Get Motion-Sick Anywhere With Rollercoaster Tycoon 3D

vansau

Mortician of Love
May 25, 2010
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Get Motion-Sick Anywhere With Rollercoaster Tycoon 3D


The classic theme-park simulator will be playable in the palm of your hand.

Do you dream of building up and then managing your very own theme park? Designing the most insane roller coaster possible? Oh, and riding said coaster (and strategically throwing up all over the ungrateful crowds who keep trashing your park as you fly over them)? Well, good news: Rollercoaster Tycoon is coming to the 3DS.

The game is developed by n-Space and published by Atari. From the sound of things, the game will be a pretty faithful - albeit "compressed" - version of the PC experience. In particular, players will be able to "design the wildest, most imaginative roller coasters through the "Coaster Creator" option using a user-friendly, touchscreen toolset and a wide array of upgrade possibilities and themes at your disposal."

At the moment, Rollercoaster Tycoon 3D will be released sometime next year, though Atari hasn't been any more specific.

Source: Joystiq

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Alistair_Darkheart

New member
Dec 20, 2010
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I feel sick just knowing that there's going to be a 3D verson.

I enjoy Rollercoaster Tycoon but 3D ruins anything for myself.

Alistiar.
 

Fiz_The_Toaster

books, Books, BOOKS
Legacy
Jan 19, 2011
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The collectors edition will include motion sickness pills, a paper bag, and a strap to place the paper bag to your mouth comfortably for hands free puking!

My head hurt just thinking about how that game is gonna work, ugh.
 

Stall

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Apr 16, 2011
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At first I was like :D upon the prospects of a new Rollercoaster Tycoon...

But then I was like ;-; when I saw it was on the 3DS.

Srsly? A beloved and cherished PC classic... on 3DS? Feh. What a worthless platform.
 

LittleMikey

Renegade
Aug 31, 2009
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I really was hoping for a new Rollercoaster Tycoon soon, but this... i'm not too sure about.
 

John the Gamer

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May 2, 2010
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I still have the origional rollercoaster tycoon installed on my laptop. And it's still awesome the way it is.
 

Griphphin

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Jul 4, 2009
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I can now test-ride my custom rollercoaster in Rollercoasted Tycoon 3D whilst riding an actual rollercoaster to maximize my pleasure! I haven't had this much fun in a 1:1 ratio with confusion since I created a lazy good-for-nothing in the Sims to procrastinate doing a book report!
 

fozzy360

I endorse Jurassic Park
Oct 20, 2009
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1. Great job not showing a damn thing, Atari.

2. Where's RCT4, Atari?

3. Why are yours and Nintendo's fingers in my wallet, Atari?

4. Currently re-installing RCT2 and 3.
 

Mr. Omega

ANTI-LIFE JUSTIFIES MY HATE!
Jul 1, 2010
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"The 3DS doesn't have any good games coming out!"
*A game is announced for it*
"We don't want this game coming out for the 3DS!"

More on topic:
Well, I enjoyed the original Rollercoaster Tycoon whenever I got the chance to play it, so this will be nice. Plus, I can always just turn off the 3D and enjoy the game.
 

Danpascooch

Zombie Specialist
Apr 16, 2009
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Mr. Omega said:
"The 3DS doesn't have any good games coming out!"
*A game is announced for it*
"We don't want this game coming out for the 3DS!"

More on topic:
Well, I enjoyed the original Rollercoaster Tycoon whenever I got the chance to play it, so this will be nice. Plus, I can always just turn off the 3D and enjoy the game.
Roller Coaster Tycoon is an awesome series, but the financial management and building is definitely made for a mouse and keyboard, it's possible to do with the 3DS's controls, but Atari won't settle for it being "possible" they'll want the controls to be smooth and easy to use. Given that the 3DS has like, 6 buttons and a analog stick, I expect the game to be extremely dumbed down.
 

Proverbial Jon

Not evil, just mildly malevolent
Nov 10, 2009
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Is this going to have the isometric viewpoint of the originals or the full on 3D like RCT3? Paradoxically, considering I own a 3DS, I'd much prefer to have the original's design and none of this 3D nonsense.

The first RCT was amazing, I still own it and can still lose hours to it for no discernible reason! So yeah, I'm pretty excited about this! [small]Assuming it doesn't suck balls[/small]
 

BabyRaptor

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Dec 17, 2010
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The ability to get motion sick whenever I want, instead of just when trying to read in the car? Just what I've always wanted...?
 

Sonic Doctor

Time Lord / Whack-A-Newbie!
Jan 9, 2010
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fozzy360 said:
1. Great job not showing a damn thing, Atari.

2. Where's RCT4, Atari?

3. Why are yours and Nintendo's fingers in my wallet, Atari?

4. Currently re-installing RCT2 and 3.
After RCT3, I don't think I can trust them to make another RCT game. I loved the first RCT, and then they took the same formula and improved on it with RTC2 and gave me more things to build and more shops and stalls to make it actually look like an park that had a variety of things to offer my patrons while they waited between rides. RCT2 is the best there is out there in such games.

Then RCT3 came out and shattered my hopes when I found that it wasn't a proper sequel. It was totally revamped and redone. The hosed up the controls, trying to do anything in RCT3 is totally different then getting things done in RCT2. The challenges for the main part of the game(RCT3) were very liner in how they could be completed. You have to build this, and this, and this, and you have to show this person a good time. It was so much better in RCT2, where it would say do this, but then they set me loose with the park and I could do anything I wanted to reach my goal.

RCT2 made me feel free in what I could do. RCT3 made me feel tied down, and in some cases my hand was held along certain points, but then I was let go without good instructions at some points and but there was only on way to complete the task the game gave me. Another stupid thing they added in 3 was the ride inspector, if he didn't like how the ride was running, he would shut it down. What? So I the omnipotent park overlord can't determine if a ride is in proper running condition, I've got to have a little pipsqueak in a brown suit ride a ride and tell me it is not good and slap a bar on it so that nobody else can ride it until I bulldoze it and put up a new one.

Along with that they made RCT3 ultra kiddy-fide, and in doing so, they removed the consequence that the first two games had that made them interesting. In one and two, if I made poorly constructed paths, rides, and roller coasters, there was a possibility that people could die. If I didn't realize I didn't put a tall/long enough track for my launch coaster to run on and I opened the ride, the first group of riders would die as the cart shot off the track and exploded, then it would bleep and I would see at the bottom, 20 people have died in the such and such crash. But oh no, we couldn't have that in the kiddy RCT3. I was interested to see if they keep that consequence, so I specifically sabotaged a ride. Oh, the roller coaster does crash, but the people go, "oooh, aahh, weeee!", fly and roll about the ground, but then get up like nothing has happened and walk to the nearest path. That is bull crap.

I bet I know the reason they did that, it wasn't just to "protect the kids" from the thought, sight, and consequences of death, oh no, it was probably because of this as well:
The reason I sabotaged that first coaster wasn't just to test if the death thing was still there, I was purposely trying to kill the brown suit inspector guy. That of course didn't work.

Another problem with RCT3, was that it didn't have a proper sandbox mode. In it's version of a sandbox mode, I was still limited on how much money I could use and I still had to complete some arbitrary objective, which of course if I completed it, it would end the game, and if I didn't complete it, it would game over that park. Why couldn't they have just kept the awesome sandbox of RCT2, where I could give myself unlimited time and funds to build the park I wanted.

Really, the only interesting thing that RCT3 brought to the table was being able to ride my own rides. Though it wasn't very innovative a thing, since if I remember correctly, the much older game "Sim-Coaster" or something, not sure what it was called, did the same thing. But, since RCT3 was so restrictive with how I made things, being able to ride my rides didn't feel all that special.

I didn't intend to write this much, but that has been laying dormant inside me, festering, for some time now. If they want to be successful, then they should stick to what was done in RCT1 and RCT2. In my opinion, RCT3 put a giant ugly gash on a near perfect budding game franchise.
 

Demoliboy2

New member
Dec 21, 2009
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danpascooch said:
Mr. Omega said:
"The 3DS doesn't have any good games coming out!"
*A game is announced for it*
"We don't want this game coming out for the 3DS!"

More on topic:
Well, I enjoyed the original Rollercoaster Tycoon whenever I got the chance to play it, so this will be nice. Plus, I can always just turn off the 3D and enjoy the game.
Roller Coaster Tycoon is an awesome series, but the financial management and building is definitely made for a mouse and keyboard, it's possible to do with the 3DS's controls, but Atari won't settle for it being "possible" they'll want the controls to be smooth and easy to use. Given that the 3DS has like, 6 buttons and a analog stick, I expect the game to be extremely dumbed down.
There is always the touch screen.
 

AlternatePFG

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Jan 22, 2010
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I love Rollercoaster Tycoon, but not enough to buy a 3DS.

Besides, I won't be surprised if this RCT3 ported to the 3DS anyway.
 

HigherTomorrow

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Jan 24, 2010
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Sonic Doctor said:
You've literally said everything I felt about RCT3 except one thing, and that's the graphics look ridiculous. RCT2 had a great, distinctive sprite-style, and then we get this goofy looking 3D-'peeps'.

I wish they'd just rerelease a port of RCT1 and 2 to current consoles as a digital release, if they could figure out how to work the controls for consoles. And if not, I still have my own discs and installs that I can use.
 

Sonic Doctor

Time Lord / Whack-A-Newbie!
Jan 9, 2010
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HigherTomorrow said:
Sonic Doctor said:
You've literally said everything I felt about RCT3 except one thing, and that's the graphics look ridiculous. RCT2 had a great, distinctive sprite-style, and then we get this goofy looking 3D-'peeps'.

I wish they'd just rerelease a port of RCT1 and 2 to current consoles as a digital release, if they could figure out how to work the controls for consoles. And if not, I still have my own discs and installs that I can use.
I totally agree that it had bad graphics. I should have clarified what I said, because I was partly talking about the graphics when I said that RCT3 was "kiddy-fide".