Okay, if that's an accurate depiction of what this game has to offer, then I don't see it lighting the world on fire.
My big problem with quicktime events is that they essentially just test reflexes without allowing for any logical input from the player; essentially making the whole thing a massive trial and error. If you get something wrong in this sequence and you're forced to do it again, you're going to get bored. You won't be getting immersed because you'll have to focus so carefully for the prompts. What the game needs to do - and I appreciate that it may be doing this but it's not obvious from the leaked video - is to associate certain actions with certain buttons and give the player enough stimulus so that they will anticipate what button they're going to be told to press. So that in a sequence like the one we're shown, if the player is made to associate the right hand with say the X button, and sees a nearby bottle at hand then it should become a natural instinct for them to grab it; actually making them feel immersed in the gameplay and making them react to their environment rather than just sitting through a movie that forces you to go back to the start of the chapter if you don't press the right buttons on the remote every five seconds.
And all the stuff in the bathroom? That's just gratuitous. Why does she need to take a shower and go to the toilet? If it's to set the atmosphere that could have been better established by an uninterrupted cutscene. Every time the game pauses to wait for the player to catch up and press the buttons; I lose immersion. Quicktime events are pointless if you have no urge to complete them quickly. Forcing the player to push a button just to make this girl do everything does not create immersion, it just delays the inevitable.
My big problem with quicktime events is that they essentially just test reflexes without allowing for any logical input from the player; essentially making the whole thing a massive trial and error. If you get something wrong in this sequence and you're forced to do it again, you're going to get bored. You won't be getting immersed because you'll have to focus so carefully for the prompts. What the game needs to do - and I appreciate that it may be doing this but it's not obvious from the leaked video - is to associate certain actions with certain buttons and give the player enough stimulus so that they will anticipate what button they're going to be told to press. So that in a sequence like the one we're shown, if the player is made to associate the right hand with say the X button, and sees a nearby bottle at hand then it should become a natural instinct for them to grab it; actually making them feel immersed in the gameplay and making them react to their environment rather than just sitting through a movie that forces you to go back to the start of the chapter if you don't press the right buttons on the remote every five seconds.
And all the stuff in the bathroom? That's just gratuitous. Why does she need to take a shower and go to the toilet? If it's to set the atmosphere that could have been better established by an uninterrupted cutscene. Every time the game pauses to wait for the player to catch up and press the buttons; I lose immersion. Quicktime events are pointless if you have no urge to complete them quickly. Forcing the player to push a button just to make this girl do everything does not create immersion, it just delays the inevitable.