Sorry, just saw this reply.Cowabungaa said:Waitwhat? How are they managing that? The first was already a marvel of streamlined, simple-yet-effective design. You run and climb stuff, deliver the odd kick or shoot the odd gun, that's all there is to it. How could they simplify that.Sigfodr said:Mirror's Edge. I'm not counting the current version in production since they are apparently simplifying the game play to make it more accessible. I'm not against doing that all the time, but the challenge of the first game is what grabbed me.
From an interview with Patrick Söderlund, Dice director:
[a href="http://www.p4rgaming.com/new-mirrors-edge-uses-no-buttons-in-its-controls-to-improve-accessibility/"]Source[/a]"People did not understand the concept of running in the first game so we have decided to remove all of the buttons from the controls in this one. The only thing players will need to do is push the control stick in the right direction. If you add buttons to the equation, players get confused when there are so many options available to them."