So I was thinking with violent video games there is a limit on how far on the violence they will go. With games like GTA or Postal you can kill just about any one with a multitude of weapon and tools, but there is a limit, you can't kill children since there aren't any. Now that has all ways seemed weird to me since no games ever explain that. But Half-Life 2 does that exactly but in a way that if you're not playing the game with the right sort of mind state you won't notice to much. In HL2 it's explained that there are no children because the Combines have a supression field active on the whole Earth that makes breeding impossible and that's why there are no children in HL2. HL2 all so demonstrates the reality of being brave. In Halo you're a supersoldier who's mechanically and biologcially enhanced, in Call of Duty you're an SAS trooper but in the Half-Life series we're all human. We get turned into stalkers and have bio-weapons unleashed upon us that take control of us yet make us conscious. Valve makes a magical concotion of science fiction and reality. In Freeman, we can all be brave in even in the face of terror. That's why I would like to see this kind of deep story telling explored a lot more in gaming. This is all so a reason i'm looking forward to Mass Effect 3, since i heard there are gonna be quite a few deep emotinal moral choices in there.
So what I would like to know what are you're thouths on this subject.
P.S. If you took you're time to read this, thank you.
So what I would like to know what are you're thouths on this subject.
P.S. If you took you're time to read this, thank you.