(search bar approved)
It seems this is a becoming more and more of a problem, half the times I get killed in COD4 I see the kill-cam and it is just someone looking up at 45 degrees from their spawn point and throwing three grenades in quick succession at roughly the position of enemy spawn. And it's not just COD series, it seems every war shooter that tries to implement grenades as they are in real life with a 5 second fuse, 5 meter kill radius and ability to be thrown like a baseball, the same emergent behaviour appears over and over again.
So should we tolerated grenades spam in video games, or would you rather play a game that eliminated or reduced it? I've had a few ideas other than a complete ban of grenades:
-remove 3 grenade perk completely? so 1 frag grenade only
-reduce frag-grenade fuse to 2.5-3 seconds, and make throwing arm weaker so fast high arcs ar impossible
-reduce kill-radius of grenades in the open so they are deadly within 5 meters only if detonated in a room (enclosed space amplifies blast).
-no points awarded for grenade kill outside a certain distance
-move overhead cover to make it hard to throw or hard to land on the ground
-High wind conveniently blows any high-arcing grenade onto a roof if the game detects spam?? (too silly)
-much more cover such with tunnels, trenches, bunkers and so on.
-more shin deep water at grenade spam points. I hear if a grenade detonates under just 10 inches or water or just in a bucket of water, there is a big splash but most of the fragments and blast are stopped.
Or should we just learn to live with it and accept that if we want to play a "realistic" war game we can't be making gentlemen's agreements to only kill each other face to face, that died out in the 19th century when armies last used to line up in front of each other in a field in brightly coloured uniforms then take turns shooting each other (not entirely accurate but you get my gist).
So grenade spam, ban it, discourage it, or accept it?
It seems this is a becoming more and more of a problem, half the times I get killed in COD4 I see the kill-cam and it is just someone looking up at 45 degrees from their spawn point and throwing three grenades in quick succession at roughly the position of enemy spawn. And it's not just COD series, it seems every war shooter that tries to implement grenades as they are in real life with a 5 second fuse, 5 meter kill radius and ability to be thrown like a baseball, the same emergent behaviour appears over and over again.
So should we tolerated grenades spam in video games, or would you rather play a game that eliminated or reduced it? I've had a few ideas other than a complete ban of grenades:
-remove 3 grenade perk completely? so 1 frag grenade only
-reduce frag-grenade fuse to 2.5-3 seconds, and make throwing arm weaker so fast high arcs ar impossible
-reduce kill-radius of grenades in the open so they are deadly within 5 meters only if detonated in a room (enclosed space amplifies blast).
-no points awarded for grenade kill outside a certain distance
-move overhead cover to make it hard to throw or hard to land on the ground
-High wind conveniently blows any high-arcing grenade onto a roof if the game detects spam?? (too silly)
-much more cover such with tunnels, trenches, bunkers and so on.
-more shin deep water at grenade spam points. I hear if a grenade detonates under just 10 inches or water or just in a bucket of water, there is a big splash but most of the fragments and blast are stopped.
Or should we just learn to live with it and accept that if we want to play a "realistic" war game we can't be making gentlemen's agreements to only kill each other face to face, that died out in the 19th century when armies last used to line up in front of each other in a field in brightly coloured uniforms then take turns shooting each other (not entirely accurate but you get my gist).
So grenade spam, ban it, discourage it, or accept it?