I played through Myst a couple of months ago, and finished Riven today. I really enjoyed exploring the worlds and there was some very nice sound work in both of them... but shit the puzzles were ridiculous. Most of them were just so obtuse (to my brain at least) or overly-complicated (visit 10 sites and write down symbol-sound combinations for each, figure out a symbol-to-number system they invented and then use it for a code, etc) that I found myself not even thinking about most of them before heading straight for the walkthrough solution.
I played through the original The Secret of Monkey Island game recently (well, the re-release with nice graphics and voice acting) and it had its share of "adventure game logic"... but it was mostly the kind of stuff you could figure with a bit of effort. On the level of The Longest Journey. Both much better than Myst and Riven in this department.
And then there's Gemini Rue, which made use of only four actions (look at, talk to, use hand on, use foot on) and a handful of inventory items... and whilst that meant the puzzles were quite simple, it meant that the game could actually have a sense of pacing, which you don't get when you have to stop for hours on end to figure out a brain-teaser.
That's just a lot of talking though... apart from my question in the title, I'm wondering:
1) Is the weird logic and crazy difficulty of adventure game puzzles part of the fun for you? Or would you prefer simpler, logical puzzles, even if it means an easier game (but one you could actually make it through without help)?
2) Is there a decent reason for it (other than padding game length)?
3) Which adventure games do you think offer the best gameplay? I'm talking logical puzzles, no situations where you can't win the game later on because you didn't "use cheese on old lady" at the beginning of chapter 1.
I played through the original The Secret of Monkey Island game recently (well, the re-release with nice graphics and voice acting) and it had its share of "adventure game logic"... but it was mostly the kind of stuff you could figure with a bit of effort. On the level of The Longest Journey. Both much better than Myst and Riven in this department.
And then there's Gemini Rue, which made use of only four actions (look at, talk to, use hand on, use foot on) and a handful of inventory items... and whilst that meant the puzzles were quite simple, it meant that the game could actually have a sense of pacing, which you don't get when you have to stop for hours on end to figure out a brain-teaser.
That's just a lot of talking though... apart from my question in the title, I'm wondering:
1) Is the weird logic and crazy difficulty of adventure game puzzles part of the fun for you? Or would you prefer simpler, logical puzzles, even if it means an easier game (but one you could actually make it through without help)?
2) Is there a decent reason for it (other than padding game length)?
3) Which adventure games do you think offer the best gameplay? I'm talking logical puzzles, no situations where you can't win the game later on because you didn't "use cheese on old lady" at the beginning of chapter 1.