Ghostbusters Dev Explains Lack of PC Multiplayer
The CEO of one of the studios behind Ghostbusters: The Video Game [http://www.ghostbustersgame.com/] says the PC release has no multiplayer because developers wanted to focus on making the console versions of the game "the best that they could be."
The Threewave [http://www.xbox.com], the studio that developed the multiplayer component, the decision was made to cut PC multiplayer in order to focus on the console side of the coin.
"Multiplayer for the PC version of Ghostbusters is something that Threewave and Terminal Reality [http://www.terminalreality.com/] always wanted to do," Irish said in a statement. "However, our focus was on making the console version the best that they could be - an experience that allows multiple players to re-live and re-fight many of the themes from the movies."
"When we looked at the resources necessary to pull off multiplayer on the consoles and the PC, it became a question of what could we do and still be excellent in our execution," he continued. "We couldn't do all versions with multiplayer simultaneously with the resources that we had available - there was simply too much to do. Something would have to suffer. Therefore, we kept our focus on making the console versions deliver on the promise of being an integral player on the Ghostbusters team."
It's difficult to read "making the console versions deliver" without also seeing, crammed in there between the lines, "We don't much care if the PC version delivers or not." But it's possible that Terminal Reality and Threewave aren't just casually throwing PC gamers under the bus; patching in multiplayer support at some point in the future would presumably be simpler for the PC than any of the other platforms. There's been no indication yet from Atari [http://www.atari.com] that it has any plans to do so, however, so maybe I'm just being irrationally optimistic.
Source: Big Download [http://news.bigdownload.com/2009/06/17/atari-and-threewave-comment-on-lack-of-multiplayer-in-pc-ghostbu/]
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The CEO of one of the studios behind Ghostbusters: The Video Game [http://www.ghostbustersgame.com/] says the PC release has no multiplayer because developers wanted to focus on making the console versions of the game "the best that they could be."
The Threewave [http://www.xbox.com], the studio that developed the multiplayer component, the decision was made to cut PC multiplayer in order to focus on the console side of the coin.
"Multiplayer for the PC version of Ghostbusters is something that Threewave and Terminal Reality [http://www.terminalreality.com/] always wanted to do," Irish said in a statement. "However, our focus was on making the console version the best that they could be - an experience that allows multiple players to re-live and re-fight many of the themes from the movies."
"When we looked at the resources necessary to pull off multiplayer on the consoles and the PC, it became a question of what could we do and still be excellent in our execution," he continued. "We couldn't do all versions with multiplayer simultaneously with the resources that we had available - there was simply too much to do. Something would have to suffer. Therefore, we kept our focus on making the console versions deliver on the promise of being an integral player on the Ghostbusters team."
It's difficult to read "making the console versions deliver" without also seeing, crammed in there between the lines, "We don't much care if the PC version delivers or not." But it's possible that Terminal Reality and Threewave aren't just casually throwing PC gamers under the bus; patching in multiplayer support at some point in the future would presumably be simpler for the PC than any of the other platforms. There's been no indication yet from Atari [http://www.atari.com] that it has any plans to do so, however, so maybe I'm just being irrationally optimistic.
Source: Big Download [http://news.bigdownload.com/2009/06/17/atari-and-threewave-comment-on-lack-of-multiplayer-in-pc-ghostbu/]
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