GameStop Announces Record Growth

Andy Chalk

One Flag, One Fleet, One Cat
Nov 12, 2002
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GameStop Announces Record Growth


Game developers and publishers might be feeling the economic crunch but retailer GameStop [http://www.gamestop.com] announced today that it enjoyed its eighth straight year of grow in 2008.

GameStop's total sales for the 2008 fiscal year, which ended January 31 2009, reached $8.8 billion, the company said in a statement, a like-for-like increase of 12.3 percent over the previous year. Net earnings increased by over 38 percent to hit $398.3 million. Total sales in the fourth quarter of the fiscal also jumped dramatically, up 21.9 percent to $3.5 billion, with quarterly net earnings of $232.3 million.

"In spite of the current worldwide retail environment, GameStop's financial performance is being driven by delivering to consumers what they want: stores in a wide range of locations, knowledgeable associates and most importantly, options that provide value," CEO Daniel DeMatteo stated. "Our affinity with consumers, combined with our solid business model, prudent financial management practices, expansive brand presence and strategic merchandising, allowed us to achieve a record eighth straight year of sales and earnings growth."

"Looking at 2009, we are confident in our ability to increase sales and earnings, generate significant cash, advance market share, and maintain a financially sound balance sheet," he continued. "We have positioned GameStop to offer video game consumers worldwide the best values for gaming."

But whether GameStop will be able to continue to put up impressive numbers is the subject of same debate. Videogaming continues to grow in popularity but so do digital distribution networks like used game sales [http://store.steampowered.com/], which is responsible for a significant portion of GameStop's revenue. Most observers agree that the videogame retail sector will face serious challenges in the very near future and GameStop will have to adapt to that changing landscape or risk a slide into irrelevance.


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Disembodied_Dave

The Could-Have-Been-King
Feb 5, 2009
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Increased sales make sense I guess. How's the best way to deal with having no money? By buying things to make yourself feel better. hah
 

capnjack

New member
Jan 6, 2009
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Oh, but piracy must be killing the industry, right guys?

And I'm willing to bet the highest selling games were the most pirated ones.
 

AceDiamond

New member
Jul 7, 2008
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...once again I wonder if I'm the only person who still likes Gamestop, even though they're doing relatively well.
 

Nimbus

Token Irish Guy
Oct 22, 2008
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Malygris said:
...that it enjoyed its eighth straight year of grow in 2008...
When you don't have anything constructive to say, point out typos; that's one of my rules.
 

GonzoGamer

New member
Apr 9, 2008
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AceDiamond said:
...once again I wonder if I'm the only person who still likes Gamestop, even though they're doing relatively well.
Yes I think you are.
However, I have found 1 Gamestop in all of NYC that's actually tolerable most of the time. It's in the little mall under Rockefeller Center. The prices still suck but I don't feel like repeatedly stabbing the employees and management on the way out.

It's not surprising that they're doing well, they have a pretty tight monopoly and they swindle people out of their money everyday.