The important part you're missing is that not everyone cares about getting access to everything as soon as possible. Us casual players who are happy just playing a few games for quests each week don't actually care that it might take a few weeks to unlock each wing. As long as content isn't released faster than we can unlock it, and as long as none of the cards are so overpowered that you can't do without them, it really makes no difference at all in the end. I think it took me around 4 months to unlock all of Naxxramas, and if anything saving up for each wing knowing there was something fun with a solid reward at the end was actually much more fun than just getting a few packs mostly full of crap that even I already have.Battenberg said:Even if you got all 60 gold reward quests you wouldn't make 700 gold in a week without spending a huge amount of time getting the less than substantial 3 wins gold reward. Without spending a lot of time grinding for the minimal reward you get every third win (which gets dull fast when you're just starting out and have a severely limited card pool) I'd say it's probably closer to 2 weeks per wing. That's 2 weeks doing nothing but daily quests for one fifth of one adventure and the cards that come with it. Even if you get it down to a week and a half for each wing that works out at over 50 days of only getting play constructed and not getting any more card packs which, as I pointed out, isn't a whole lot of fun and certainly wouldn't endear the game to a beginner.
So speaking as one of the people you're trying to argue in defence of, you have it about as wrong as it's possible to be. Adventures as Blizzard has implemented them here are pretty much perfect for the casual F2P player. Those who desperately want to see everything as soon as possible can pay, but those of us who aren't particularly fussed about it will just take our time and not worry about it.
No, they shouldn't. A very good explanation for why not can be found here [http://archive.wizards.com/Magic/magazine/article.aspx?x=mtgcom/daily/mr5], covering both why it's simply not possible for every card to be good, and why you shouldn't want that even if it were possible. From the summary:Grumman said:Every card should be powerful enough to have a place in at least one top tier deck
By definition, some bad cards have to exist. (The most important reason.)
Some cards are ?bad? because they aren?t meant for you.
Some cards are ?bad? because they?re designed for a less advanced player.
Some cards are ?bad? because the right deck for them doesn?t exist yet.
?Bad? cards reward the more skilled player.
Some players enjoy discovering good ?bad? cards.
Some ?bad? cards are simply R&D goofing up.