Hellblade Senua's Sacrfice critique - spoilers abound.

Zhukov

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Dec 29, 2009
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Well shit, that was quite something.

I thoroughly enjoyed it. I want to make that very clear before I commence vomiting criticism in every direction. First game in quite a while where I was actually eager to get back to it and see where it was going rather than just being a vaguely entertaining thing to fill spare time.

Hellblade Reminds me a lot of Transistor, in that it's centered around a young woman carrying her lover's soul on a vaguely defined quest and in that it isn't terribly concerned with letting you know just what the fuck is going on.

I don't mind a heavy dose of vagueness and things being left to the imagination in a story, but at some point I always start wondering if there's actually a story there at all or if the writer is throwing an avalanche of psuedo-meaningful nonsense at me and hoping I'll buy into it being a cryptically delivered narrative.

There's a lot of questions that go completely unanswered. Is Senua actually in Hel? How much of it was all in her head? Who was she fighting the whole time? Were they ghosts of the underworld, phantoms of her own imagination or has she been butchering vikings the whole time while hallucinating herself to hell and back?

And that's all fine. A high degree of uncertainty about what is real and what isn't fits perfectly in a game with a protagonist up to her nostrils in literal psychosis and those questions aren't central to the story. There's a clearly conveyed backstory to latch onto and enough gameplay and scenery to engage the player throughout.

However it all got awfully flimsy at the ending. I got that she'd come to understand that her psychosis was as much the result of how she'd been treated as her own predisposition and that she'd achieved some level of acceptance about her lover's death. Beyond that though, I'm clueless. Did she actually strike some kind of bargain? Why did Hel turn into Senua, what on earth was that supposed to mean? Is Senua dead? Or ascended to some kind of godhood? Then the game saw fit to throw in a few appreciate-the-wonder-of-the-world sentiments right at the end. That sort of thing is just one step above giving sermons on the importance of hope. Left me with a bad taste in my mouth. The crappy end-credits song didn't help.

I hope the game is a success and I hope the developers go on to make more, but it's no masterpiece. There's a few rather bothersome flies in the ointment.

The combat is only juuust good enough. It's mechanically very simple and standard. Light attacks and heavy attacks which never seemed appreciably different to me, block which becomes a parry when timed right, block-breaker attack, dodge-rolls and that's about it. If you've played games with melee combat then it's practically certain you've seen it all before. It isn't quite visceral and satisfying enough to make up for that, although I'll be damned if it doesn't try. The saving grace is that the fights are spread out enough and the game is short enough that I never quite got sick of it, which isn't a condemnation but certainly isn't a compliment either.

The level design is sparse, constrictive and almost entirely linear. There's little to explore and little reason to do so. It's all rather pretty but the lack of interactivity outside of puzzles makes it a lot less engaging that it could have been.

A couple of the hallucinatory voices that Senua hears sound unmistakably modern and therefore utterly out of place in the mind of a 9th Century Pictish woman. Reminded me of Triss in TW3.

Speaking of voices, the game often uses them for player guidance. Which is fine and cool. But it got a bit heavy handed at times. Voices of madness yelling "look out" when I'm about to be blindsided is great, voices of madness almost-but-not-quite saying, "Press Right Trigger dumbass" not so much.

Lastly, and I'm getting a bit petty at this point, the game's name is fucking dumb. "Hellblade Sunua's Sacrifice". Try saying that out loud without feeling a bit stupid. Or imagine saying it to someone in a conversation.
"I've been playing a game that tries to depict the experience of psychosis mixed with Norse mythology."
"Yeah? Cool. What's it called?"
"Hellblade Senua's Sacrifice."
"Ehhhh..."


It sounds like it would only be at home in the mouth of a teenage edgelord. Should have gone with just 'Sacrifice', although that was already taken by a early 2000s RTS. Oh well.

If anyone has any insights or interpretations about the game I'd love to hear them. I'm fully prepared to accept that I'm just being dense here, especially in regard to the ending.
 

Silentpony_v1legacy

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Jun 5, 2013
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I'm still amazed her hallucinations can kill her. Like check it, she imagines a helnight of the Neverborn stabs her in the crotch with a murder sword of helsteel. In her imagination, she feels pain and there's blood and she dies...

and then what, her brain just goes 'Oh for fuck's sake, okay shut it all down! Yeah I know there's no wound and we have plenty of blood, but Ms. Crazy pants thinks otherwise and I need to crack off for lunch.'

Like shouldn't her hallucinations just end? Like dying in a dream - you don't actually die in real life. I feel like the game would have been way more disturbing, hectic and cool if the player never knew which monster was real and which wasn't, and that dying from a monster that wasn't real just changes your location. Like she comes out of her episode, and has no memories of where she really was the whole time.
 

CritialGaming

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Silentpony said:
I'm still amazed her hallucinations can kill her. Like check it, she imagines a helnight of the Neverborn stabs her in the crotch with a murder sword of helsteel. In her imagination, she feels pain and there's blood and she dies...

and then what, her brain just goes 'Oh for fuck's sake, okay shut it all down! Yeah I know there's no wound and we have plenty of blood, but Ms. Crazy pants thinks otherwise and I need to crack off for lunch.'

Like shouldn't her hallucinations just end? Like dying in a dream - you don't actually die in real life. I feel like the game would have been way more disturbing, hectic and cool if the player never knew which monster was real and which wasn't, and that dying from a monster that wasn't real just changes your location. Like she comes out of her episode, and has no memories of where she really was the whole time.
Kinda how the Matrix did it right?

Frankly I tried to play more of this game, but I can't. My hear is too fucked up to hear anything, so I end up running through levels that have a context I cannot hear. I guess I should play the game with subtitles on, but if I did that it would ruin the no HUD look.

I dunno what to do with it really.
 

Silentpony_v1legacy

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undeadsuitor said:
Silentpony said:
I'm still amazed her hallucinations can kill her. Like check it, she imagines a helnight of the Neverborn stabs her in the crotch with a murder sword of helsteel. In her imagination, she feels pain and there's blood and she dies...

and then what, her brain just goes 'Oh for fuck's sake, okay shut it all down! Yeah I know there's no wound and we have plenty of blood, but Ms. Crazy pants thinks otherwise and I need to crack off for lunch.'

Like shouldn't her hallucinations just end? Like dying in a dream - you don't actually die in real life. I feel like the game would have been way more disturbing, hectic and cool if the player never knew which monster was real and which wasn't, and that dying from a monster that wasn't real just changes your location. Like she comes out of her episode, and has no memories of where she really was the whole time.
It's not quite unheard of. I mean off the top of my head there's both the placebo and nocebo effects, where you mind will affect your body. Plus Somatic symptom disorder, where your brain can cause you pain for no reason. Plus phantom limb pain, where a missing limb will hurt, even when it's not there.

Sure, this is an extreme fantasy case. But the gal looks clearly bonkers so the shock of dying in a dream might just kill her.
Yeah but it seems too extreme. Like sure the brain can simulate pain, good, great. But it can't simulate bloodloss. If her arm is cut off in her fantasy world, the brain isn't going to go 'Oh, severe blood loss. Better cut off the supply to the kidney and lungs, 'cause we have so little blood left'
 

sanquin

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Didn't even know of this game. So decided to check out a gameplay video. And all I could see was Horizon: Zero dawn's character in a dark souls-esque game...
 

CritialGaming

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sanquin said:
Didn't even know of this game. So decided to check out a gameplay video. And all I could see was Horizon: Zero dawn's character in a dark souls-esque game...
It's nothing like that. It's more of a puzzle game with light combat elements.
 

Dr.Susse

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Apr 17, 2009
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I had a thought about the build up and the ending.

When Senua sees herself die for the first time, the camera pans up to see her kneeling over her own corpse. She then gets the black rot for the first time. This I don't think is a death but a hallucination brought on by the first confrontation of her quest.

So in the final stages of the fight against Hela Senua offers he service at Ragnarok for Dillion's soul. She then says "If you won't you'll have to kill me. Because I have nothing left --- And you have no power over me."

So I think that all of Senua's fight has been against her own mind and the inability to accept Dillion's death, her mother's murder and the years of ostracization. She end's fighting herself , Hela, and chooses to accept her pain and come to terms with all of this.

You're not the good side of Senua, Hela is.
Sadly though the very last bit of the end cinematic means that she's still really really in a bad way mental health wise. (Which would make sense because that sort of trauma isn't gotten over lightly.
 

Zhukov

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sanquin said:
Didn't even know of this game. So decided to check out a gameplay video. And all I could see was Horizon: Zero dawn's character in a dark souls-esque game...
That's... really not remotely accurate.

Senua only resembles Aloy in that they're both young females wearing non-modern outfits. Senua is, visually, an attempt at a realistic depiction of a Pict. Aloy is from a post-post-apocalyptic sci-fi/fantasy world. They're completely different in terms of personality too. Aloy is conventionally heroic and relatively upbeat. Senua is desperate, miserable and mentally ill.

Comparing it to Dark Souls is way off the mark. They both involve hitting shit with swords. They both have a light attack, a heavy attack and a block that becomes a parry if you time it right. I suppose you could draw some parallels in their settings, but it would be quite the stretch. The similarities end there. There's no stamina management, there's no magic system, there's no RPG elements. What I described in the OP really is almost the entirety of the combat system. The level design is completely different.

Anyone going in expecting anything remotely like Dark Souls is going to be hilariously disappointed.

Silentpony said:
I'm still amazed her hallucinations can kill her. Like check it, she imagines a helnight of the Neverborn stabs her in the crotch with a murder sword of helsteel. In her imagination, she feels pain and there's blood and she dies...
Preeeetty damn sure that's not what's going on.

It's possible that she's fighting actual people and just sees them as monstrous and is suffering actual wounds. The developers have said that they made the visual design of the enemies with the intent of reflecting how the Picts might have regarded the Norsemen, i.e. as huge savages that only ever show up to ruin your shit.

It's possible that she really is in the underworld and is battling its denizens.

Hell, it's possible that she's already dead herself.
 

burnout02urza

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This game was stunningly, amazingly pointless.

I've played through the whole thing, and it's amazing how thoroughly the conclusion to the story basically makes you throw your hands up and go "What was the point of all that?"

Zhukov said:
It's possible that she's fighting actual people and just sees them as monstrous and is suffering actual wounds. The developers have said that they made the visual design of the enemies with the intent of reflecting how the Picts might have regarded the Norsemen, i.e. as huge savages that only ever show up to ruin your shit.

It's possible that she really is in the underworld and is battling its denizens.

Hell, it's possible that she's already dead herself.
Senuca is explicitly NOT in the Underworld. The entire adventure only happened in her own head. She's seeing Norsemen because she survived a raid by them, hence she's terrified. Basically, Senuca is roaming around the marshes and screaming loudly at phantoms, then swinging a stick at them. Absolutely NONE of this game happened, because she's crazy - Everything, down to the Helrot that does not in fact inflict permadeath, is part of her psychosis.

The ending outright states that she's hallucinating all of this. Effectively, Senuca is experiencing a psychotic break. It also irks me that you HAVE to lose the final battle. It would save the player a lot of time if they just outright told you, to avoid all of that frustration. What really gets me is how awkward the camera is, and how clunky the combat feels at times. (Frankly, this game really should've just been called 'Hellblade'. In fact, the game had no right to have a name that cool, especially since Senuca's sword is not in fact called 'the Hellblade'.)
 

Zhukov

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burnout02urza said:
Senuca is explicitly NOT in the Underworld. The entire adventure only happened in her own head.
"Explicitly"?

On what do you base that?

She's seeing Norsemen because she survived a raid by them, hence she's terrified.
Not quite. She wasn't actually there when the raid occurred. She only came across the aftermath after returning from exile.

The ending outright states that she's hallucinating all of this.
It does? Where?

Here's a video [https://www.youtube.com/watch?v=21MFd1rCl9g]. Can you show me the bit where it outright states that?

(Frankly, this game really should've just been called 'Hellblade'. In fact, the game had no right to have a name that cool, especially since Senuca's sword is not in fact called 'the Hellblade'.)
"Hellblade" is a shit name and should not be used for anything other than a very bad comic book written by a 17 year old.
 

Zhukov

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undeadsuitor said:
does something happen to her arm? I haven't played the game so I'm not aware of what exactly the death animations or screens look like
Early on there's a supposed-to-lose fight. From there on Senua gets a creeping rot in her right hand that progresses up her arm toward her head throughout the game.

It ties into that whole pretend-permadeath thing that people were talking about. The game tells you that too many failures will cause the rot to reach her head and result in the lose of all progress. It tells you this in big ol' text across the screen, the only time in the whole game where it does that.

Turns out the rot just does it's thing regardless and has no gameplay or progress effect. I only died once in the whole game (the combat has a super-forgiving second chance mechanic) and it was still at my head by the end with no consequence.
 

burnout02urza

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Zhukov said:
"Explicitly"?

On what do you base that?
Sena's hallucinations outright state that her quest is a lie. Before 'Hela' stabs Sena, Sena basically comes to the epiphany that she's deluded i.e. there's no point to her quest. Remember the voice of her father, asking her "What if the Darkness doesn't actually exist? What then?"

Also note that Sena's arm is not rotted. Her arm was NEVER rotted, she was imagining it. You know, the way the whole permadeath thing is also a lie. You don't die permanently, because Sena is not actually diseased. Remember how the game goes batshit after she gets the 'magic sword' and steps through the portal? She's basically succumbed to her psychosis, and nothing from that point onwards is actually real.

Basically, the whole conclusion of the game is an outright plunge into delusion, and she comes out the other side with an all-too-brief moment of clarity. There's nothing mystical about events as they unfolded, it's just a full-on psychotic break.
 

Zhukov

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burnout02urza said:
Remember the voice of her father, asking her "What if the Darkness doesn't actually exist? What then?"
That's a good point. I probably wasn't giving that as much weight as I should have.
 

Tony Harte

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Don't post here. I was actually curious about what ZP thought about it and this thread came up. First, I'll just say that from a psychological horror perspective, this game is a massive success. There hasn't been a game this screwed up since SH2. There are parts in this game that seriously give the old SH franchise a run for its money. The game was designed to show what it's like dealing with severe mental illness. They did a great job of showing what it's like to deal with psychosis. I have a relative that has suffers from it and some of the things they come out with experiencing is really f*cked up, a lot like this game. Down to the voices, recognizing meaningless patterns to hallucinations/illusions. The stuff they experience is terrifyingly real to them. If you haven't watched the documentary yet the game provides I suggest you do so, as it gives a lot of backround information. It doesn't clue you in on a lot of things, but at least provides some insight.

But, I thought I'd wager in to help you get a little clarity, at least from my perspective on the game. So, the backstory just before the game kicks off, which it reveals in little cliplets: Senua was severly abused by her father, to the point where she was let out very little and forced to sit in a pit of darkness. Her mother died when she was young by being burned at the stake due to her father due to her psychosis, which is something Senua has inherited. Eventually she met Dillion on her few brief encounters outside when her father let her, fell in love and decided to leave her father to live with Dillion. I think at this point her father was trying to convince the other villagers she was cursed. Due to some other issues, with her being able to call out calamities, other people became convinced of her. At some point, Dillions father died and Dillion upset and angry, lashed out at Senua, saying it was her fault he died because of her curse. Feeling guilty, like it was her fault she decided to abandon the village to go into the wilds. There, she met Druth, and Druth helped her stabilize a little. I'm not too clear if Druth informed her of the Northmen invading, or if she found out herself, but she went back to find out what happened, and it's at this part she finds her lover, Dillion, strapped up as a sacrifice.

For most people, finding their loved one dead, not only dead but sacrificed in the manner Dillion was would be enough to break some. With someone like Senua, who suffers from Psychosis, it sent her into a massive psychotic episode. She felt incredibly guilty for choosing to leave Dillion to go into the wilds, so, because of the way he was sacrificed (to the gods) and something else (I'll explain later), she believes she can save his soul if she sets out on an adventure to the underworld, where Hela resides to claim his soul back. This is where the game kicks in.

The rest of the story is obviously her adventure to gain access to the underworld, with Dillion guiding her. We learn that she depended upon Dillion a lot to help her through her episodes, so it's no surprise Dillion guides her on her quest. We're eventually revealed of

When she first encounters Hela, she's not ready. Why? Because she hasn't addressed certain issues yet. Thats why we have to build the pieces of the sword that can kill Hela, by uncovering repressed memories. It's basically a representation that before she addresses hela, she needs to find out the truth of things by putting the pieces of the puzzle of her repressed memories back together. Which has a lot to do with her father relating to the "darkness". The abuse he put her through and killing her mother. Also, as a side note, If you collect all the lorestones, before you enter the mirror to the final fight there's a cutscene with Druth, with a bit of backstory about him. But an interesting thing is that in that cutscene, Druth hints on that her father is responsible for guiding the Northmen to the village she lived, which is a sort of roundabout way of saying he's responsible for the death of Dillion.

But anyway, once she's finally understood all the pieces and recognized her father is to blame for a good portion, she heads off to confront Hela to save Dillion. When you're on the final fight against Hela, as you know, you cannot win. Obviously this is intentional, but why? Well, if you fought long enough, you would have noticed every time you got knocked down, the voices were telling you to let go. Just accept death. She cannot save Dillion. Stop torturing herself.

So when you lose that fight, you're in a cutscene confronting Hela, where she eventually succumbs to the fact she cannot Save Dillion, she offers herself up for sacrifice and tells Hela to kill her. When Hela Kills her, we get Dillion enter into the picture, telling her she did the right thing finally. That a life without loss, is one without love.

The next part we're treated to a scene with Senua lying on the ground with Hela standing over her. This is where you say you got confused. Hela then throws Dillions skull off of a cliff, and turns into Senua by doing so. So, you're why she turned into Hela? Because Hela was Senua all along.

Hela is a representation of her psychotic self. Because her father abused her repeatedly saying it's a curse from the gods her psychotic state manifests as gods. The ending scene is meant to signify Senua overcoming her psychotic state over the guilt/grief of Dillion and coming to terms with the death of Dillion. The whole game was about her not being able to accept the death of Dillion and that sent her into a psychotic state, setting forth to save his soul. That's why the final battle was one you couldn't win and why the voices were whispering that you were killing yourself and to let go when you got knocked down. It's representing that saving Dillion was impossible to begin with, to stop torturing herself over it and let go of the fact he's dead and for her not being there to save him. It's a grieving process basically. It's at this point she sacrifices herself to hela, finally embracing death, then Dillion appears basically saying she did the right thing embracing these things because a life without loss is one without love. So she she wakes up with her "sacrificial body" on the floor (senuas sacrifice) as Hela and transforms back to herself once she throws the skull over the cliff, indicating she overcame her psychotic state and has accepted his death and no longer feels guilty.


TL:DR, so what is the game about? It's about someone with mental issues first and foremost. But it's about the psychological damage that the brutal death of a loved one could cause to someone with mental health issues, and about them overcoming that. As to wether the fighting was real? Well, that's vague and hard to answer. Some of it might have been. The travelling from place to place could plausibly be the Northmen she was fighting. But that's the point of the game. To people with psychosis, the hallucinations and voices and illusions are just as real as me or you physically standing in front of them. So asking them to be less vague about that one thing kind of ruins the point of the game a little.

Hope I've helped you gain clarity on a few things. This games not for everyone. Personally I disagree with your statement about the combat. While basic in nature, it's pretty complex. 3 enemies are more than enough to cause difficulty if you don't use your focus and dodge/parry properly, and there's enough of hidden gems and ways to use the basics and combo mixers with the light/heavy/sprinting moves and kick to keep it fresh. With a high amount of enemies, you're unlikely to land a 50 hit combo anyway, you're mostly slashing a few times before changing position to keep enemies in line of focus, which I found extremely immersive, especially with the over-the-shoulder view. I found it extremely visceral and personalized, almost felt like real swordfighting.
 

Zhukov

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Dec 29, 2009
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Tony Harte said:
Hello, and welcome. Thanks for taking the time.

Yeah, I got most of the backstory easily enough. It was laid out relatively clearly in the game. It was the final scene that threw me for a loop.

I like your point about Hela being the eventual manifestation of Senua's psychosis. It certainly makes more sense than anything I came up with.

As for the question of what's real or isn't, I admit that mostly I'm just a bit desperate to believe that she was doing something the whole time. It's awfully sad to think that she was just staggering around some ruins waving a sword and screaming at rocks. Although it would make sense since, well, that's exactly what psychosis can do.
 

FatesVagrant

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I thought the combat was very simple to start with but while IT IS fairly simple, after experimenting with it you can actually do more that it appears at first. There are combos, you have more moves if you use the sprint button in conjunction with heavy, light or kick and you can use focus to slow down time. Problem is the game doesn't tell you this and you can get by just fine, albeit a bit slower on hard, with just attack and block. I wouldn't have minded more combat in the game.

I think the perspective "find the rune" puzzles are brilliant on paper because it ties in so well to the fact that she has apophenia. The most common form of that is seeing faces that aren't there (which Senua dose as well) but it is also seeing patterns and symbols that aren't actually there and attaching meaning to them. Some random posts making the hagalaz rune when you squint at them from the right angle is a just a coincidence and most people wouldn't get anything from that if they noticed at all but in Senuas warped state of mind she thinks it has hidden meaning. In actual gameplay though? I don't mind it, I like hidden object type puzzles, but a lot of people are going to hate it.

I think the name HellBlade is a reference to it being a bit of a successor to Heavenly Sword but yeah, it is not a great name. It sounds like the name of B movie action flick.