I was in a total did they seriously just do that, seeing as since I maxed Nanako and Dojima social links. I felt really close to them I was in shock, that games characterization was almost to good.Truly-A-Lie said:Persona 4. In the scene that branches the endings when:
Nanako appears to be dead, and you've got Namatame cornered. Everyone is really angry, he's not provided any clear answers at all and seems to be totally incapable of showing signs of innocence.
I've spent what must have been 60 hours growing closer to these people, Nanako included, and her death was really upsetting. There's a TV in the room. You could kill him the same way he's been committing the crimes since the start. Not only would you have your vengeance, but you'd put a stop to a serial killer.
You haven't totally proven it's him, but all signs point that way. There's still mysteries to be explained, but first things first - Do you kill him for he did to your cousin?
I think it's so effective because it uses the same system as the rest of the game's conversations, which ranged from the most trivial decisions like "eat what's in the fridge?" to starting a relationship with someone. It doesn't have that awful habit of separating out the choices into good or bad on a points scale, or pulling you out of the regular game to make the choice.
See, that one ticked me off because no matter the choice, you can't save her. That was the one time I did the 'evil' thing because it's what I would do in real life. The life of someone I love verses the life of only a few strangers is a painful choice, but I know which one I would make. Then, you get to the top to save her, and BAM! Fooled you! Grr...I went back and saved the doctors then.drummond13 said:For me it was the "save your girlfriend or save a half dozen doctors" choice in Infamous 1.
I chose the girl. Whoops.
I'm interested, what did you do? I don't own a PS3 but that is one hard choice!Secret world leader (shhh) said:The end of infamous 2.
you basically have to choose between killing all humans to save the conduits (people with superpowers such as Cole) or kill all the conduits and yourself to save the puny humans.
That one bothered me, especially when I picked the bad karma one. It didn't help that the ending song was a downer, even though it's a good song.Secret world leader (shhh) said:The end of infamous 2.
you basically have to choose between killing all humans to save the conduits (people with superpowers such as Cole) or kill all the conduits and yourself to save the puny humans.
I thought all of them were sort of evil... As much as I hate killing people unprovoked, I killed house and took over vegas.ChaosBorne said:basically choosing who to side with in fallout new-vegas, my first character basically had been all over the place, doing quest for every faction, up until the point of no return and i literally could not decide who i should support, took me 2 days to finally take the NCR's side, mostly that was because of Boone though couldn't get myself to seperate from my sniper buddy.
thing is when you get down to it, all sides have their good points and their bad points, no side is "clean" they've all done rather terrible things, Caesar slightly worse then NCR but they just work so much better that i found it hard to just discount them, yes they kept slaves etc. but all the people you talk to who actually live under his rule say there are no raiders in his lands people are safe, they have plenty of supplies, sure they lack certain freedoms but to survive in the fallout universe you'll have to make some sacrifices after all. NCR wasn't exactly an innocent party either, you have something they want and they will simply annex you whether you agree with it or not, also they were trying to do too many things at the same time, spreading themselves out too thin and thus weakening the stability of the region they controlled, drug abuse, raiders, gambling, prostitution etc. all were rampant problems in the NCR. House, well he was kind of an ass but his plans for the region were more about keeping the status quo intact and in the end would probably have a big pay off though it would have meant that nothing noteworthy would change in the near future and people would suffer heavely because of the war between NCR and the legion.
so yeah i found that to be a particularly difficult decision to make, mostly because i could actualyl sympathise with all parties, which i feel just goe to show what superb writing went into the game, while yes Caesar was the slightly more "evil" choice House the "neutral" choice and the NCR the "good" choice they never felt so stereotypically clear-cut.
Fiz_The_Toaster said:That one bothered me, especially when I picked the bad karma one. It didn't help that the ending song was a downer, even though it's a good song.Secret world leader (shhh) said:The end of infamous 2.
you basically have to choose between killing all humans to save the conduits (people with superpowers such as Cole) or kill all the conduits and yourself to save the puny humans.