GFW Live Update Will Feature Anti-Piracy Measures, New Marketplace
Games for Windows Live [http://www.microsoft.com] service, including a new marketplace and an emphasis on increased anti-piracy measures.
The updated Games for Windows Live will help prevent pre-launch piracy with a "zero day piracy protection" scheme that will include server-side authentication, the company said, which will also be required for online play. A new marketplace allowing sellers to design their own virtual storefronts is being added to the platform while users will be able to customize their settings and then access them through any PC via a new "roaming" function.
"This update and other features currently in development represent a tipping point in the evolution of Games for Windows Live as a leading online PC gaming network," said Games for Windows Live General Manager Ron Pessner. "In the coming months, we will continue to deliver on our promise to provide gamers and publishers with the industry's best connected gaming experiences through the Live service."
"As a publisher, no one is more excited to see the continued growth and evolution of Games for Windows Live than Microsoft Game Studios," added Dave Luehmann, general manager of Windows games at MGS [Microsoft Game Studios]. "We have several projects underway which will incorporate the Live service, and we're continuing to build new developer relationships here at GDC to bring the best in the industry to Games for Windows Live."
Source: WorthPlaying [http://www.worthplaying.com/article.php?sid=61046]
Permalink
Games for Windows Live [http://www.microsoft.com] service, including a new marketplace and an emphasis on increased anti-piracy measures.
The updated Games for Windows Live will help prevent pre-launch piracy with a "zero day piracy protection" scheme that will include server-side authentication, the company said, which will also be required for online play. A new marketplace allowing sellers to design their own virtual storefronts is being added to the platform while users will be able to customize their settings and then access them through any PC via a new "roaming" function.
"This update and other features currently in development represent a tipping point in the evolution of Games for Windows Live as a leading online PC gaming network," said Games for Windows Live General Manager Ron Pessner. "In the coming months, we will continue to deliver on our promise to provide gamers and publishers with the industry's best connected gaming experiences through the Live service."
"As a publisher, no one is more excited to see the continued growth and evolution of Games for Windows Live than Microsoft Game Studios," added Dave Luehmann, general manager of Windows games at MGS [Microsoft Game Studios]. "We have several projects underway which will incorporate the Live service, and we're continuing to build new developer relationships here at GDC to bring the best in the industry to Games for Windows Live."
Source: WorthPlaying [http://www.worthplaying.com/article.php?sid=61046]
Permalink