Because to me this was a talking point issue back in the Xbox 360, PS3, and Wii days of gaming.
Where long time game franchises had their a lot of their legacy features and challenges removed and nerfed to become easier and accessible so that new players can get into it thus increasing possible sales.
There were a lot of examples of this but I think the most notable was Bioware games at the time.
Specifically the jump from Mass Effect 1 to 2 and Dragon Age Origins to 2.
Mass Effect 2 removed a lot of things from 1 that made it feel like it was "dumb down" they nerfed the amount of skills you can have, they removed the planet exploration on the MAKO vehicle and replaced it with Planet Scanning. And became even more like a FPS.
Dragon Age 2 was even worse in that regard. No making your own character, combat became a button masher, no large and braching dialoge trees, now we have the Mass Effect wheel which is actually limiting, everything felt smaller, etc, etc.
But back on topic, this was a trend that we gamers hated back then, but I feel that now that trend is now passed us. Like I feel new games now both AAA and Indie have offered experiences that don't feel like they are dumb and easy so that everyone can play them. Like Doom Eternal for one was bringing back the old school gaming challenge. The upcoming RPGs like Cyberpunk, Vampire Bloodlines 2, and System Shock 3 seems to bring back the depth that RPGs are sorely lacking.
Where long time game franchises had their a lot of their legacy features and challenges removed and nerfed to become easier and accessible so that new players can get into it thus increasing possible sales.
There were a lot of examples of this but I think the most notable was Bioware games at the time.
Specifically the jump from Mass Effect 1 to 2 and Dragon Age Origins to 2.
Mass Effect 2 removed a lot of things from 1 that made it feel like it was "dumb down" they nerfed the amount of skills you can have, they removed the planet exploration on the MAKO vehicle and replaced it with Planet Scanning. And became even more like a FPS.
Dragon Age 2 was even worse in that regard. No making your own character, combat became a button masher, no large and braching dialoge trees, now we have the Mass Effect wheel which is actually limiting, everything felt smaller, etc, etc.
But back on topic, this was a trend that we gamers hated back then, but I feel that now that trend is now passed us. Like I feel new games now both AAA and Indie have offered experiences that don't feel like they are dumb and easy so that everyone can play them. Like Doom Eternal for one was bringing back the old school gaming challenge. The upcoming RPGs like Cyberpunk, Vampire Bloodlines 2, and System Shock 3 seems to bring back the depth that RPGs are sorely lacking.