I'll give some quick tips
-It doesn't show K/D ratio, only points gained, which can be earned through kills, assists, point, etc. Don't care about your D count
-There's an objective for a reason. Do it.
-Suspect everyone of being a spy. Even if you just spawned at the same time--spycheck by shooting them twice.
-If you find the CalculatedChaos fun server, join it. Loads offun no fun on the fun server BREAKFLOOR EGYPT.
-Every map is different in its own way. After your first couple of deaths, you'll get a hold of where people camp, where spies can hide, and where sentries will most likely be built. Use this to your advantage, and react accordingly.
-Most importantly: have fun. Joke around with people in chat. If everyone else is taunting, taunt with them. If someone's shooting a railing because it "called him a whore", aid him in shooting it. Goof off and enjoy the game. The game's atmosphere is good for it.
-It doesn't show K/D ratio, only points gained, which can be earned through kills, assists, point, etc. Don't care about your D count
-There's an objective for a reason. Do it.
-Suspect everyone of being a spy. Even if you just spawned at the same time--spycheck by shooting them twice.
-If you find the CalculatedChaos fun server, join it. Loads of
-Every map is different in its own way. After your first couple of deaths, you'll get a hold of where people camp, where spies can hide, and where sentries will most likely be built. Use this to your advantage, and react accordingly.
-Most importantly: have fun. Joke around with people in chat. If everyone else is taunting, taunt with them. If someone's shooting a railing because it "called him a whore", aid him in shooting it. Goof off and enjoy the game. The game's atmosphere is good for it.
Every class has a limit--there is no "All around good" guy that is basic. Leave your assault rifle at the door.
Offense:
-Scouts are fast, quick capturing insects that like to move around. Never charge directly into anyone, always try and sneak around--your scattergun is very powerful at close range.
-Soldiers are durable, rocket-wielding* professionals. They are rather slow, but are an effective adversary, with clumps of AoE rocket damage and a close range shotgun. Rocket jumping is a cool technique, but you can learn that over time.
*Note: go into advance options and turn on auto-reload. Helps so much as soldier.
-Pyros have flame throwers; They charge and use the mouse 1 button to burn stuff. Very good spycheckers, as they ignite. Turn on "Sound when dealing damage" to hear the bells echo after your death.
"Defense":
-Demomen are difficult to get a hold of, but, when you do, they're loads of fun. Arc-shaped firing into AoE explosives (It's annoying getting used to this), as well as clutches of remote-detonated stickybombs that blow up everyone.
-Heavies are big, bulk men with miniguns. They perform well at close range, as their shots are rather inaccurate the farther distance they travel. Heavies are slow, a good push-maker, and a big target--stick with your medic healer buddy. At least toss him your sandvich (Right click) once in a while.
-Engineers are nifty little buggers. They ain't combat specialists--they make machines that heal and dispense ammo, shoot, and teleport. All of which are useful to the team, as teams with a good engineer (there shouldn't be more than 2) are often winning teams.
Support:
-Sniper is the sniper. Headshots, yadda yadda. Gets backstabbed by spies. There are always too many of them on the bloody team.
-Spies disguise themselves as enemies. Try not to act suspicious and head for anyone whose death might go unnoticed. Stab 'em in the back for a one hit kill. Repeat until burned by a pyro.
-Medics heal people, and allow the team to get shit done by allowing men to not die. Follow heavies, soldiers and demos, and uber them when they are clusters of enemies to kill, allowing invulnerability to the two of you. Many games have been won by a semi-decent medic ubering at the right time.
Offense:
-Scouts are fast, quick capturing insects that like to move around. Never charge directly into anyone, always try and sneak around--your scattergun is very powerful at close range.
-Soldiers are durable, rocket-wielding* professionals. They are rather slow, but are an effective adversary, with clumps of AoE rocket damage and a close range shotgun. Rocket jumping is a cool technique, but you can learn that over time.
*Note: go into advance options and turn on auto-reload. Helps so much as soldier.
-Pyros have flame throwers; They charge and use the mouse 1 button to burn stuff. Very good spycheckers, as they ignite. Turn on "Sound when dealing damage" to hear the bells echo after your death.
"Defense":
-Demomen are difficult to get a hold of, but, when you do, they're loads of fun. Arc-shaped firing into AoE explosives (It's annoying getting used to this), as well as clutches of remote-detonated stickybombs that blow up everyone.
-Heavies are big, bulk men with miniguns. They perform well at close range, as their shots are rather inaccurate the farther distance they travel. Heavies are slow, a good push-maker, and a big target--stick with your medic healer buddy. At least toss him your sandvich (Right click) once in a while.
-Engineers are nifty little buggers. They ain't combat specialists--they make machines that heal and dispense ammo, shoot, and teleport. All of which are useful to the team, as teams with a good engineer (there shouldn't be more than 2) are often winning teams.
Support:
-Sniper is the sniper. Headshots, yadda yadda. Gets backstabbed by spies. There are always too many of them on the bloody team.
-Spies disguise themselves as enemies. Try not to act suspicious and head for anyone whose death might go unnoticed. Stab 'em in the back for a one hit kill. Repeat until burned by a pyro.
-Medics heal people, and allow the team to get shit done by allowing men to not die. Follow heavies, soldiers and demos, and uber them when they are clusters of enemies to kill, allowing invulnerability to the two of you. Many games have been won by a semi-decent medic ubering at the right time.