Okay, fair points, I'm glad that they were elaborated upon.
However, GTA was never exactly big on narrative freedom. You just had a choice of which missions to do first, and could ignore side-missions entirely.
However, GTA was never exactly big on narrative freedom. You just had a choice of which missions to do first, and could ignore side-missions entirely.
I'm sure it's quite easy to guess that it involved someone dying. It just seems like a typical assassination.Worse, the player has no idea what the real culmination of Lester's plan is until the CEO is murdered before our eyes. Duping Michael, and therefore the player, into committing this heinous act magnified the disgust I felt at my actions. "I did that? How horrible!" The shock and surprise served no other purpose than to shock and surprise. As a player, I had no way to prepare for my actions. I had no context to affix the sequence as satire, if that's what was intended. It's a sloppily constructed sequence seemingly crafted to draw mainstream news coverage and ire.