Force Unleashed wasn't that bad. I think the game you're more looking for is Prototype. Once you start getting past the half-way point in that game, the fights don't really get "hard" so to speak, it's just that you have to put so much effort into dodging an endless salvo of rockets that you don't really get any time to actually attack.HUBILUB said:Screw that, I'm going to conquer that game if it's the last thing I'll do!
Let's just hope that it's the "right" kind of difficult. I don't want a game that's hard because the designers where monkeys [sub]I'm looking at you, Force Unleashed[/sub]
Oh yeah, Prototype had horrible design. Hated that game. But I hated Force Unleashed too. It had way to unbalanced enemies.WhiteTigerShiro said:Force Unleashed wasn't that bad. I think the game you're more looking for is Prototype. Once you start getting past the half-way point in that game, the fights don't really get "hard" so to speak, it's just that you have to put so much effort into dodging an endless salvo of rockets that you don't really get any time to actually attack.HUBILUB said:Screw that, I'm going to conquer that game if it's the last thing I'll do!
Let's just hope that it's the "right" kind of difficult. I don't want a game that's hard because the designers where monkeys [sub]I'm looking at you, Force Unleashed[/sub]
Anywho, here's hoping that I can buy this DLC when it eventually comes out, though I doubt it. Putting SecuROM on the Steam version of the DLC was really an ass move for Zombie Island, and they'll probably repeat it with Moxxi.
Dear god, every boss battle was annoying as fuck. And then the Star Destroyer part, too. Which was easy if I just mashed to Force Grip button to instant toss the TIE Fighters once they got into range. But I didn't notice that until death 15.HUBILUB said:I don't want a game that's hard because the designers where monkeys [sub]I'm looking at you, Force Unleashed[/sub]
Tell me, which is more prevalent and likely - Microsoft paying developers to delay, or the content being delayed due to the more common issue of the PS3 taking longer to develop for? Logic will help you out here.Chipperz said:Actually, that would be the reason I'd guess too. It makes sense, and has been the reason for several other games and DLCs being delayed on the PS3, but please, continue to be a **** about it.
Death #15 must be an inbuilt trigger to make you know that, because that's exactly what happened to me.Onyx Oblivion said:Dear god, every boss battle was annoying as fuck. And then the Star Destroyer part, too. Which was easy if I just mashed to Force Grip button to instant toss the TIE Fighters once they got into range. But I didn't notice that until death 15.HUBILUB said:I don't want a game that's hard because the designers where monkeys [sub]I'm looking at you, Force Unleashed[/sub]