MaxTheReaper said:
It's called replay value.
Why should you have to repeat a game for a few optional dialogue boxes? The effort of replaying a game =/= the worth of extra dialogue or cut-scenes, although the player will still be missing possibly important content. I understand entirely what Josh is getting at can't you?
MaxTheReaper said:
Until you go through again, choosing the other options.
Or you could have both powers at your disposal and save the effort of going through the game again? You are just being lazy here Max.
[sup]
Hmm, that was certainly an ironic statement.[/sup]
MaxTheReaper said:
Oh shit, let's all stop because you don't like something.
Once again, you misunderstand the statement; he is arguing that it is detrimental to "your" game, that includes you. Although Josh, next time it would be best to say 'you' instead of 'I'.
MaxTheReaper said:
...You're complaining about extra content in a game.
Just...no.
This baffled me; he is complaining about having to run through a game 3 or 4 times, on average games that demand this are fairly long, not everyone has that much time. He isn't saying anything about "extra content", more 'missed' content.
MaxTheReaper said:
Tha...
J...
THINGS DO NOT WORK THAT WAY
THAT IS ALL
You have 100 pts of effort for story, 50 pts go to one side, 50 pts go to the other.
[HEADING=1]THIS IS HOW IT WORKS, MAX >
[/HEADING]
MaxTheReaper said:
This depends entirely upon the developer.
Yes Max, the 'goodness' of a game depends on the developer.
MaxTheReaper said:
See above point, but this time in a less patronizing manor as that would be less entertaining.
MaxTheReaper said:
So you agree: It's only bad because it's rarely done well.
If it is difficult to achieve, then his points remain valid. For example, if you have to be an awesome developer to prevent it, then that is a problem. Yes?
MaxTheReaper said:
THINGS - STILL - DO NOT WORK THAT WAY
That depends
entirely on the developer.
MaxTheReaper said:
Good to see you're being logical and calm about this whole thing.
Irrelevant. Pass.
MaxTheReaper said:
This is a symptom of being done poorly, not being a bad idea.
Incorrect, he didn't state how this was presented; how is it "done poorly"?
MaxTheReaper said:
Thank you Captain Obvious.
Thank you General Obviously Obvious.
MaxTheReaper said:
This is why it's called a "game" and not "reality."
But these sorts of games are built to give a feel of reality. Also I would argue the reason a game is called a game is not because of being able to reload, more something along the lines of the evolution of European languages.
MaxTheReaper said:
Do you not understand the concept of "progress?"
The world does not exist in stasis.
Things evolve.
Machines improve.
Your grammar sucks. (I know that has nothing to do with the other things, but I figured I should just point that out.)
Again, irrelevant. Pass. Although yes; it won't be like that forever.
MaxTheReaper said:
Incorrect.
They cannot, as of yet, exist in games.
People used to think that the horse and wagon would never be improved upon.
Yes, but the car was not created instantly, things evolve, and machines improve.
MaxTheReaper said:
Yes.
That kind of goes hand in hand with that "potent storyline" thing you mentioned.
You do not need reality to achieve a "potent storyline".
MaxTheReaper said:
Don't confuse yourself with other people.
Some people do enjoy realism, to limited degrees.
The majority of people would pick being able to instantly operate a Mech or spending years learning it, which is essentially what he said.
MaxTheReaper said:
This is the part that actually pissed me off a bit.
You don't like them, but you aren't fucking speaking for everyone.
Just because you don't like something doesn't give you the right to proclaim it utter shit.
This is the basis of personal opinion.
It is also a rant.
Although Josh, they do work and I like them.
MaxTheReaper said:
See, again: You are not the only person that matters.
Neosage is.
[sup]Fixed. ^.^[/sup]
Edit: Also posting like this is frowned upon and stop doing it.