The thing I liked about AP was how you had three flavours of Douchebag, so you could choose any response, and it would still seem consistent with your character.arragonder said:Alpha Protocol, best morality system ever.
The thing I liked about AP was how you had three flavours of Douchebag, so you could choose any response, and it would still seem consistent with your character.arragonder said:Alpha Protocol, best morality system ever.
I was basically good. Except for the whole Dalish camp slaughter.Risingblade said:I like what they did in the first dragon age where you weren't told what the good/bad action was and had to decide for yourself what to say
Not true, you don't know whats going on in the characters head, maybe I've been playing nice until I am in the position to do the most damage, and in the original trilogy that would be about when Luke has the option to kill Vader. Imagine if at that moment Luke reveals his true self kills Vader and the emperor and takes over the empire.Juggern4ut20 said:Allow me to be a contrarian for a moment and present a way that moral systems might make sense. Lets look for a moment at Knights of the old republic and say you played the game making decisions that gave you light side points. Towards the end of the game you begin to see that certain actions or dialogue trees are absent or grayed out to you. These dialogue tree options and choices have to do with the exact opposite perspective from that you have established your player is based on your actions earlier in the game (as a light side hero you can no longer choose dark side actions). So basically, the game has prevented you from radically changing your characters personality based on your own decisions earlier in the game. Lets pretend that the original star wars trilogy was a very long game. At the end, there might be an option for luke to kill vader and fall to the dark side, kinda like in Kotor. But if you played through the game the exact way the movie went, it wouldn't make any sense story wise, or in other words within the narrative created by your choices earlier in the game, for that to happen.
I've heard it fan wanked to be that the bars measure your reputation. As in, do good actions, you get the reputation as a good guy, so people won't take you seriously if you threaten them, etc. Still stupid, though.Soviet Heavy said:Which is why a system like the ME2 one doesn't work. I need X many points to pull Spectre authority over some dumbass? And only if I'm evil? Why not pull rank and get it without being a jackass?Soveru said:Morality is too conceptual to be measured by stats and graphs
If only the entire game had been polished, I feel like that would be the litmus test. It was such a good game.arragonder said:not douche bag, ponce, and the morality system was fucking amazing. There's an amazing amount of different things that happen based on what you do.Soviet Heavy said:The thing I liked about AP was how you had three flavours of Douchebag, so you could choose any response, and it would still seem consistent with your character.arragonder said:Alpha Protocol, best morality system ever.
Well, for me, it seemed quite unpolished. Froze all the time, laggy, etc. Now, some of that is that my computer is old, but not all of it. Still a fucking amazing game, regardless.arragonder said:God that game was so good though, and it was more polished than Oblivion and Fallout 3 IMO and those games get praise out the ass. I think it froze on me 2 twice, the rest was kinda iffy controls but I still got through it first play through recruit, no points in stealth.Avatar Roku said:I've heard it fan wanked to be that the bars measure your reputation. As in, do good actions, you get the reputation as a good guy, so people won't take you seriously if you threaten them, etc. Still stupid, though.Soviet Heavy said:Which is why a system like the ME2 one doesn't work. I need X many points to pull Spectre authority over some dumbass? And only if I'm evil? Why not pull rank and get it without being a jackass?Soveru said:Morality is too conceptual to be measured by stats and graphsIf only the entire game had been polished, I feel like that would be the litmus test. It was such a good game.arragonder said:not douche bag, ponce, and the morality system was fucking amazing. There's an amazing amount of different things that happen based on what you do.Soviet Heavy said:The thing I liked about AP was how you had three flavours of Douchebag, so you could choose any response, and it would still seem consistent with your character.arragonder said:Alpha Protocol, best morality system ever.
^^This. You know Fallout New Vegas is doin it rite when you see arguments online about whether, for instance, the Legion's brand of dictatorship is justified as an alternative to anarchy or whether the NCR's democracy will have traction. That's heavy-duty discussion for a video game, or really for any similar conflict portrayed in a visual medium. Of course, it makes the Karma system completely superfluous and actively counterproductive to the black and grey morality they're trying to set up.Grabbin Keelz said:Fallout New Vegas was the best in moral choice I've played so far. The actual karma meter does almost nothing in this game, the reputation meter is far more important.
Haha I've noticed Bioware tends to do this. See also: Closed Fist, and Morrigan Disapproves -10.Indecipherable said:The way I originally felt Paragon/Renegade to be was that the Paragon upheld every individuals rights, for better or worse, while the Renegade upheld a 'greater good', possibly at the expense of an individual. A Paragon might occaisionally suffer a greater loss than the Renegade because the bigger picture was greater than an individual's. Likewise a Renegade might sometimes sacrifice the life/freedom of innocents in order to maintain the prosperity of the system as a whole. It was not a simple dichotomy of Good/Bad. Unfortunately Renegade became synonymous with asshat bully who goes around and intimidates people, often for no practical purpose other than to show how big a jerk he can be to the whole galaxy. Gone is the Utilitarian Shepherd ( http://en.wikipedia.org/wiki/Utilitarian ) and now there's just Angry Shepherd.
Who could pass up an army of werewolves?Onyx Oblivion said:I was basically good. Except for the whole Dalish camp slaughter.Risingblade said:I like what they did in the first dragon age where you weren't told what the good/bad action was and had to decide for yourself what to say![]()