bliebblob said:
suddenly...
Interest!
No really this made me realize i never gave gw2 any chance to prove it can beat the old republic and that a few of my main concerns about it are completely wrong. Now if only it had the story-thing like tor and wasn't yet another medieval-ish setting.
They are kind of doing the same story thing SWTOR is doing, just not to the same extent. Read up on the personal story [http://wiki.guildwars2.com/wiki/Personal_story] aspect of the game.
Basically, you make a couple personality-related choices at character creation that start things off, and then you'll be progressing through your character's story in the form of missions throughout the rest of the game. Your personality will change depending on how you respond in certain situations, and the way NPCs respond to you will change based on that. (Example: you'll be able to choose to end a conversation by punching an NPC in the face, if your character is getting ferocious enough, and merchants might hide behind their stalls when they see you coming, as a result.)
Another cool thing they're doing here is adding a "home instance." This is your personal instanced area of your hometown. Where other MMOs might give you your own instanced house, the home instance includes a house, several streets, shops, and some other buildings. And the coolest thing of all is it will change depending on choices you've made in your personal story. Merchants you save will end up setting up shop there, and people might even build monuments to you when you get really far along in your story.
As for the setting, it's more Renaissance than medieval. Industrialization has progressed pretty far, especially in the case of the charr [http://www.youtube.com/watch?v=Hi5KDcrO4Mk] and the asura (who haven't been shown much yet, but their city has a heavy fantasy-cyberpunk feel to it, seen in this concept art [http://wiki.guildwars2.com/wiki/File:Zojja_01_concept_art.jpg]).