It's just that. Why not? Why would the robot not be able to step? It's no difference than say a knight who puts on armor and hefts a sword and a shield. He can still step just fine. We can already build machines that stand asymmetrically. We just need to adapt that technology for something mobile. Remember that we aren't necessarily going to be immediately watching mechs striding across the battlefield at 60km/hr like the light mechs in Mechwarrior, or even some of the heavier ones as well - At first, these things are going to be slow to move and slow to doge, and the victor is going to be whoever can land more shots or bigger shots and outslug his or her opponent first.Pyrian said:Why not what? That question seems like a complete non-sequitor to my post.Spartan448 said:Why not?
I would say that making something that looks like a person and keeping that balanced is a lot harder than making something with no design constraints other than "it has to move on two legs or more" if that at all. With no specific constraints on what the parts need to look like, we can build in things like anchors on the legs that will support the bot during locomotion, or simply build wide bases that could help distribute the load.Pyrian said:Yes, and they tend to look like people rather than like fictional mechs, and for very good reasons. (Or, they use overlapping feet prongs, like children's toys, which is effective but clumsy.)Spartan448 said:We already have automatons that are very much capable of bipedal locomotion while staying balanced and not falling over.
Larger scale does not beget more problems than smaller scale, as they both have their own sets of problems. Larger scale items may need to compensate more for small defects, while smaller scale things may be too complex to fix at all. It's all about identifying whether you are dealing with a large or small scale problem and reacting accordingly. As for the "humanoid shape" thing, I misspoke, I meant to say that will less of an emphasis on a completely humanoid shape, you have more leeway to modify the legs beyond being just things to stand on.Pyrian said:I'm not sure how larger scale helps anything; typically it does the opposite. As for "emphasis on a completely humanoid shape", um, that's not exactly what the concept art is displaying.Spartan448 said:Not to mention that with a larger scale and a emphasis on a completely humanoid shape, you can do things with the legs to minimize this problem further.
Again, the big problem here is not the physics of it, because with enough time those problems can be overcome. The problem is that there is just no market for any of this right now, and you have to get past that before anyone is willing to take you seriously. If this project gets funded, as amazing as it is, I will weep for all the people who lost their money on this fool's errand.