Borderlands.
I got into the game enough to put quite a few hours into the game. Honestly, those hours were a result of me shooting the same respawning baddies over and over because I was head over heels in love with the random weapon generation mechanic. The game is shit. The random weapon generator is genius. I couldn't get enough of finding and testing new weapons. Something is seriously wrong when a game mechanic is the sole reason for playing a game.
I wanted to LOVE the game. I followed the development since 2007. Every bit of info I had been fed prior to its release was great (including the cell shading, love it). The fished product was as if they fed a punch card into the generic FPS game generation machine with "free roam" and "cell shaded" checked off and it shat out Borderlands.
How did they develop the game? Pull an all-nighter the day before release?
I got into the game enough to put quite a few hours into the game. Honestly, those hours were a result of me shooting the same respawning baddies over and over because I was head over heels in love with the random weapon generation mechanic. The game is shit. The random weapon generator is genius. I couldn't get enough of finding and testing new weapons. Something is seriously wrong when a game mechanic is the sole reason for playing a game.
I wanted to LOVE the game. I followed the development since 2007. Every bit of info I had been fed prior to its release was great (including the cell shading, love it). The fished product was as if they fed a punch card into the generic FPS game generation machine with "free roam" and "cell shaded" checked off and it shat out Borderlands.
How did they develop the game? Pull an all-nighter the day before release?