That's the point, she's not supposed to feel like an enemy. Until she dumps you into a furnace. In my mind, Shodan is more like a demon and Glados is more like a serial killer.rembrandtqeinstein said:It didn't feel like an enemy without the dripping contempt of SHODAN.
You find traits that are common with tenacity. You do trait analysis, what ever of those traits are high in correlation with each other can suggest ways to measure it.Rigs83 said:How do you measure "Tenacity"?
Klitch said:I'm not sure this was really needed. All I needed to know about GlaDOS was that she was an evil computer with a wicked sense of humor. I'm always afraid when I find an awesome character in a game and then see the developers start adding things to round our the character.
It's like Jack from Mass Effect 2. My first impression was "Badass Biker Chick with No Shirt and Biotics" and then she was a tortured child, then emotionally unstable (and not in the cool psychopathic way), then she fell in love with you, then she was angry when you picked Tali instead and goes all passive-aggressive and by the end I'm tempted to let her die in the final mission so I don't have to deal with her in Mass Effect 3. Less is more sometimes.
What was I talking about...? Oh yeah, GLaDOS origin; great for those of you who want to know, but I think I'll skip and keep GLaDOS perfect in my mind.
Not to split hairs but I'm not sure Ratman is his real name. If you look on page 22 the name before Chell, is a Doug Hopper... That might not be him but it's an awful interesting coincedence. To be honest I'm not sure if they ever use the ratman name but I'm too lazy to go back and read the thing again ATMTom Goldman said:Valve teamed up with IGN Comics to release the comic in two parts, both of which are now available. The comic follows Doug "Ratman" Rattman, an Aperture Science employee otherwise known as the guy that scribbled all those helpful messages on the walls of the test chambers in Portal.
GLaDOS offers cake to the test subjects as a reward for completing the tests, and Ratman realises that she intends to kill them instead.Mahorfeus said:The apparent origin of "the cake is a lie" was a tad random - was it by mere chance that the phrase manifest itself?
It basically is; they made it as an experiment.rembrandtqeinstein said:In my opinion it isn't so much a game as a tech demo.
Again, exactly right. It's not meant to be combat. They're meant to be another puzzle mechanic.rembrandtqeinstein said:There were exactly 2 enemies in the game...turrets who you could defeat by BUMPING INTO THEM. And the rocket arm which wasn't so much an enemy as a game mechanic.
Arcanist said:I'm 99% certain that the portions where GLaDOS talks take place in a flashback - he's recalling the day she managed to kill the scientists that created her.IvoryTowerGamer said:Anyone else think it's interesting that GLaDOS is alive in the comic (IE after we kill her in Portal 1 and before we reactivate her in Portal 2)?
Anyway, this was a very touching and interesting bit of backstory, with some wonderful art to boot. Color me impressed!
Oops, you're right. I was under the impression that page 23 was no longer a flashback, but upon looking at it again I realized that Ratmann is clean shaven there. Reading comprehension FTL =)Quiet Stranger said:IvoryTowerGamer said:Anyone else think it's interesting that GLaDOS is alive in the comic (IE after we kill her in Portal 1 and before we reactivate her in Portal 2)?
This could be regarded as a mistake, but with all the comic's themes of perception vs reality I wouldn't be surprised if it has some bearing on the plot of Portal 2.
I'm not sure if this is correct but flash backs my friend, flash backs
Well from a design perspective it is certainly a game, not a tech demo. If the villain/humor didn't resonate with you that's one thing, but the organization and mechanics all definitely make it a game.rembrandtqeinstein said:I played portal last year way after all the hype. In my opinion it isn't so much a game as a tech demo.
I think I completed it in about 2 hours of total play time, maybe 3 hours if you count deaths.
There were exactly 2 enemies in the game...turrets who you could defeat by BUMPING INTO THEM. And the rocket arm which wasn't so much an enemy as a game mechanic.
The whole boss fight just felt stupid. Hey dummy AI...if you just STOPPED firing rockets you would win!
And I think I'm the only one who found the computer mostly obnoxious and only slightly funny. It didn't feel like an enemy without the dripping contempt of SHODAN.
I figured that much, but I'm talking about the binary code on Chell's file. It literally spells out word for word, "The cake is a lie." down to the period. I'm sure it was just a warning to her, but I was wondering if the binary itself was just a random printout, since it was created before GLaDOS went insane. Or, er, more insane.Tharwen said:GLaDOS offers cake to the test subjects as a reward for completing the tests, and Ratman realises that she intends to kill them instead.Mahorfeus said:The apparent origin of "the cake is a lie" was a tad random - was it by mere chance that the phrase manifest itself?
So, he scribbles all over the walls that she's been lying about it. You can see the scribbles in Portal.
He was trying to save her, by giving her a chance to reawaken and try to destroy GLaDOS again and this time run away. Perhaps by the time Portal 2 starts, it will be long after the 7 hour war, during the events of Half Life 2 and episodes (that's how Portal ties in with Half Life I guess). Perhaps she will give her Portal Gun to Freeman somehow. That would be awesome!ZeoAssassin said:well that was entertaining.....but does that mean wheatly is evil or was he trying to save her?