Gears of War: Judgment Review - 49 Shades of Gray
Plenty of hot lead, but too little payoff.
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Plenty of hot lead, but too little payoff.
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Exactly. The Gears games have always been high up there when it comes to quality; I'd even go so far as to say they're an example of near perfection when it comes to how gameplay in shooters should "feel". But they've always lacked something, something I can't quite quantify.MikeWehner said:If I had played Gears of War: Judgment in 2007, I'd probably be spending the majority of this review swooning over the gritty, ultra-detailed graphics, Hollywood-quality voice acting, and fantastic cover-based shooting mechanics.
I'm going for 'soul' and 'color' myself.Proverbial Jon said:Is it soul? Personality? Colour?
Who knows. Either way, this is a series that just hasn't clicked with me and probably never will. A shame.
Gears, in general, tends to shy away from set pieces, cinematics, and over-the-top moments, which may be why the game doesn't have the same level of adoration that other titles have. Halo has steadily ramped up in this regard with each new title, but Gears remains almost entirely a pure shooting gallery. Yes, I was disappointed in Judgement for its lack of boss encounters (because to have almost none, even for a Gears game, is a bit disappointing, IMO) but the game really does its best to just stick you in cover and make you fight your way out.Proverbial Jon said:I finally understand all those people who say that they just dont "get" why Halo is so popular. It's the same feeling I get from Gears.
To quote this review:
Exactly. The Gears games have always been high up there when it comes to quality; I'd even go so far as to say they're an example of near perfection when it comes to how gameplay in shooters should "feel". But they've always lacked something, something I can't quite quantify.MikeWehner said:If I had played Gears of War: Judgment in 2007, I'd probably be spending the majority of this review swooning over the gritty, ultra-detailed graphics, Hollywood-quality voice acting, and fantastic cover-based shooting mechanics.
Is it soul? Personality? Colour?
Who knows. Either way, this is a series that just hasn't clicked with me and probably never will. A shame.
Immersion. It's impossible to relate to any of the angry hatemongers that make up the cast. And the fact that the developers really suck at exposition and suffer from total lack of any new ideas also isn't helping. So the GoW after this will have even more armor-suited space marines, slightly better graphics, lots of garish explosions and gun-toting pew pew, that really don't cover up the fact that there's nothing new underneath. To the critical gamer, that is. Oh well, at least GoW won't feel lonely now, the Crysis series have also set foot on Planet Unimaginative with their 3rd installment.Proverbial Jon said:Exactly. The Gears games have always been high up there when it comes to quality; I'd even go so far as to say they're an example of near perfection when it comes to how gameplay in shooters should "feel". But they've always lacked something, something I can't quite quantify.
Is it soul? Personality? Colour?
Who knows. Either way, this is a series that just hasn't clicked with me and probably never will. A shame.
This is a good point. I remember getting quite fatigued from all the shooting in pretty much every Gears game and I could easily put the controller down and not return. I've never really thought about Gears as being a game to "shy away from set pieces" as you said because it does seem pretty over-the-top to me. But thinking about it, there is really is very little of value to actually break up the shooting sections. Even the story is sparse and doesn't extend beyond "shoot those Locust... because reasons." The manner in which Gears 3 ended with its "big revelation" didn't help my faith in the COG either.MikeWehner said:Gears, in general, tends to shy away from set pieces, cinematics, and over-the-top moments, which may be why the game doesn't have the same level of adoration that other titles have. Halo has steadily ramped up in this regard with each new title, but Gears remains almost entirely a pure shooting gallery. Yes, I was disappointed in Judgement for its lack of boss encounters (because to have almost none, even for a Gears game, is a bit disappointing, IMO) but the game really does its best to just stick you in cover and make you fight your way out.
As you said, the gameplay and production quality have always been near perfection, but I completely understand where you're coming from when you say you just don't "feel" anything from Gears. Somehow, the silent protagonist of Halo is more relatable than the lumbering brutes of Gears. The characters of Gears have always been more unbelievable in their own way than the futuristic soldiers of Halo. When you see the marines in Halo, you think "Hey, if it were the year XXXX, maybe that could be me?" but with Gears' comically muscled and gritty soldiers, you simply can't stretch your suspension of reality that far (or at least I never could).
Some time before Gears 3 was released I revisited Gears 2 because I had completely forgotten what actually happened it the game. I remembered a lab with an annoying AI and dangerous creatures but couldn't remember how it related to the rest of the story.NearLifeExperience said:Immersion. It's impossible to relate to any of the angry hatemongers that make up the cast. And the fact that the developers really suck at exposition and suffer from total lack of any new ideas also isn't helping. So the GoW after this will have even more armor-suited space marines, slightly better graphics, lots of garish explosions and gun-toting pew pew, that really don't cover up the fact that there's nothing new underneath. To the critical gamer, that is. Oh well, at least GoW won't feel lonely now, the Crysis series have also set foot on Planet Unimaginative with their 3rd installment.
The point behind the declassified versions of each section is to add some additional detail to how the battle played out, though the extra details sometimes cast a bad light on either Kilo squad, other soldiers, or the locust themselves. For example, there's a section where playing through the regular version is a simple gun battle in a corridor, but the declassified version adds the detail that the locust deployed hazardous gas as well, so instead of just a corridor battle, you're fighting with limited visibility and a blurry screen. It's more just to give you a reason to play through it twice, I think, as the details don't really add or detract that much from the story itself.NearLifeExperience said:On a different note, I don't really get the 'Declassified' mode. Sure, some extra challenge could help prevent falling asleep mid gun-battle, but how does it fit in the context? I imagine big chief of operations going "Well, we didn't think total annihilation of the human race and destruction of earth are that much of a biggie, so we downgraded your armor, made your guns less effective and will blow your Battle Royale collar when the arbitrary time limit runs out!" Yeah, makes perfect sense.
NearLifeExperience said:It actually fits in with the story rather well. Kilo squad is on trial and the campaign is basically the court telling them how their mission went and what they did. The Declassified sections are Baird giving his testimony on what actually happened. For example, one declassified mission has a duststorm-style effect in it and changes the gameplay(causes more close-range locust to spawn and go for quick kills.).Proverbial Jon said:On a different note, I don't really get the 'Declassified' mode. Sure, some extra challenge could help prevent falling asleep mid gun-battle, but how does it fit in the context? I imagine big chief of operations going "Well, we didn't think total annihilation of the human race and destruction of earth are that much of a biggie, so we downgraded your armor, made your guns less effective and will blow your Battle Royale collar when the arbitrary time limit runs out!" Yeah, makes perfect sense.
It's funny in a sad sort of way...but the Locust seem far more relatable than the machismo injected Gears.NearLifeExperience said:It's impossible to relate to any of the angry hatemongers that make up the cast.
Thank you for clarifying!MikeWehner said:-snippety-
Maybe if we ask real nice, they'll let us play as the Locust next installmentFrostbite3789 said:It's funny in a sad sort of way...but the Locust seem far more relatable than the machismo injected Gears.NearLifeExperience said:It's impossible to relate to any of the angry hatemongers that make up the cast.
They had an opportunity to do something interesting with that one co-op mode where you can play as the Locust in 3. But it was just another horde mode.NearLifeExperience said:Maybe if we ask real nice, they'll let us play as the Locust next installment
So true. So very, very true. So much potential (as I said in my above post) after Gears 2, and then 3 just throws it all out.socialmenace42 said:Lost interest after Gears 2, the way they continued the story in gears 3 baffled me completely, played it through once and haven't touched it since. so many large chunks of the narative didn't make sense to me, I gave up.
Also, never got why they didn't continue the arc from gears 2 with the secret research lab. seemed like groundwork for a reasonable (if somewhat predictable) origin story for the locust.
but no, they were just runing away from goopy glowing fuel-parasites. That makes much more sense