Grand Theft Auto 5 Made Me Sad.

lacktheknack

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Jan 19, 2009
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Maiev Shadowsong said:
lacktheknack said:
Maiev Shadowsong said:
lacktheknack said:
Maiev Shadowsong said:
lacktheknack said:
Maiev Shadowsong said:
Good god. You people.

Video games are art. Video games are serious. Video games aren't just for kids, guiz. What's this? A video game that isn't happy and perfect? Violence that's horrific? Something that makes me morally uncomfortable? But I just want video games! *sadface and crying*

I can't even take this editorial seriously.
"It's just a game" is EXACTLY the same argument that people were initially trying to use.

Fascinating how the exact same thing is being said to attack someone in two entirely opposite ways. That's generally the first sign that an argument has been simplified to the point of uselessness.

...And that's exactly what you did! You didn't even address the key aspect, "I want choice", that the entire editorial is based on, because it didn't fit your easy-to-attack simplification! There should be a word for that.
Um. I didn't say it was just a game. That's the opposite of my argument. Did you read at all?
Yes, I did. I, however, did NOT claim that you said it was "just a game". Did YOU read at all?

You claimed that he doesn't like it because he just wanted a fun, unthreatening game. In the other thread, people were attacking him BECAUSE it's "just a fun game". Clearly, there's something wrong here, and I don't think it's Greg Tito.

Now, I pointed out that you constructed a simplification of his argument and attacked it, leaving out his entire damn point of not having a choice in how awful of a person he was (man, I REALLY wish there was a common, well-known word for that). Are you going to address that, or will you just quote me with a quarter-reply over and over and hope I go away?
I don't care what other people were attacking him for and it's not relevant to what I said in the slightest, no matter how hard you try to make it. You can't use someone else's argument as a launching point for mine. Either try again using actual logic, or stop pretending to be making a real point.
I'm using your complete disconnect with what people were whinging about in the other thread to draw attention to your incredibly obvious strawman (there, I said it). For the third time, you refuse to address the actual point of the article of Greg Tito not having any choice in whether or not he gets to do some of the more graphically awful things. You're ignoring them so you can draw him up as a spineless whiner who hates being challenged by gaming, which you in turn can have a big old laugh at.

Yes, you are. It's completely undeniable. Go read your first post.

And it's utterly completely false, as he successfully pointed out what was bothering him and successfully explained how GTA V could have avoided it. That's not something one does upon having a temper tantrum that their game was too emotionally challenging for them.

Now, FOR THE THIRD TIME, will you or will you not address your massive fallacy, or are you going to hone in on a grammatical error or something and try to dismiss me entirely without having to be challenged on your statements? If it's the second one, please don't respond.
You don't actually know what a straw man is, evidently. Again you try so very hard to use someone else's argument as a launching point for mine and then go on to spew rhetoric. I'm not going to pretend you have a valid point or play into your ego fallacy.

Stop pretending you have a point.
I Googled "ego fallacy" and it didn't come up with anything relevant.

Also, you apparently don't know what a strawman is either, because I explained your strawman to you three times, and all three times, it's like it's invisible. You won't even attack it, you just ignore it. You cling to one aspect that you feel is weak rather than address anything around it.

I did not "spew rhetoric", I simply asked that you address the point of the article. You still will not, because you'd rather attack me with such bizarre statements such as "stop pretending you have a point." Uh... why don't you stop pretending to have a point first? Yeah, that seems like as good a rebuttal as any.

I'm not going to ask a fourth time for you to actually address the editorial's point properly, because you simply cannot. I don't understand WHY you cannot, but there we go.
 

Carpenter

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Mutant1988 said:
Carpenter said:
EDIT:
"A lot has changed since 2001, when GTA III came out. I got married, had two kids, and I'm now in charge of a website dedicated to discussing the experience of games and their impact on our culture. The world has witnessed acts of terrorism around the globe, and shootings here in the U.S. are frightfully common. I don't like to watch the news; I play games for an escape from all that shit."

I never understood the escapism argument. People used it as a reason to praise saints row even though the first three saints row games did nothing but glorify gruesome gang violence, sexual enslavement, and dealing drugs. That's not escaping reality, that's glorifying some pretty dark portions of it.
Escapism isn't about escaping reality. It's about experiencing something which you can't in reality (That, or something that you want). If you're fed up with violence and death in reality, why would you go looking for it in your entertainment?

Perhaps Greg is just at a point in his life where he doesn't want nor need to be reminded of the darker depths of human nature and human society. You could question why then he would play a game like GTA V, but you have to remember some very important things:

1: It's his job.
2: Previous GTA were very tongue in cheek with it's violence and depravity. The shift towards a more serious narrative might have taken him by surprise and might not be as appealing to him.

But most of all, he criticize but one single aspect of the game. You don't have to share his view on it and might, by his description of it, rather be intrigued by the things that he finds unappealing. Thus my comment above about your enjoyment being heavily dependent on whether you interpret the narrative as insignificant flavour, satire or cynical realism. If not, then at least the rest of the review would give you an indication on whether this game is fit for you or not.

But he gave us his opinion on the game and that is arguably the point of a review. At least in equal measure with consumer information ("This is what the game is").
Ok that definition of escapism I can get behind but I see several people flat out saying they play games to "escape from reality" which is a pretty sad thing to say. Are that many people seriously depressed (that is a pretty big indication of depression btw) or are most of them just following a trend set by a few?

Neither possibility is comforting.

Yeah that definition I get, I'm not a warrior, I suck at shooting guns, hence I love overly realistic shooting games and sometimes some very detailed military strategy games (I loved full spectrum before I found xcom, then I just had no need for it) but I do life for it to be based in reality in some way and hopefully provide some new viewpoint or idea to explore.
Saints row makes another good example. Even 4 is grounded in reality in a pretty interesting way. Yeah you could argue that we are not actually living the simulation of a dead planet but that is an actual idealogy that some people have, as well as the idea that aliens are running the world in secret. Yes that is really silly (kind of) and impossible to take seriously for the most part but that's why it was so perfect for a saints row story.
Same with saints row 3 being about a brutal street game becoming corporate icons. Yeah the specifics are things that could or at least haven't ever happened but the concept on it's own is certainly a real one.


If he is fed up with death and violence in his reality, why is he doing the review of GTA? That's like a guy that's sick of racing games doing a review of Gran Turrismo and giving it a decent score but spending the entire review complaining that racing is boring and pointless.

I am not saying a person should like a game to review it obviously but liking the genre or style of the game is important because if the person is unable to immerse themselves at least a little into the game they are going to see everything from an outside perspective rather than something that they felt or experienced.
Want an example, read some reviews for "Spec ops the line"
Watch something like the video penny arcade did then go read or watch a review from someone that saw it as nothing more than a mindless GOW clone and you will see what I mean I think.

Your point is relevant, it's his job, but I'm not asking why he's playing GTA 5, sometimes I love to play games that I hate just to see if I can get through it, what I am asking is why he is doing a review for a game with subject matter that he now finds to be too offensive to be fun. Yes it's his job, and usually game reviewers don't choose the games they review but I would like to think that it's chosen for them by people that know what they would be good at reviewing.


At the very least he could have explained to his team that he's not the best person for a review but that he wants to do an article about his thoughts on the game. That would be perfect really, if he had just done the "GTA 5 made me sad" article but combined it with his "review" and just lay it all out as an essay of ideas rather than a very strange review of a game that gives the game a good score but doesn't mention much good about the game and goes on and on about one particular negative aspect.


Yes you could say that he is a "good reviewer" because I now want the game because what he described entices me but is that really the point of a reviewer? To make people want a game that you hate? That's not hard to do, it's done all the time on the news. "Don't buy this game, it has dirty violence sex sex and your poor psychotic child could easily find it at BEST BUY FOR ONLY 60 DOLLARS"
Fox news, CNN, and MSNBC have all played that little reverse marketing game.

Shouldn't your goal as a reviewer be to inform people without spoiling the experience?

I mean it kind of failed if that is the goal because it talks very little about the gameplay and goes way too much into the story. Yeah it has spoiler warnings, but should a review have big spoilers to begin with?

Then again maybe he was going through weird stuff and didn't know that he would be able to just do an article on the story aspects.

Look I don't hold it against Mr.Tito, I think he has an interesting perspective and I would like to see more of it but I would also like for someone at the escapist to admit that this probably should have been an article rather than an "official escapist review" because it doesn't work too well as a review of the game.
 

Pekchenko

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I couldn't disagree more with pretty much everything Mr Tito writes to be honest. Admittedly i haven't opened up Trevor's story line as yet but i've found the warped father-son kind of relationship between Michael and Franklin really well written, and whilst i obviously can't directly relate to their experiences, i can to some extent sympathise with their motivations for doing what they do, particularly as this is a an over the top make believe GTA game.

As for the 'shocking' Life Invader mission, i would agree that the story set up for the mission is poorly handled, and it is a bit of a surprise with the end result but Gregg seems to be trying to make more of it than what it actually is. Clearly the writers have seen these annoying yank tech company conferences with a complete douche (Zuckerberg, Jobs etc)standing up at the front talking rubbish to all their minions and thought ' i wish they'd just blow up'. They created a mision to do this and to be honest you just move on from it to the next one.Its not a brilliantly scripted mission, but thats one out of the dozen or so superb missions i have completed up to this point and I really can't see anyone other then geeky tech company execs being offended enough to stop playing.Its GTA for god's sake what do you expect?

The sad thing is, there seem to be a load of people on here who won't buy the game because of Gregg's review and article and far too much of this is down to Gregg referring to his opions as facts.
 

Carpenter

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The Dubya said:
"GET IT, EVERYBODY?!?? PEOPLE IN BIG FLASHY CITIES LIKE L.A./MIAMI/ETC. ARE SHALLOW, MORALLY REPREHENSIBLE ASSHOLES!!!"
If you're not up to the task of being as batfuckingshit insane as that Jason Statham classic, just stay at home xP
First you compare it to the movie where Mark Walberg yells at fat kids and then you end with that line.
I hate to sound like some drunk frat boy but you just sold me on GTA 5.

I get to torture people and tell a fat kid to get in shape? I swear to god if I can do Yoga and play golf I'm going to ooze pure excitement through my eyes.
 

Carpenter

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Pekchenko said:
I couldn't disagree more with pretty much everything Mr Tito writes to be honest. Admittedly i haven't opened up Trevor's story line as yet but i've found the warped father-son kind of relationship between Michael and Franklin really well written, and whilst i obviously can't directly relate to their experiences, i can to some extent sympathise with their motivations for doing what they do, particularly as this is a an over the top make believe GTA game.

As for the 'shocking' Life Invader mission, i would agree that the story set up for the mission is poorly handled, and it is a bit of a surprise with the end result but Gregg seems to be trying to make more of it than what it actually is. Clearly the writers have seen these annoying yank tech company conferences with a complete douche (Zuckerberg, Jobs etc)standing up at the front talking rubbish to all their minions and thought ' i wish they'd just blow up'. They created a mision to do this and to be honest you just move on from it to the next one.Its not a brilliantly scripted mission, but thats one out of the dozen or so superb missions i have completed up to this point and I really can't see anyone other then geeky tech company execs being offended enough to stop playing.Its GTA for god's sake what do you expect?

The sad thing is, there seem to be a load of people on here who won't buy the game because of Gregg's review and article and far too much of this is down to Gregg referring to his opions as facts.
I could be misreading the tone but the way the "steve jobs" thing was described reminds me a lot of the "Jack Thompson" shooting thing in GTA 4. Everyone made it out to be such a huge thing that the "obvious jack Thompson character" had to be assassinated in the game. He didn't even look like him.

Still, same concept. We are not given a good reason to assassinate him, just "He's messing with my way of life and I can mess with yours so you better end this guy" and you do. Just as awful, just as senseless, just as violent, just as pointless to the overall story as a whole.

That's because it's grand theft auto. All of the missions are not meant to tell one story, that would be one insane freaking story if it did. It's all meant to fit a theme, tell little stories, make you see things in a certain way perhaps, and shoot things.

This happens with every GTA game, people find some strange reason to complain that it doesn't fit with the GTA games because of X.
 

Pekchenko

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[/quote]
That's because it's grand theft auto. All of the missions are not meant to tell one story, that would be one insane freaking story if it did. It's all meant to fit a theme, tell little stories, make you see things in a certain way perhaps, and shoot things.

.[/quote]

Exactly, the content of the missions are merely an there to facilitate doing cool things. A later mission you do rescuing Michael's daughter from a boat doesnt have much story to it but its just used as an excuse to cycle, swim and ride a jet ski. That's what GTA is about.

The 'Life invader' mission was an excuse to take the pi$$ out of Apple/Facebook and the kind of workers and working environment it has created these days. It wasn't laugh out loud funny but i found it amusing enough to forgive the poor set up conversation between Michael and Lester.I'm very syrprised that a 35 year old computer games review found it so offensive?

I'd also debate the point Gregg makes about its relevance as it is used as the catalyst for playing the stock markets on your phone
 
Nov 24, 2010
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M920CAIN said:
Dude wrting this article, let me give you some examples:
1. In Skyrim you can sacrifice a best friend (follower) for a Daedra named Boethiah in order to get some piece of armor
2. In Skyrim you can sacrifice a priest in order to become a canibal for another Daedra
3. In all GTA games players go on killing sprees against police, civilians, anything that moves.
4. Niko, a guy who wants to escape crime, kills so many people in GTA IV in missions in order to advance the plot and he's doing it for MONEY, ONLY MONEY, sure he needs it to get a better life and pay his cousin's gambling problems, but it's still for dirty money.
5. I don't need a 5
6. I don't need a 6
7. Do I need to go on?

.
well, in skyrim you usually have the choice. not in every deadra-mission, but in some you can chooseto NOT follow the deadras wish but destroy the society or just not partake. its your choice whether you fancy a piece of armor or weapon more over some follower (who isnt a friend. can be, but not necessary
 

M920CAIN

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Reincarnatedwolfgod said:
M920CAIN said:
Dude wrting this article, let me give you some examples:
1. In Skyrim you can sacrifice a best friend (follower) for a Daedra named Boethiah in order to get some piece of armor
how exactly is that a bad thing?
most of the time the death of a followers is just an inconvenience and even when alive there still are an inconvenience who blocks doors. most follower are pack mules with little to no back story. I once once killed a follower for being annoying. At least sacrificing a pack mule for armor is useful as opposed to killing one for being annoying. The armor even if it's not used is still worth more then the life of one follower.
That says something about the writing in skyrim.
Gotta say, that's funny. Well, killing your pack mule can be considered a bad thing, if the pack mule does what you tell it to most of the times, except the block doors part :)). You can use the Amazing Followers mod for that. It has the option "stand behind me" and it teleports the follower behind you when he is blocking your door. Of course it does not work during enemy encounters, but having a meat shield in front of you is useful then, ey? :p
 

bjj hero

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Greg Tito said:
...A lot has changed since 2001, when GTA III came out. I got married, had two kids, and I'm now in charge of a website dedicated to discussing the experience of games and their impact on our culture. The world has witnessed acts of terrorism around the globe, and shootings here in the U.S. are frightfully common. I don't like to watch the news; I play games for an escape from all that shit. Grand Theft Auto V is like watching the news. It just makes me sad.
Really Greg? Said as only an American can. In the UK shootings, bombings and acts of terrorism were a part of life in the UK thanks to a group called the IRA. I remember this all through the 80s and 90s, who theyg sourced a lot of their funds and murder weapons from America in places like New York. It wasnt until after the world trade centre was attacked your government did something about it. I guess you guys worked out that terrorism isnt nice. There were plenty of acts of terrorism before 2001, its just America didnt seem to recognise this until it affected Americans.

"Michael, a middle-aged ex-criminal who hates the success he's forged. Michael doesn't like his son, his daughter or his wife's cheating, despite their "agreement", and to combat these feelings he gets mad at his psychiatrist instead of talking to his family."
Isnt that the whole Supranos thing? From American TV it seems everyone deals with their problems like this.

Im personally not interested in GTAV from what Ive read. I probably played until the second island on GTAIV before losing interest and never playing again. A lack of likeable protagonists is a deal breaker for me, this seems aimed at teenagers who will find irrideemable unlikeable A holes and the attatched chance to do bad things cool and edgey. Anything to upset the parents I guess. It appears to be a technical marvel however if the multiplayer isnt superb (and far more structured than the GTAIV MP) I will probably skip on a collection of minigames with a poor story attatched. Until I can pick it up for £15 at least.

With ow you felt about it, Im glad you felt able to give it less than 5 stars. Did you see the shit storm coming before you uploaded the review?
 

Ajita Jago

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I don't know if I completely missed the point or am just looking for the things I want to see in the game but I can not agree with the decision that these characters are all one dimensional evil people. Playing through the chunk of the game Greg Tito has talked about I just cannot come to the same conclusion.

None of these characters are just evil for the sake of evil each one has their own reasons for doing what they do in this game. If rockstar is trying to satirise the death of the American dream then they have done it pretty well.

Michael is the successful criminal who got out of the game alive and with money. He has the family, the cars, the fancy home in the rich neighborhood and spends his days relaxing. That has been his life for 10 years something most people try to achieve and his absolutely hates it. His wife is cheating on him his kids hate him and are extremely verbal about that through the game. He isn't living the high life of the American dream, he's slowly rotting in it. The only person who he talks to is his psychiatrist and as they show even he doesn't give a shit about Michael. Whenever he is on the verge of a breakthrough he shuts Michael down because their time is over and demands money for the session.
So when he has to do the jewellery heist to cover debts he realises that his old life of crime actually makes him happy. He enjoys coming up with plans and executing heists, the goal of being rich wasn't the important thing it was the process. He comes out and admits that doing that heist was the first time he has felt happy in 10 years and has the realisation that this is what he has to do with his life even if it makes him a wrong and wanted man. He does not rob because he is a one-dimensional evil man he robs because it is the only thing that gives his life some meaning.

Franklin is in the situation where he is surrounded by people that have accepted their lot in life and have no aspirations to move up and he hates them for it. The first strange mission you do with Franklin is for a girl he has known since childhood who is now hooked on crack, has a husband in prison and a struggling business. So when he helps her she gives him grief for wanting to move on and not staying with the hood. His "Mentor" is a sleazy car dealer who sends him out to steal cars on the cover of loan repayments and awards his work with an employee of the month photo on the wall. His "friend" is an aging gangster who prides on being a gangster and sees no problem with not developing in life beyond that. There is even a mission early on which makes fun of the gangsta culture by having you hang around with a 30 year old fresh from prison who dresses up like the local gang members. His "family" consists of his auntie who constantly complains about him living in the same house but then complains about how he is abandoning her if he leaves the hood. The house they live in isn't even hers it's Franklin's mothers who has passed away living half to Franklin and the other half to his Auntie on the promise that she would look after him.
These mentors, family and friends are not a positive influence they are absolute poison in his life. Every time he tries to move up and away to improve that drag him down with guilt and keep him stuck like quicksand. So when he has the chance to move up by working with Michael and Lester why wouldn't he take the opportunity.

Even Trevor isn't as one dimensional as Greg Tito implies. Is he a psychopath? Yes without question. What makes him interesting is that he is an honest psychopath. He is the honest version of Michael. He knows what kind of man he is. When we first meet him he controls the weapon smuggling in the desert of San Andreas, he has enough money to buy an airfield straight away. With all this though he lives in a crappy looking trailer and floats about in his own filth. He does not need the big house, wife and cars to be happy just the life style. This is a man who knows violence is the only solution for his particular kind of problems and revels in it. When he finds out Michael who he assumed for 10 years was dead is actually alive he tracks him down. Instead of killing Michael which would be the typical thing for this type of character to do the first thing he does is help him stop Michael's daughter from embarrassing herself on TV. He even helps Michael with the FIB problem he has. In his own twisted way he actually cares for the people around him.

None of these characters are one dimensional and taint the game. Each has their own motivations even if it is as simple as being an unrestrained psychopath.
 

Izanagi009_v1legacy

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Shamanic Rhythm said:
Izanagi009 said:
Just out of question, what do you see Saint's row as? Because It had split off from GTA's seriousness after the first game and became an extended reference-fest full of crazy for the sake of crazy and nothing else.

I can agree that It is lazy to an extent based on your definition but I can't deny that I laughed
I see Saints Row's narrative as fairly infantile, to be honest. The actual gameplay is pretty good and true to the original GTA open world philosophy, but the story is a juvenile power fantasy rounded out with spurious pop culture references. I did laugh at moments, but it was less of an intelligent satire and more of a childish parody.

There are a couple of moments in Saints Row II where characters die, and the appeal to pathos was so jarringly out of place with the gratuitous violence meted out to other characters that I started skipping all the cutscenes because the narrative was lost on me.
I completely understand and I think that Saint's Row 4 was going for more childish parody than serious fare but I have so much fun kicking aliens in the nuts and freezing them that I don't care that it's stupid. I think that is actually the whole point of the games at this point; I say we can have both our GTA's and our Saints Row's

As for Saints Row II, I can't really comment because i haven't played it but what you have said does seem a bit jarring to say the least
 

Raikas

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Carpenter said:
If he is fed up with death and violence in his reality, why is he doing the review of GTA? That's like a guy that's sick of racing games doing a review of Gran Turrismo and giving it a decent score but spending the entire review complaining that racing is boring and pointless.

I am not saying a person should like a game to review it obviously but liking the genre or style of the game is important because if the person is unable to immerse themselves at least a little into the game they are going to see everything from an outside perspective rather than something that they felt or experienced.
Want an example, read some reviews for "Spec ops the line"
Watch something like the video penny arcade did then go read or watch a review from someone that saw it as nothing more than a mindless GOW clone and you will see what I mean I think.

Your point is relevant, it's his job, but I'm not asking why he's playing GTA 5, sometimes I love to play games that I hate just to see if I can get through it, what I am asking is why he is doing a review for a game with subject matter that he now finds to be too offensive to be fun. Yes it's his job, and usually game reviewers don't choose the games they review but I would like to think that it's chosen for them by people that know what they would be good at reviewing.
I actually think reviews are more convincing when they're written by people who aren't fans of the thing they're reviewing - if anything, having that extra passion makes a reviewer that much less reliable.

That's an issue that I have with video game reviews in general - there seems to be this tendency to review games from the point of view of people who love the genre or franchise and I think that's actually one of the many things that makes them less meaningful than the comparable book or movie reviews that you see on (respectable) sites.

As long as the reviewer can verbalize the reasons behind their like or dislike, I think that's a fair review because it still gives me a sense of the content - that they might love a game that I hate or hate a game that I love is irrelevant to the quality of the review in a general sense.
 

Towels

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I totally get the humorless satire in GTA V. I know more than enough people in reality that obsess image over substance, or yell "get raped" on Halo, or Facebook stalk. Yes, these people that Rockstar satirizes totally exist, and my country's culture encourages them. These things just make rampaging through the city all the more satisfying.

What won me over with Greg's disdain is that the game encourages, scratch that, FORCES you to join the decadence. The Steve Jobs example almost feels like some reverse psychology ploy for players trying to detach themselves from the immorality. If you're into the mindless murdering of famous people, you just giggle and move along. If you're not like that, like Greg is, you question the whole point of the mission, where the game sucker punches you by giving you a false illusion of free will through the sandbox play. My reaction to that mission would be a deadpan "Wow, that was stupid. I hope the next mission has more context." And then I wager the mission gives me context ... by having me murdering some innocent for money. Not my cup of tea.

GTA games are those perverse pleasures like getting high. GTA San Andreas (my favorite) is like that cool hippie neighbor that hooks you up, and GTA V seems like that angry street dealer trying to pressure you into buying his crack with his weed.

Hey, I can see the appeal to this. America is full of closet narcissistic sociopaths, just like in the game. But I fear talking about this game with my friends would be too much like when my angry cousin bragged about how owning violent video games and R-rated Horror movies somehow made him more mature. GTA V seems to take that angry kid gamer stereotype and gives him his wildest murder porn fantasy.
 

Belaam

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I;m really unsure about the claims that GTA is so over the top.

In the good old days of Star Wars: Rebellion. It was not uncommon for me to use a Death Star to destroy planets, killing billions of people solely to save myself the trouble of ground combat on Rebel strongholds. There weren't any plot reasons for me to kill those countless billions over the years I played that game, but I did it all the time.

Though I had demonstrated the ability to blow through countless enemies multiple times when things went awry, in Farcry 3, I tortured a close ally
, my brother, actually,
to keep a cover that I really didn't seem to need.

None of the GTA protagonists are role models... from any of the games. I'm not sure why this is shocking. I'd also point out that the "terrorism" murder occurs almost immediately after the person killed brags that their third world factories have brought the average age of their employees down to 14, thus proving that they are a young and hip company. I'm not sure why the review asserts, "If he committed the act for some purpose, say, to protest worker treatment in China, at least that would be something" when that exact scenario seems to exist in the game, though granted the person giving you the mission doesn't say, "I had you kill that guy because of the policies he was talking about seconds before you killed him".
 

Carpenter

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That's because it's grand theft auto. All of the missions are not meant to tell one story, that would be one insane freaking story if it did. It's all meant to fit a theme, tell little stories, make you see things in a certain way perhaps, and shoot things.

.[/quote]

Exactly, the content of the missions are merely an there to facilitate doing cool things. A later mission you do rescuing Michael's daughter from a boat doesnt have much story to it but its just used as an excuse to cycle, swim and ride a jet ski. That's what GTA is about.

The 'Life invader' mission was an excuse to take the pi$$ out of Apple/Facebook and the kind of workers and working environment it has created these days. It wasn't laugh out loud funny but i found it amusing enough to forgive the poor set up conversation between Michael and Lester.I'm very syrprised that a 35 year old computer games review found it so offensive?

I'd also debate the point Gregg makes about its relevance as it is used as the catalyst for playing the stock markets on your phone[/quote]I have to disagree a bit, it's not just an excuse to do things, the story in each mission does have some meaning or at the very least it fits the tone of the game.
But yeah, it's also a way to set up some fun gameplay.

I love the idea of the "life invader" thing but again I have to disagree with your feeling that it's simply there to take the piss out of apple, I think there's a few things at play here. One, the fact that you are given no reason for it is an important part of this, as someone else already stated it kind of works to put you in the role of an assassin because usually assassins are not given reasons for their "hits" just orders.
Two, Catharsis. In GTA 4 you shoot a "moral crusader" lawyer, it's actually set up in a slightly similar tone too. Just saying, Steve Jobs and Zuckerberg are not great people, not saying they deserve "that" but I would certainly love to do it in a video game.
 

Carpenter

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Jul 4, 2012
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Raikas said:
Carpenter said:
If he is fed up with death and violence in his reality, why is he doing the review of GTA? That's like a guy that's sick of racing games doing a review of Gran Turrismo and giving it a decent score but spending the entire review complaining that racing is boring and pointless.

I am not saying a person should like a game to review it obviously but liking the genre or style of the game is important because if the person is unable to immerse themselves at least a little into the game they are going to see everything from an outside perspective rather than something that they felt or experienced.
Want an example, read some reviews for "Spec ops the line"
Watch something like the video penny arcade did then go read or watch a review from someone that saw it as nothing more than a mindless GOW clone and you will see what I mean I think.

Your point is relevant, it's his job, but I'm not asking why he's playing GTA 5, sometimes I love to play games that I hate just to see if I can get through it, what I am asking is why he is doing a review for a game with subject matter that he now finds to be too offensive to be fun. Yes it's his job, and usually game reviewers don't choose the games they review but I would like to think that it's chosen for them by people that know what they would be good at reviewing.
I actually think reviews are more convincing when they're written by people who aren't fans of the thing they're reviewing - if anything, having that extra passion makes a reviewer that much less reliable.

That's an issue that I have with video game reviews in general - there seems to be this tendency to review games from the point of view of people who love the genre or franchise and I think that's actually one of the many things that makes them less meaningful than the comparable book or movie reviews that you see on (respectable) sites.

As long as the reviewer can verbalize the reasons behind their like or dislike, I think that's a fair review because it still gives me a sense of the content - that they might love a game that I hate or hate a game that I love is irrelevant to the quality of the review in a general sense.
Please pay attention. I never said a reviewer should be a fan of the thing he is reviewing, I'm saying a person that hates racing games shouldn't be the one to review GT. Get it?

A person with no interest in Multiplayer FPS games probably wouldn't be the best person to review battlefield.

Yes having passion for a game makes the review a bit more reliable or telling of the games quality, hence it would be pretty silly to get a guy with no passion for the genre or the game to do a review. Get someone that knows how fighting games work to review a fighting game, not somebody that hates the very concept of fighting games.

You act like getting people that don't like a genre to review games in that genre would make it better. It wouldn't, you would just get more of stuff like the GTA 5 review.
Here's a great review for a racing game.

"This game sucks, all you do is race. There is no point to it, I have a job and a family and way more important things to do. You don't have a nice little shootout or a game of tetris, you just race, the whole time, with no context or overarching story to drive me to continue. There are modes and stuff but I was just too bored to give a crap, all you do is race in cars on a track. You can get different cars or change the cars or something but it's pointless because all you will do with them is race which is always boring because it's just a bunch of cars trying to go farther and faster than the other cars.
I can think of no redeeming feature of this game. 3 out of 5"

Basically what you would get.
 

Athinira

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Jan 25, 2010
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M920CAIN said:
In any case, I think we can all agree, that aging is something each gamer has to face. You cannot enjoy the same violence at 30 as you did at 20. You gotta think that something's wrong with a society of people who play a crime simulator game and the fact that we as players anticipate a crime simulator game so much, but that software developer mission isn't a prime example by any means.
I disagree. It's perfectly possible for even older games to enjoy the carnage of games like GTA. I still replay GTA 3 (my favorite one) every now and then, and enjoy it as much now that I'm 25 as i did when i was 13-14.

Rather, the thing that changes are our standards. They always get higher, and that's why i can understand Gregs review just fine. People say he puts too much emphasis on story, but if people only want carnage, why not save the $60 and go play an old GTA game? Because you can now run over dogs too or what?
 

Athinira

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Carpenter said:
Please pay attention. I never said a reviewer should be a fan of the thing he is reviewing, I'm saying a person that hates racing games shouldn't be the one to review GT. Get it?
Yes, but who says that Greg doesn't like the sandbox carnage genre of games? Because that pretty much seems to be the conclusion that you've jumped to. And that's not really the impression I've gotten.

I think you're jumping to the wrong conclusion here. Greg probably has great love for the GTA genre of games (and probably has enjoyed pretty much all of the previous GTA games). But that doesn't mean that you can't hold the standard of those games higher, including their storytelling. I know that some people people keep spouting that if you're playing GTA for anything else than the carnage, you're doing it wrong, but if that is true you can - like I've argued earlier - just go play one of the earlier GTA games. Hell, for the carnage alone i could go play the very first GTA from 1997. It's still a lot of fun. Story, storytelling and characterization is obviously important in GTA and has been since we moved to 3D graphics where you can have cutscenes and characterized individuals.

I played GTA, GTA2, GTA 3 and Vice City and San Andreas, but I've slowly lost interest in the new games since then. It's not that I've outgrown the genre, because i still occasionally replay GTA 3 (my favorite), Vice City and even the very first one occasionally, and i still think they're just as fun as always. But GTA 4 really lost me, and i never really got into San Andreas either, and based on Gregs review, i don't think I'd enjoy GTA 5 very much either.

Greg hasn't said ONCE that the subject matter is too offensive for him. He said he can't find reason in it, and that it characterizes the protagonists badly and the fact that he is being forced to do something that - to him - isn't adequately explained makes for a bad gaming experience. And i don't blame him.