Guild Wars 2 is the game that, literally, convinced my entire gaming guild (since Everquest 1) that the modern MMORPG is dead.
No one played it more than a month or two. Now, the remnants are playing Everquest on an EMU server.
Why?
Watered down classes: Guild Wars 2 is the absolutely be-all end-all of making player classes pointless. They are all the same. End of line.
Boring PVP: Queue up for WoW-style BG's or sit in a queue to join a very poor adaptation of the old-school DAOC RVR, which Mythic ruined with their Frontiers expansion years before. I remember walking 10 minutes to find someone in GW2 and then dying... only to have to walk 10 minutes again to find anyone. Blah.
Repetitive Leveling: Should I blame NCSoft for this? Every MMO since EQ1 has had horrible leveling. I actually love EQ1's leveling since it didn't dictate how you did it, but the whole themepark rollercoaster that is all MMO leveling since SWG/DAOC/WOW has been terribly painful. Only TOR did it better, but failed miserably in the end-game. Oh boy, I get to do a heart quest or some other quest that other people can take part in. Blah. Wait, I think Warhammer did that several years ago.
Risk vs. Reward: there is none. Period. Full Stop. No, seriously, there is no risk in most modern MMORPGs. This is the difference between Everquest and WoW. Things stop being scary when they stop being dangerous to some portion of your effort as a gamer, name-ably time. In Everquest, you risked all the items you had ever acquired to go on that high end raid. You risked the time it required to perform a corpse recovery. How many modern MMO's understand this? Exactly one: EVE Online. That's it. Any other game has laughable risk factors and, thus, the fear that made EQ, UO and EVE great is gone, unless you play those games.
You want a real MMO experience? Try EVE. Join EVE University, learn the ropes, and go out and be glorious.
No one played it more than a month or two. Now, the remnants are playing Everquest on an EMU server.
Why?
Watered down classes: Guild Wars 2 is the absolutely be-all end-all of making player classes pointless. They are all the same. End of line.
Boring PVP: Queue up for WoW-style BG's or sit in a queue to join a very poor adaptation of the old-school DAOC RVR, which Mythic ruined with their Frontiers expansion years before. I remember walking 10 minutes to find someone in GW2 and then dying... only to have to walk 10 minutes again to find anyone. Blah.
Repetitive Leveling: Should I blame NCSoft for this? Every MMO since EQ1 has had horrible leveling. I actually love EQ1's leveling since it didn't dictate how you did it, but the whole themepark rollercoaster that is all MMO leveling since SWG/DAOC/WOW has been terribly painful. Only TOR did it better, but failed miserably in the end-game. Oh boy, I get to do a heart quest or some other quest that other people can take part in. Blah. Wait, I think Warhammer did that several years ago.
Risk vs. Reward: there is none. Period. Full Stop. No, seriously, there is no risk in most modern MMORPGs. This is the difference between Everquest and WoW. Things stop being scary when they stop being dangerous to some portion of your effort as a gamer, name-ably time. In Everquest, you risked all the items you had ever acquired to go on that high end raid. You risked the time it required to perform a corpse recovery. How many modern MMO's understand this? Exactly one: EVE Online. That's it. Any other game has laughable risk factors and, thus, the fear that made EQ, UO and EVE great is gone, unless you play those games.
You want a real MMO experience? Try EVE. Join EVE University, learn the ropes, and go out and be glorious.