number of 14 day Eve Online trials, but never was willing to pay a monthly fee to work on spreadsheets.
Most CRPGS I usually end up liking the characters and the lore but the gameplay just really dosent do it for me I find it extremely annoying and unsatisfying usually I just end up cheating so I can bypass the gameplay altogether thats really the only way I can get into them which I suppose isnt good for something thats supposed to be a game.
Dragon Age: Origins-
I have my own issues with Bioware games (this was before ME3, and it's too long to go into detail here), but I got this launch day because the previews made it look like an all-out action game. Instead what I got was a quasi-strategy game with Bioware's standard collection of robots wearing flesh suits and trying to emote.
Witcher 2-
This was more akin to what I was hoping when I picked up Dragon Age, but this is one of those kind of games that demands you pre-plan before going into battle, and I'm at the point where all I know how to do is swing a sword and collect leaves. I know I'm supposed to combine materials and everything, but I'm at this point where I'm hesitant to combine anything because I'm worried I'm going to accidentally be wasting materials and making useless potions.
As a veteran of Demon's Souls I wasn't expecting to have too much trouble getting into Dark Souls. Oh man was I wrong, Dark Souls seemed to have a much steeper learning curve than Demon's Souls did. Thank god for wiki's is all I really have to say.
I had a tough time getting into Dynasty Warriors 6. A friend gave it to me to try over a year ago. I played it for a couple of days and just didn't enjoy it. Having no interest in Chinese history and not being able to work out what I was meant to be doing just put me off the game.
Tried it again a couple of months back because I felt bad I wasn't playing a game someone had given me specifically to get me into the series and I found out grinding levels up makes the game a heck of a lot easier. And as astronomically inaccurate as it was, I did sort of gain an interest in the whole story of the Three Kingdoms thanks to the game.
Doesn't change the fact it took me a whole year to get into.
EYE: Divine Cybermancy is probably the biggest culprit of this for me. Really liked the aesthetic and the setting, but the tutorials felt kind of convoluted and the menus were all over the place and weird. Can't really remember why though, last tried it kind of a long time ago.
Luckily you can duel a sword and a gun so I just kind of went around killing everyone in that beginning place duel wielding a sword and a gun.
That last thing kind of makes me want to go and try it again.
Skyrim, it just felt so different to oblivion and i still hold today that getting rid of attributes like strength, endurance etc is a stupid move for an RPG game
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