Bounding box is the area on the screen where you can aim without your character turning to the side. Having a customiseable bounding box means you can decide how much you can aim at in front of you without moving, which is good. The turn speed means you can move as fast as you want. I personally have found head-shots to be much easier with a Wii FPS to be honest, but that will always be different from person to person.lostclause said:Come to think of it your crysis theory may have some merit. I hope someone reskins him with a trenchcoat though. By hardcore I more meant specifically hardcore FPS fans (the type who do L4D on the hardest difficulty. And pull it off *jealous*).ChromeAlchemist said:I thought JC Denton crossed with the guy from Crysis! Like I said, originality and innovation weren't the order of the day, and they admitted this. They wanted to refine what was already there, originality and/or innovation can come through in another IP or sequel.
The 'hardcore' crowd shouldn't actually be waiting for anything, besides challenging games, and there are those on the console. And as for the controls themselves, the customisation levels are a first, but the bounding box and dead zone have been done on Medal of Honour Heroes 2, and will be done on Red Steel 2, it seems to be a standard for fps on the Wii. Reaction time shouldn't necessarily be slowed at all, point and click should be as is, faster than moving an analogue stick in a sense, if the bounding box is large. But I can see where you are coming from, perhaps depending on the speed of the game it could get manic, only time will tell on that.
Oh yeah, the Natal is more Eyetoy than anything, but perhaps peripherals can/probably will be added. That's why this sounds at all interesting, but a bit unpredictable. If not, Baby Tea's idea sounded very interesting.
On motion control: They're fine why you just need to do a general action, swinging your sword in zelda etc. but for anything that requires precision, headshots for example, lining them up will be quite challenging to pull of quickly (although as this genre expands this may be less of a problem). Also the precision stuff may not matter if you make a monster spamming game as well. I agree that there is potential for the Wii, still unsure about Natal, but conduit is still going to leave many unconvinced.
Edit: I'm not sure what you meant by bounding box btw.
Dear god it was madness! Not so much the driving in general, but the damned Warthog. I feared for my life when I got on such a thing, but if anything, it did make driving a tad more exciting than it should have been, mainly because it was a simple task made hard (see final mission of Halo:CE). I just thought of it as Russian roulette every time I got on.Broken Wings said:I actually liked the driving in Halo, sure it was hectic at first but I got pretty good at it after a while.NoMoreSanity said:Gah the driving controls will be even worse now.Keane Ng said:describing a hypothetical Halo-Natal experience with someone throwing grenades or driving a Warthog using Natal.
I wouldn't get sarcastic just yet, the tech does have potential. Hell I'm even prepared to say that the damned heart rate monitor has potential. Imagine such a thing in horror games, like Silent Hill: Shattered Memories. Your heart rate affects the character and the game, it could be interesting to physically have to calm yourself to help you up your game.Phyroxis said:Oh boy I'm excited. This is almost as cool as the new Wii thumb clamp heart rate monitor!
THAT would be epicBaby Tea said:I think this is a pretty freaking great idea.
Think about it: You use the controller to move your guy as per the norm, right?
But you come up to a corner, and lean right on the couch and your guy leans right to peak around the corner. Lean left to peak left!
You run up behind an enemy and, while sitting on the couch, you kick your leg! On-screen, your characters leg comes up and boots the enemy right off a cliff.
Get a sweet kill in multiplayer? Press a button to enter 'free taunt' mode, which allows for 3 seconds of your character mimicing your 'booyah' happy dance.
(That last one would also be sweet for machinima)
As long as they don't over do it, and use to add and enhance an already solid mechanic, I think this could work very well.
Every title that has been released was solid, why not try to test it out now, rather than later at a point where the franchise may be at it's lowest? I see this as a good thing because they are taking their tech seriously and are backing it.Vrex360 said:I could give it a try but full motion control would be a bugger. Besides why mess with a control system that really worked?
If you want to be left speechless check out the top 10 Halo 3 no-scopes and snipes on youtube. Some are amazing!ChromeAlchemist said:Bounding box is the area on the screen where you can aim without your character turning to the side. Having a customiseable bounding box means you can decide how much you can aim at in front of you without moving, which is good. The turn speed means you can move as fast as you want. I personally have found head-shots to be much easier with a Wii FPS to be honest, but that will always be different from person to person.
I've seen videos of people pulling head-shots off so damn quickly and easily, I'm left speechless, but some may have a problem with 'learning how to do what they know already' in a sense.
In a sense, if a hardcore FPS fan is just that, then crank up the difficulty in The Conduit, or whatever game you are playing, and have at it. And to be honest, I think it would have left people unconvinced regardless, but depending on how it sells it may not leave developers feeling the same. We shall see. Same for Natal.
In hope of finding one that works even better. Seriouly, moving from two-button controllers was seen as a big deal but it worked. All we need to do is wait and see how this turns out.Vrex360 said:I could give it a try but full motion control would be a bugger. Besides why mess with a control system that really worked?
Yeah I guess, it does show that they are ready to do something unique and original I suppose.ChromeAlchemist said:Every title that has been released was solid, why not try to test it out now, rather than later at a point where the franchise may be at it's lowest? I see this as a good thing because they are taking their tech seriously and are backing it.Vrex360 said:I could give it a try but full motion control would be a bugger. Besides why mess with a control system that really worked?
I have always wondered how an FPS, let alone a Halo title, would work on Natal. But I always am a little concerned... that said if it works I'm happy.lostclause said:In hope of finding one that works even better. Seriouly, moving from two-button controllers was seen as a big deal but it worked. All we need to do is wait and see how this turns out.Vrex360 said:I could give it a try but full motion control would be a bugger. Besides why mess with a control system that really worked?
Agreed. Let us go forth with an open mind and a great abundance of apprehension.Vrex360 said:I have always wondered how an FPS, let alone a Halo title, would work on Natal. But I always am a little concerned... that said if it works I'm happy.
Please understand that what most people in this thread are preposing is that it'll track head movementsZephyr892 said:Kwil
I don't want to have to hold an imaginary gun in order to play an FPS, or stand there and drive like they do in Fallon. Before you retort with a "Well then don't buy it!" comment... Understand that it should not BE required. I simply think it's more of a fad, and hope that it remained like that. I can see that it's growing from there, which is in my opinion unfortunate.
And I apologize for the delay in my comment (Being a page behind anyways).
Natal is not ground breaking by any stretch of the imagination, the PS2 had the eyetoy in the last generation. Anyone who is taken in by any claim that it is a either an idiot or an amnesiac. The only unique achievement that microsoft can make is to port something bigger than minigames onto it (not to say the eyetoys minigames weren't fun).scifidownbeat said:first the avatars, now Natal. stop copying Nintendo, you Microsoft people! They always go way in over their head with this kind of crap.
Sure, Xbox 360 is the most (commercially) successful gaming platform on the market, but NOOOOO, instead of fine-tuning it and fixing the problems (i.e. the red frigging rings of death. a 20% unit failure rate is unacceptable!), they rip off ideas of other developers and remarket them as ground-breaking advancements in entertainment and gaming - just to try and keep people interested!
They are so focused on competition with Sony and Nintendo and the quantity of features that the Xbox flaunts that they forget about quality. XBL alone puts Microsoft way ahead of Sony and Nintendo with their respective crappy (but free) network systems. I'd rather pay for gold than get crap for free, as I always say.