Garry's Mod Pirates Get Stung

Andy Chalk

One Flag, One Fleet, One Cat
Nov 12, 2002
45,698
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Garry's Mod Pirates Get Stung


With some sneaky programming and a little bit of trickery, the creator of Garry's Mod [http://www.garrysmod.com/] flushed out a bunch of unlucky pirates and then dropped an epic banhammer on them.

In the early afternoon on April 12, Garry Newman, the man behind the Source-powered Garry's Mod sandbox game, asked on Twitter [https://twitter.com/garrynewman/status/57855405606445057] if anyone was having trouble shading polygon normals. It was an innocent-sounding question about the sort of error that might pop up after the release of a new patch or expansion, but in this case Newman was asking about it not because he thought it might be an issue but because he knew it was. After all, he put it there on purpose.

Newman apparently enabled the error in the game in a way that only affected pirated copies, but that was only half the battle. Included with the error message was a large number in brackets which to most people probably looked like some kind of debug code but was in fact the unique steam ID number belonging to the person reporting the problem. A simple cross-reference of numbers culled from complaints with a list of accounts which had legitimately purchased the game quickly outed those who'd pirated it, leaving them with not only a non-functioning copy of Garry's Mod but also a perma-ban from the Steam forums.

Not everyone is fan of Garry's Sting, naturally; some forum commenters have expressed concern that the "exploit" could be abused or mistakenly target innocent gamers, while others are simply put off by the sheer unfairness of not being allowed to play a game they didn't pay for. I, on the other hand, find it all terribly amusing, and the pained squalling of those who got busted while seeking technical support for a game they illegally downloaded is just sweet, sugary icing on the cake of hilarity.

Garry's Mod, by the way, costs ten bucks and can be purchased via Steam [http://store.steampowered.com/app/4000/].

Source: Gamepron [http://www.gamepron.com/news/2011/04/12/garrys-mod-catches-pirates-the-fun-way/]


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dagens24

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Mar 20, 2004
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I support this but do think that Steam should allow for some sort of review of cases where gamers claim they had a legit copy and were mistakenly banned.
 

jpblade666

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Dec 23, 2010
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I never even liked Garrys Mod but this is kind of funny. I love how some of the people got mad because they can't play their pirated game. Epic QQing shall ensue!
 

gigastar

Insert one-liner here.
Sep 13, 2010
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Damn, now if every developer could roll that out.

Catalysing error reports from people who were proven to have not bought the game, brilliant.
 
Apr 28, 2008
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This is hilariously awesome. Reminds me of the time the pirate was wondering why he couldn't glide in Arkham Asylum, and it turned out it only affects pirates. Funny stuff.
 

Gudrests

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Mar 29, 2010
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dagens24 said:
I support this but do think that Steam should allow for some sort of review of cases where gamers claim they had a legit copy and were mistakenly banned.
The thing is, its in the coding to where if its not pirated...they wont have the problem. and you can only get it on steam sooo lol. I guess If you contact them and you did buy it...they have a record of it right there so they would be fine with giving you your account back (and knowing valve probably 5 games with it) but still...sounds like a rare case. GOOD JOB BIG GUY..YOU SIR ARE QUITE THE SMART
 

sir.rutthed

Stormfather take you!
Nov 10, 2009
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My question is what exactly is stopping these guys from pirating it again? They obviously have no compunctions against it.
 

DTWolfwood

Better than Vash!
Oct 20, 2009
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my god they don't make pirates like they use to do they? when would you ever seek help from official sources when you have an illegal copy. thats just plain stupid.

Well in any case HAH! that is brilliant! Good work weeding out them idiots XD

Curious, do they get their steam account banned or just on the forums? Cause its really not a big deal if its just the forums <.<
 

TheEvilCheese

Cheesey.
Dec 16, 2008
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And as usual, small-time game devs prove that you don't need intrusive DRM to root out pirates. Just a bit of ingenuity.
 

Originality

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Dec 25, 2010
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Gotta love stings. It reminds me of the Black Friday, Sunday and Monday stings executed by various cable companies against cable pirates.
 

MGlBlaze

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Oct 28, 2009
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Oh, I love it when developers get pirates like this.

I mean, I stopped playing Garry's Mod a long time ago because I got bored of it, but this is pretty epic.

Also;
Andy Chalk said:
Not everyone is fan of Garry's Sting, naturally; some forum commenters have expressed concern that the "exploit" could be abused or mistakenly target innocent gamers, while others are simply put off by the sheer unfairness of not being allowed to play a game they didn't pay for.
Some legitimate though unlikely concerns due to how the ban was done, but to the whining pirates;
U MAD!? [http://i21.photobucket.com/albums/b263/CWheezy/Trollface_HD.jpg]
 

Dastardly

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Apr 19, 2010
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Andy Chalk said:
Not everyone is fan of Garry's Sting, naturally; some forum commenters have expressed concern that the "exploit" could be abused or mistakenly target innocent gamers, while others are simply put off by the sheer unfairness of not being allowed to play a game they didn't pay for. I, on the other hand, find it all terribly amusing, and the pained squalling of those who got busted while seeking technical support for a game they illegally downloaded is just sweet, sugary icing on the cake of hilarity.

...

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Yeah, there will be some folks to try to make this the next "grand arena" against so-called restrictive DRM practices. This is one of the hidden costs of piracy, though. A lot of time and effort (and thus money) go into technical support for people who didn't even buy the game. It's a fair approach to stopping pirates, and I call it fair for the following reasons:

1. It does not delete or alter the contents of the pirate's computer in any way.
2. The information was not taken. It had to be sent.
3. It specifically targets offenders by parsing out pirated copies.
4. It was double-checked via the unique numerical ID.

This action maintained proper scope, it used non-invasive methods, and it was only carried out after checking for errors.

Of course, you can only spring this trap once. It's not going to stop the more hardcore pirates out there, but that's not the point. Something like this is going to stop the casual or "bandwagon" pirates who pirate games out of convenience.
 

Wicky_42

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Sep 15, 2008
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Love it :3 very nice idea, and yet it's so simple to put an account ID in an error report - even without using it to exclusively target cracked copies, a cross-reference with the steam database for purchases linked to accounts could have caught people reporting issues with games they hadn't bought :)