Street Fighter V: some of the female character costumes make no sense, and I mean that in terms of the characters attitudes/mannerism no being reflected in their clothing. I like Cammy White as a character because she has a pretty interesting story to her, being a former puppet of Shadoloo big boss Bison and now using her skill and free will to rescue all the current dolls held by Bison whilst working for a military spec ops group of sorts; cool stuff... Why is she dressed in a vacuum sealed leotard that her anus is trying to devour-our-our? I have never understood this, why would a military personal go around dressed like that? even more confusing is her story outfit which is meant to be her officer outfit for formal functions I suppose.. its just a coat, no pants... the hell? I'd just like some freaking closure on the design decision here, is it that Capcom feel her look is too signature to change? or are they just trying to fill a titillation quota? One which I thought Mika and Laura (oh goodness Laura...) already filled. Also Chun-li's "Battle Outfit"... not sure how that's good for battles per say, it looks more like sexy evening attire, heck her default costume looks more like a battle outfit... her Alpha 3 tracksuit is more of a battle outfit. Then again, I just roll with the possibility that Capcom have 3 lead costume designers on this game, one that makes good designs that work with the characters mannerism, one that designs that kinda work (being more 'meh' but they still fit the character somewhat) and the final designer who just does whatever... and its usually bad.
I remember modding my Cammy in USFIV to have a costume that I felt suited her more:
Devil May Cry 4 Special Edition: You know I really liked Lady in DMC3, she was cool, her design was cool, it invoked a sort of 'young demon hunter doing it because she's kinda gotta' type of vibe to it:
I mean sure it kinda has that school girl fetish vibe going for it, but to me it rubbed me more as she was young and had to take up a fight against evil and just dressed really light for the affair, for the most part I don't mind it too much, it works somewhat. Then you have her in DMC 4 looking like this:
and I'm all like... WHY? You already have Trish filling that sexy lady role, and it makes sense for here she's all 'sexy femme fatal' while lady always struck me more as 'badass serious business femme fatal'
Personally it just extends to any female character design that's titillating just because they're female, and these days I'm more convinced that its a weird subconscious thing rather a conscious one like an artist/designer going "drawing a female character, better make sure she's sexy cause that's how things are done." rather than them actively choosing to make em sexy. Then again, if they DID consciously make that design decision then good on them, it might not be my thing, but at least they stuck to their guns; I'd never touch DoA Xtreme 3 or Senran Kagura with a 10ft pole but I can respect them for doing what they want and flipping the finger to anyone who tells em otherwise.
On the flipside, if you design a titillating female character design and then change it when someone points it out as being sexy for no good reason, then how about exercising some more thought into your designs next time, a lot of people like to chalk up designers changing or removing things as to them being forced to (and I mean like they change it based purely on external stimuli, rather than them also choosing to change it based on a conscious free willed decision) but in my mind if you change a design without even trying to defend it in a "no, I chose to design it this way because reasons." then clearly you weren't thinking, and I mean actively thinking about that design when you made/chose it.
I remember modding my Cammy in USFIV to have a costume that I felt suited her more:
Devil May Cry 4 Special Edition: You know I really liked Lady in DMC3, she was cool, her design was cool, it invoked a sort of 'young demon hunter doing it because she's kinda gotta' type of vibe to it:
[img:]http://vignette2.wikia.nocookie.net/devilmaycry/images/3/3e/Lady_3.jpg/revision/latest?cb=20080218174626[/img]
I mean sure it kinda has that school girl fetish vibe going for it, but to me it rubbed me more as she was young and had to take up a fight against evil and just dressed really light for the affair, for the most part I don't mind it too much, it works somewhat. Then you have her in DMC 4 looking like this:
and I'm all like... WHY? You already have Trish filling that sexy lady role, and it makes sense for here she's all 'sexy femme fatal' while lady always struck me more as 'badass serious business femme fatal'
Personally it just extends to any female character design that's titillating just because they're female, and these days I'm more convinced that its a weird subconscious thing rather a conscious one like an artist/designer going "drawing a female character, better make sure she's sexy cause that's how things are done." rather than them actively choosing to make em sexy. Then again, if they DID consciously make that design decision then good on them, it might not be my thing, but at least they stuck to their guns; I'd never touch DoA Xtreme 3 or Senran Kagura with a 10ft pole but I can respect them for doing what they want and flipping the finger to anyone who tells em otherwise.
On the flipside, if you design a titillating female character design and then change it when someone points it out as being sexy for no good reason, then how about exercising some more thought into your designs next time, a lot of people like to chalk up designers changing or removing things as to them being forced to (and I mean like they change it based purely on external stimuli, rather than them also choosing to change it based on a conscious free willed decision) but in my mind if you change a design without even trying to defend it in a "no, I chose to design it this way because reasons." then clearly you weren't thinking, and I mean actively thinking about that design when you made/chose it.