OK, I probably didn't phrase the topic I wish to discuss properly, so I'll try to do it now.
So there is a game you liked. It's not the best game you played, but it is still good. However, you feel that if it only focused on one of it's features, it would've been a LOT better.
I felt this way about Divinity: Dragon Commander. This game has 2 gameplay sections: RTS and political simulator in fantasy medieval setting. Now, I don't really like RTS'es, but the second mode intrigued me. I was on a fence about buying it, but then I read that you can skip RTS parts by srtting it on auto battle. So I got the game and discovered that you can do it once per turn and every other battle on your turn has to be played. Ok, fine, easy mode and zerg rush.
Then I played the second mode and I really liked it. However it felt... unfinished: you couldn't negotiate a decission that would satisfy every faction, or at least make them not angry with you, you coudn't initiate anything yourself and could only decide on whether the law should be ratified or not and so on and on.
I feel that if Larian focused less on RTS mode and made it completely "card based" and focused completely on political mode, I would've had WAY more fun with this game.
What are your examples?
So there is a game you liked. It's not the best game you played, but it is still good. However, you feel that if it only focused on one of it's features, it would've been a LOT better.
I felt this way about Divinity: Dragon Commander. This game has 2 gameplay sections: RTS and political simulator in fantasy medieval setting. Now, I don't really like RTS'es, but the second mode intrigued me. I was on a fence about buying it, but then I read that you can skip RTS parts by srtting it on auto battle. So I got the game and discovered that you can do it once per turn and every other battle on your turn has to be played. Ok, fine, easy mode and zerg rush.
Then I played the second mode and I really liked it. However it felt... unfinished: you couldn't negotiate a decission that would satisfy every faction, or at least make them not angry with you, you coudn't initiate anything yourself and could only decide on whether the law should be ratified or not and so on and on.
I feel that if Larian focused less on RTS mode and made it completely "card based" and focused completely on political mode, I would've had WAY more fun with this game.
What are your examples?