I can totally see what he means, especially in the long run of losing profits, however, I can't help but completely agree with:
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That profit's only lost because of this and it's the developer's own fault when it really comes down to it. That being said, if it weren't for preowned sales, the developers would probably end up losing more if you think about it. Preowned tends to be a wee bit to quite a bit cheaper compared to brand new games (though I did get "Little Big Planet" the other week for just a fiver, brand new and all) which encourages people to actually buy the game at all. If that makes sense? I'm probably wrong somewhere but hopefully you'll see where I'm trying to come from, lol.j-e-f-f-e-r-s said:Alright, a little bit of mathematics here:
3 million people played the game.
Only 2 million played it new.
Therefore, 1 million played it used.
Therefore around 1 million people would likely have traded it in.
Therefore, half the people who bought the game new decided to trade it in for another game.
Your're right there's a problem there. Make a fucking game good enough that half the people who buy it don't want to sell it fucking on. Don't go bitching about what certain people 'owe' you when you quite clearly couldn't make a game that kept people's attention!
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