Well, that'll keep him afloat for around a year I say. Plenty of time for him to find new work. I mean He's freaking marty! Studios are going to be fighting over him. (At least they SHOULD!)
I really wish your version was the real version of events.lacktheknack said:And here I was, 100% sure that some smart aleck fan had sent him a full suit of bungee gear.
Real life is less awesome than what I want it to be.
...Oh yeah, and good for him. I guess.
Plus an extra $19.13. Enough for a celebratory lunch!Samurai Silhouette said:Only $95k? That dude composed almost half of the Halo experience.
Your avatar, I despise it to the core.lacktheknack said:No... they fired him for and then refused to pay him his severance package. Stack on "double damages" and legal fees and the total was about $95k. The original amount was probably in the $30ks.
See here is my issue. You want to know why the story got worse? It is because Marty took more control over it. Halo 3 and Reach's story had to go through Marty. He wanted everyone to die. Want to know why the Master Chief has no character because Marty wouldn't let them add any. It would break the illusion that under the helmet was our face. He may have been a great composer but I am glade that he is gone.Chairman Miaow said:Pretty much this. The music is the one thing that sticks in my head more than anything. The balance of the game was terrible (Super pistols anyone? In every game only one normal weapon is really viable), Story was derivative and only got worse, characters were fairly non-existent and the world was completely unoriginal as well.MercurySteam said:Martin O'Donnell's music essentially defined the Halo games, so if Bungie screwed him over then he damn well deserves compensation. Good on him.
Didn't realise he had any influence beyond the music.TorchofThanatos said:See here is my issue. You want to know why the story got worse? It is because Marty took more control over it. Halo 3 and Reach's story had to go through Marty. He wanted everyone to die. Want to know why the Master Chief has no character because Marty wouldn't let them add any. It would break the illusion that under the helmet was our face. He may have been a great composer but I am glade that he is gone.Chairman Miaow said:Pretty much this. The music is the one thing that sticks in my head more than anything. The balance of the game was terrible (Super pistols anyone? In every game only one normal weapon is really viable), Story was derivative and only got worse, characters were fairly non-existent and the world was completely unoriginal as well.MercurySteam said:Martin O'Donnell's music essentially defined the Halo games, so if Bungie screwed him over then he damn well deserves compensation. Good on him.
I would like to see a news story link or links from developers on those games proving this, because that seems very hard to believe honestly. And if it turns out to be true, then that means that the Executive Producers, and the Directors of those games had no balls to stand up to the Composer when it came to making a game, showing that they could be easily walked all over by their other workers.TorchofThanatos said:See here is my issue. You want to know why the story got worse? It is because Marty took more control over it. Halo 3 and Reach's story had to go through Marty. He wanted everyone to die. Want to know why the Master Chief has no character because Marty wouldn't let them add any. It would break the illusion that under the helmet was our face. He may have been a great composer but I am glade that he is gone.
You can find it when you watch the behind the scenes stuff on the special editions. He talks about how the game didn't have emotional weight behind it so he decide it would be better to kill off Johnson and the female captain (who I can't remember her name) at the end of Halo 3. He says something similar in Reach's behind the scene thing too. I am assuming that Marty tired to walk over someone again and that is why he got fired but that is pure guess work and some behind the scenes interviews isn't great evidence. I do have a friend who has talked to some bungie guys and they didn't like him but again that is most here-say. The Executive Producers and Directors should have grown a pair but them firing him and making him seem like the hero was not a good choice. Either was Marty was a great Composer but also someone that liked to over step his bounds. There is more to him being fired but no one is saying anything. The whole thing is very weird and overly secretive leading me just to guess the worse.Neronium said:I would like to see a news story link or links from developers on those games proving this, because that seems very hard to believe honestly. And if it turns out to be true, then that means that the Executive Producers, and the Directors of those games had no balls to stand up to the Composer when it came to making a game, showing that they could be easily walked all over by their other workers.TorchofThanatos said:See here is my issue. You want to know why the story got worse? It is because Marty took more control over it. Halo 3 and Reach's story had to go through Marty. He wanted everyone to die. Want to know why the Master Chief has no character because Marty wouldn't let them add any. It would break the illusion that under the helmet was our face. He may have been a great composer but I am glade that he is gone.
Its worst than that, he was never kicked, one day he came back to work and found he was fired, even the people who was supposed to kick him out were surprised.-Dragmire- said:You know, when someone says that they let someone go on, "friendly terms", that just seems to mean that they were smiling as they kicked that person out the door.