The Mass Effect 3 ending and the Dark Souls PC port are the only things I can think of where a game has been directly affected by a petition.
Interesting video. But some of it doesn't really add up. Why would a PR rep risk getting their client's game banned? Because they'd get their asses sued off and probably would have to close.LegendOfLufia said:I'm going to have to say no.
Hell i want to by hatred out of spite to gamers.
I am running a twitter campaign this weekend if you want to join in. As far as "what we are doing," that is difficult to answer, as we have to update our goals in light of the releases, and we are all overworked on the project, anyway. Though, Suikoden III's release in the PAL-regions has become the clear community priority. We will be doing other things, too, like conducting interviews with Japanese staff members, and have an ongoing art contest.AzrealMaximillion said:What's come of this Suikoden Revival Movement? I've never even heard of it. Just did a quick search and can't find anything that came as a result of it.
OP: There have been plenty of Petitions that worked in the Gaming Industry. Remember that group of knuckleheads that got GTA V banned from Target Australia.
See? Progess
There is circumstantial evidence. But to believe that this would be correlations (plural) and not causation requires one to adhere to an ever-increasing set of unlikely circumstances. In the case of OpRain, Nintendo had long said that there were no plans to release Xenoblade in America, despite it already being localized and voice-acted for Britain and Australia, et al. Then, you would have to believe that Nintendo -unprecedentedly- gave publication rights to GameStop for the title years later, all in ignorance of a fan movement that was vocal and consisted of more than 20,000 people, and had even produced mock-ups of special editions of the game, and met repeatedly with Nintendo representatives.Shaun Kennedy said:While I certainly see the impact of actual fan feedback being considered by companies, there is rarely acknowledgement of an organized petition or boycott being the root cause, even if one is present and the changes made, that may be more a case of correlation and not causation.
Silentpony said:Interesting video. But some of it doesn't really add up. Why would a PR rep risk getting their client's game banned? Because they'd get their asses sued off and probably would have to close.LegendOfLufia said:I'm going to have to say no.
Hell i want to by hatred out of spite to gamers.
I think there's a lot of hindsight "Oh I meant to do that!"
Having said that, I'm sure notoriety does help sell a few thousand spite copies. But I can't imagine a company would bet their entire product line on something as fluid as censorship.[/quote
Personally, i think there is no such thing as bad publicity. Not only for games but for companies. I believe the next game the devs of Hatred will get a lot of buzz just because they are the developpers of Hatred. Gamers are like children, tell then the shouldn't see something and they want it more. But remember it's just a theory, a game theory.
Why do you think that? Worst case scenario, the game wouldn't have been allowed to be sold in one country. What would DMA have been sued for?Silentpony said:Interesting video. But some of it doesn't really add up. Why would a PR rep risk getting their client's game banned? Because they'd get their asses sued off and probably would have to close.