Gaming's biggest waste of time

pulse2

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May 10, 2008
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Have you encountered missions in a game or even an entire game that you found to be a complete waste of your time, essential seconds, minutes, hours, days or god knows how long, that you will NEVER EVER get back?

I remember Zelda, and a certain 'amazing' sword I spend time grinding to get because a certain blob made me go find it -_- ....I got the sword, then it smashed....and it can't be fixed, what a &&*"£&"*" waste of my time.
 

Maveron

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Dec 5, 2010
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Playing through as 'good' in fable 3 and not getting everyone killed. Most. lute. solos. ever. You get a note saying 'you don't suck!'. That's it, nothing else, no big fanfare, no unlocks, just 'congrats'
 

Baby Tea

Just Ask Frankie
Sep 18, 2008
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I played Two Worlds for 20 minutes.
It was beyond a waste of time. I didn't even wait to return it to the rental store. I brought it back immediately.
Horrible, horrible game.

Same for Septerra Core. Only I played that horrid pile of ass for 45 minutes.
Ugh.
 

Ruwrak

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Sep 15, 2009
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The last installment of Tiberium wars.
The entire game was a waste of my time.
 

Aiden_the-Joker1

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Apr 21, 2010
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Don't you get that sword repaired by a Goron thus getting the best sword in the game. Although I do agree that getting the sword was annoying and took too long. There is a part in condemned where you run about in sewers and tunnels for an hour to get to the killers den then you go out a door that takes you to the beginning of the stage. Why Didn't I just blow the lock with the shotgun I had instead of killing two dozen homeless people.
 

Je Suis Ubermonkey

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Jun 10, 2010
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The giant dagger or whatever it was called in ocarina of Time. You couldn't obtain until after you grow up, which is when you get a much, much better sword anyway.
What a massively pointless side quest that was.
 

Cid Silverwing

Paladin of The Light
Jul 27, 2008
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Act 3 in Megal Gear Solid 4.

Forced stealth sequence to make up for the rather obvious perpetual action. Much rage was had.
 

Tadaka

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Jun 8, 2006
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[quote="Cid SilverWing" post="9.252029.9357569"

Forced stealth sequence to make up for the rather obvious perpetual action. Much rage was had.[/quote]

Beat me to it.

I hate, hate HATE forced stealth missions with the intensity of 1,000 Suns.
 

pulse2

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May 10, 2008
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Aiden_the-Joker1 said:
Don't you get that sword repaired by a Goron thus getting the best sword in the game. Although I do agree that getting the sword was annoying and took too long. There is a part in condemned where you run about in sewers and tunnels for an hour to get to the killers den then you go out a door that takes you to the beginning of the stage. Why Didn't I just blow the lock with the shotgun I had instead of killing two dozen homeless people.
Lol, if only they had youtube walkthroughs back then, the walkthrough guide I had wasn't particularly helpful at the time :D
 

Dorian6

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Apr 3, 2009
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this one mission in Star Trek online. I go into the past to destroy a comet, but the majority of a mission entails mixing a drink for a nervous woman
 

Kuchinawa212

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Apr 23, 2009
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This one is nit picking but I reallllllly hate.
How in New Vegas the strip is cut into four parts.
Okay so I wanna go to LOAD the NCR base and LOAD talk to the guy stationed there to LOAD get a quest to help the LOAD NCR. Okay time to LOAD leave and do that quest let me LOAD quick warp out to the nearest spot.

If they made the strip just one big area it would be SO much easier to navigate and not hair pulling every time I want to walk from one end to the next. How about: I spawn in the strip, not in front of it. Walk to what ever I want. Breaking it up just kills flow
 

Simalacrum

Resident Juggler
Apr 17, 2008
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Runescape. Oh boy oh boy did I waste a shit load of time on that game a few years ago...

One day I was scammed out of a 'valuable' item, which got me pissed off so I quit... I was angry at the scammer at the time but I'm thanking him now for getting me off that awful game :p
 

Gahars

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Feb 4, 2008
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That whole "blowing up the covenant space ship" in Halo Reach

1) Why did the Spartan have to die to trigger the bomb? I mean, this was supposed to be their big game changing operation, and they didn't have another way to get it from a distance? Not even a timer?

2) The stupid sacrifice of the Spartan with you (forget his name, all the characters pretty much blend together). When I played, there were still several marines onboard with us who died in the explosion anyway - why couldn't one of them do it?

I mean, Spartans are supposed to be pretty important for the war effort, much more so than the average marine. But nope, the valuable soldier gets himself killed with a bunch of people who were going to die anyway so he can get written out with a noble sacrifice.

3) Once its blown up, another fleet of like, 50 ships show up, thus making the previous series of events entirely pointless.

Maybe they explained somewhere, I don't know. The story was just so dull and poorly told, it didn't explain much at all.
 

Jasper Jeffs

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Nov 22, 2009
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Baby Tea said:
I played Two Worlds for 20 minutes.
It was beyond a waste of time. I didn't even wait to return it to the rental store. I brought it back immediately.
Horrible, horrible game.
I logged 50 hours on that! Haha, somehow I found it playable, I honestly don't know how.

OT: Mass Effect 2 and Bioshock 2. I can't put them in my disc tray let alone play them. The time I've logged on them is time wasted because I only played them in the hope they would get better, which they never did.
 

PleasantKenobi

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Nov 9, 2010
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Gahars said:
3) Once its blown up, another fleet of like, 50 ships show up, thus making the previous series of events entirely pointless.
While I agree on your other points, you can't level that at the game as a criticism. That is the painful irony of the siutation. Taking out that one ship was ultimately pointless, and the sacrifice was somewhat in vain, but how were the characters to know this? The scene where the Covenant ships all warped in over Reach was probably one of the best in the game. Truely tragic, the moment you, and the UNSC forces, realise that Reach is truely FUBAR. Well, if not counting the 'Titanic' style 'you-know-how-it-ends!' ending.
 

Galbalan

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Dec 21, 2010
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Hey all!

One of my biggest pet peeves in games is open worlds where there are long stretches with nothing to do. While I'm fine with some open-ended/nonlinear experiences, if I don't have the option of engaging in some entertaining activity when out in the middle of nowhere, I get bored pretty quick.

A close second is trivial side quests/fetch quests in RPGs, but also any game, period. Especially ones that give you very minimal or intangible rewards.
 

Sad Face

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Oct 29, 2010
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I never put any effort into it, but I'd have been pissed if I worked towards that "Customer Appreciation" in Zelda: Windwaker.