How many articles have there been? How many times does a hard game come out, and countless articles cry about the lack of easy mode in games.
Seikro needs and easy mode. https://www.forbes.com/sites/davidt...ts-players-and-add-an-easy-mode/#33c1f8281639
Easy has never ruined a game. https://kotaku.com/an-easy-mode-has-never-ruined-a-game-1833757865
Cuphead is not inclusive enough. https://www.polygon.com/2017/10/4/16422060/cuphead-difficulty-exclusion
Over and over again, name a hard game and you'll find a games journalist, (who is a person that is supposed to be invested in playing video games for a living) bitching about how it is too hard.
Well Final Fantasy 7 Remake came out last night. And it has an EASY mode, which brings me to the crux of this thread.
Ladies and gentlemen, we have come full circle. From too hard, to too fucking easy. Yes that's right Kotaku has done another Journalism, this time bitching that the easy mode in FF7 is TOO easy. https://kotaku.com/final-fantasy-vii-remakes-easy-mode-is-way-too-easy-1842791313
Bonus points for them saying the game was too hard on normal mode at a single point, thus they dropped it to easy and were saddened by the game being easy.
Sometimes you can't please people I guess.
What do these people want? It was too hard on normal, but you found easy mode too easy? Their whole reasoning for dropping the difficulty in the first place was to get through a fight that was frustrating them, so mission accomplished right?
Which by the way has ALWAYS been my argument AGAINST easy modes in normally challenging games like Sekiro or Souls or whatever. If the developers design for a specific challenge, do not undermine that challenge by letting players circumvent that challenge with an easy mode you can toggle.
Because the temptation is there always. Ya'll can say you don't wouldn't mind Souls having an easy mode because it wouldn't affect the way you play. And it is easy to say that on a forum. But when you are on your 50th death against Gwen, and easy mode is a click away, you are a liar if you say you wouldn't be tempted.
Like in the article, the writer was frustrated, and gave into the temptation and swapped to easy mode. Yes they beat the fight, but they gained only disappointment from how much easier it was. Thus this writer faced the thing every Souls-like fan has ever said on the topic of difficulty. Overcoming the full challenge is what will grant you satisfaction, not dumbing down the encounter just to get over the hump.
Anyway let me hear your thoughts.
Seikro needs and easy mode. https://www.forbes.com/sites/davidt...ts-players-and-add-an-easy-mode/#33c1f8281639
Easy has never ruined a game. https://kotaku.com/an-easy-mode-has-never-ruined-a-game-1833757865
Cuphead is not inclusive enough. https://www.polygon.com/2017/10/4/16422060/cuphead-difficulty-exclusion
Over and over again, name a hard game and you'll find a games journalist, (who is a person that is supposed to be invested in playing video games for a living) bitching about how it is too hard.
Well Final Fantasy 7 Remake came out last night. And it has an EASY mode, which brings me to the crux of this thread.
Ladies and gentlemen, we have come full circle. From too hard, to too fucking easy. Yes that's right Kotaku has done another Journalism, this time bitching that the easy mode in FF7 is TOO easy. https://kotaku.com/final-fantasy-vii-remakes-easy-mode-is-way-too-easy-1842791313
Bonus points for them saying the game was too hard on normal mode at a single point, thus they dropped it to easy and were saddened by the game being easy.
Sometimes you can't please people I guess.
What do these people want? It was too hard on normal, but you found easy mode too easy? Their whole reasoning for dropping the difficulty in the first place was to get through a fight that was frustrating them, so mission accomplished right?
Which by the way has ALWAYS been my argument AGAINST easy modes in normally challenging games like Sekiro or Souls or whatever. If the developers design for a specific challenge, do not undermine that challenge by letting players circumvent that challenge with an easy mode you can toggle.
Because the temptation is there always. Ya'll can say you don't wouldn't mind Souls having an easy mode because it wouldn't affect the way you play. And it is easy to say that on a forum. But when you are on your 50th death against Gwen, and easy mode is a click away, you are a liar if you say you wouldn't be tempted.
Like in the article, the writer was frustrated, and gave into the temptation and swapped to easy mode. Yes they beat the fight, but they gained only disappointment from how much easier it was. Thus this writer faced the thing every Souls-like fan has ever said on the topic of difficulty. Overcoming the full challenge is what will grant you satisfaction, not dumbing down the encounter just to get over the hump.
Anyway let me hear your thoughts.