buy teh haloz said:
Baby Tea said:
Malygris said:
"I would much rather be the guy who makes a game that sells millions of copies that people love to make fun of - because that's what people do on the internet - than the guy who makes a critical darling that no one really knows about."
Cliffy B may be a bit of a dink sometimes, but this quote is actually really excellent, and I completely agree with him.
Say what you will about the
Halo,
Gears of War, and similar game franchises...but numbers don't lie. And I'm not talking the ratings score numbers. I'm talking the millions of games sold. Halo, in particular, seems to receive a healthy dose of bashing on the internet, but the game sold (And still sells) very very well. Which means that
millions of people are enjoying the game.
Then you get people like Tim Schafer who makes great games (Grim Fandango and Psychonauts, as examples for those who don't know) and are critically acclaimed...and sell like crap. Everyone says it's awesome, so why isn't it selling? I'm sure there are plenty of reasons why they flop at the register, but the bottom line is the bottom line: How much did it sell?
And Cliffy B is that guy that he describes. People ridicule him and the Gears narrative and the like for being so brutish and childish and cliche...but in the end, he's selling millions of copies of his game and falling ass-backwards into money. So who is really laughing here?
You have a good point, but consider this. People attribute games like Gears and Halo as the main reason why gaming is starting to become more "mainstream", and as a result, they see it as a death mark on gaming.
Look at Shadows of The Colossus, killer7, Beyond Good and Evil, Okami and Psychonauts, the common thing about them is that they are all games with different, more precarious ideas in games, they were all critically acclaimed, but they sold terribly. They're bound to form cult followings, but what I'm saying is that tastes change. FPS games won't matter a damn thing in the next 2-3 console generations.
I decided to grab this giant chunk of decent debate to add to it.
First off: Cry some more, Cliffy. If you make a game with story as an afterthought and then spend your ad campaign money on trying to convince people there is a deep story, you're going to get backlash. Pretentiousness is frowned upon by "The Internet" (though there's some irony there for sure)
Secondly: I don't think we can really say "oh, Halo and Gears of War are a lot alike". Maybe I'm a bit biased but I consider Halo to actually have enough of a story to be interesting. Sure it cribs from a lot of other sci-fi games and movies, but that's par for the course. However I can easily make a case that Halo as a series tells two, maybe even three stories.
1. It tells the story of humanity struggling to survive in the face of religious fanatics who want them dead for reasons they cannot fathom.
2. It tells the story of The Elites (and the Arbiter) who face a crisis of faith in the wake of the death of one of the Covenant Prophets, an action that soon proves to be the spark of a civil war that splits the mighty forces of the Covenant apart down the middle.
3. (and this is more in the background) It tells the story of the Forerunners who all but wiped themselves out in order to save the galaxy from a parasitic alien race, and what role they had in shaping humanity.
Now again, none of this is "great" by any means, and a lot of the story was further deepened by novels, graphic novels, and Alternate Reality Games. And that's fine. Even without those some people still got the gist and enjoyed it. Talking to those I know who played through the games, most of them say "yes, it's not the greatest story ever told, but it's good and it's sufficiently deep enough"
Meanwhile we get over to Gears of War and I cannot find anybody I know who played the game to get to tell me with a straight face "yeah it has a good story". Because it's really not supposed to. It's a bunch of e-peen waving and chainsaws on guns. And toast apparently.
Also, I thought it was the Wii making gaming more mainstream. Or is this the week we blame Halo for the death of our once noble sport? I forget.
Yes, maybe Cliffy B has a point that "oh look at me I'm rich and you're not", but that still doesn't change the fact he's gaming's version of Michael Bay and that money or not, that doesn't mean what he's making is actually good from any standpoint other than "did the average person buy it". I mean sure, if you're shallow and materialistic and only think that "makes money = good" then fine. You, Cliffy, Michael, Wall Street, Apple, Ken Lay, and Bernie Madoff have much to discuss.
And yes, games that pushed the envelope like Grim Fandango, Psychonauts, Killer 7, No More Heroes, etc. did not do well financially. But NMH has done well enough to get a sequel (and Suda 51 is a man who as a rule does not sequelize). Tim Schafer is still making games. Deus Ex is almost a decade old and people are still paying money to buy downloadable versions of it off of Steam or Gametap. And Fallout 3, a FPSRPG to be sure, was judged by many to be 2008's game of the year. So is innovation really being punished? I don't think so. If it was, Schafer would've given up by now but he loves what he does regardless of acclaim. That is the sign of someone passionate about their work. So yes, maybe the future of the FPS is having RPG elements. Personally I see nothing wrong with that as long as it's balanced.
However, until Cliffy B does something new (which he hasn't done since UT), I don't think he has the right to say a damn thing. And speaking as someone who is trying to get into the industry (yeah, I know, not with this attitude I won't
) I would like to see more Schafers of the world than Cliffys, people who don't care about being stupidly wealthy, but would rather have fame through what they do instead of "the bottom line"