Hellgate: London.

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Credge

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Apr 12, 2008
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This is something I've been wanting to get off my chest for a while. 2007 was one big gaming disappointment for me despite everyone else on the planet thinking that 2007 was some bastion of gaming glory sent by the gods themselves. Of course, anything better than bad will look amazing when compared to a few years of trash.

In reality, only maybe two games in 2007 were actually worth looking into. Everything was either a "safe buy" or terrible. Please note, though, that safe buys don't make a game any good... they simply mean that you've probably already payed for the game before but don't mind paying $50 for a few extra polys.

For me, two games in 2007 sold me before they came out. Vanguard and Hellgate: London. Oddly enough, both were over hyped bore-fests filled with the same content from beginning to end game with very little in the means of making me wanting to continue on. Both of these games came from the wombs of two separate, but very respectable (at the time) figures in the gaming world. One had created the world of Everquest, or at least the good parts of it (Kunark and Velious) and the other had created Diablo 2. How could I go wrong? I mean, I played both of those games up to their spiritual successors release.

Well, they both did. However, something about Hellgate really struck a bad chord with me. The only thing really wrong with Vanguard was that it simply wasn't finished. Given enough time to fully flesh out the ideas he wanted and to actually finish the game, we may have seen the EQ2 killer that everyone expected to see. So what went wrong with Hellgate?

Everything, but I'll start from my first experience with the game, which was the beta. Oddly enough, the beta is what sold me on the game. So what was right about the beta? I think a list would do.

1. A new world.

2. Fast combat, new combat.

3. A nice mix of RPG and Action.

So I bought it. In fact, one of my cousins bought the game as well as the game was, indeed, worth a buy.

How wrong I was...

Story: The story is incredibly painful to follow and I can't really reveal anything without spoiling it. The surprise of the ending is something you start to see about halfway through the game and is painfully similar to that of Bioshock... except you see this coming in the exact way you'd expect.

The game tried to sport a sort of MMORPG quality to it's story and character development... that is to say that there really isn't much of one. You're essentially a dude in either pointy, metal, or leather armor going around with swords, guns, or magicks, fighting the same zombies, Serious Sam skeleton dogs, harpies, and typically assorted bad guys that we've either seen from Diablo 2, Serious Sam, or Halo.

The plot of the game has you going around the London railroad fighting your way through slogs of creatures and yadda yadda... the plot isn't really very important. The core of the game falls into the gameplay.

Graphics: The graphics look fine, that is, until you run around the exact same scenery through out the entire game. The places you fight are divided into about three places. Sewers, subway, city, and dungeon. This doesn't sound that bad, those locales are pretty vastly different in regards to lay out, scenery, textures, objects, etc. The problem lies in the fact that all of these places have a 'random' layout.

Random, in the world of Hellgate, consists of three types of rooms connected by three different types of halls. It's really not very random. This can be a real problem as you tediously start the eventual grind to be able to kill things in the next area. In other games this isn't a problem as the colors don't consist of grey, light grey, dark grey, slightly brown grey, slightly brown light grey, slightly dark brown dark grey...

Other games with grinding tend to not use two colors for its palette. Of course, you can't do much with a theme like "End of the world in the Sewers", however, they could have done so much more. Things growing on walls, paths that look like a hole in the wall was blown out, secret underground areas filled with trees... you get the idea.

All in all, this is the second biggest disappointment in the game. Graphics usually don't mean much to a game, at least for me, however, because of the poor execution of random, and the lack of any sort of color besides a modified grey... it's just bad.

Game play: This is where the game sucks, and hard. You spend your time, depending on one of the three classes you pick (despite what they want you to think, there are only really three classes... melee, ranged with guns, and ranged with spells), killing the same enemies that don't pose a threat unless you enter an area you aren't supposed to enter until you are a certain level. Sadly, the difference between easy and impossible is usually one or two character levels. Player skill has very little to do with anything. You pick whatever weapon or spell you are most comfortable with and then spam it until you get bored and never play the game again.

This is what separates it from other games of similar genre... it's painfully simple. As a melee character, you'll only need one skill... the one that kills the enemies instantly. As a ranged gun user, any sort of FPS skills required in every other FPS out there is tossed out the window as accuracy is completely irrelevant. Point in the direction of the enemy, hit fire, they all die. Or, you can press the key you have bound to the skill that, most surely, kills all enemies at once. As a caster, you usually pick two skills and keep with it. Unlike Diablo 2, you don't really get any sort of satisfaction from the spells. They are all versions of guns you can find but cost mana instead. They're also vastly unimpressive looking to boot.

The game play is dreadfully dull, unimpressive, and simple. They took all of the bads of Diablo 2 and combined it with other terrible ideas and, all in all, have created one of the more unimpressive games ever made. All in all, if there was a way for me to get my money back from this game, I would. I could try to sell it, but nobody would want to buy it.

Now, all of these problems would go away, partly, if this game had some sort of LAN function to it. Even further, if the game was customizable, or if the new content they added didn't require you to pay $15 a month just to access the things that should be free... it wouldn't be so bad. However, everything that they learned from Diablo 2 was tossed out the window.
 

Pingrash

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Mar 30, 2008
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I played the Hellgate London demo expecting a great game. I was greatly dissapointed. It was extremly glitchy (even for a demo) and the combat was boring. I totally agree with what you said about the gameplay.

I thought it had excellent potential, but they skrewed it up, bad. A demo is supposed to convince you to buy the full version. If anything the demo convinced me to maybe buy it... in a couple of years after they've released a few patches to fix things up.
 

Deathbird

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Jan 30, 2008
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I agree, i played an Engineer and it seemed fine for the first hour then i noticed everything is the same looking and all i did was spam my attack as you described in gameplay lol I only needed one attack cause it worked so well.
 

wilsonscrazybed

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Dec 16, 2007
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I can't be sure if I like the game or not. There is something about the repetition that is cathartic. Like a strong techno beat. Thump thump thump, chicka, thump, thump, thump. After a while you go into a deep trance and it's easy to forget that you've been listening to the same song for two hours.

Anyway, it's a decent review. You don't come across as whiny or jaded when most people do when they start talking about games they don't like. If I was to criticize one thing about the piece I would say you could put more detail into the some of the points you made. That, and a stronger conclusion. I guess that's two things. Oh, and maybe a better transition from paragraph four to five. Dammit, I can't stop!
 

tiredinnuendo

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Jan 2, 2008
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Just recently I committed a small crime, nothing serious but nevertheless...

Anyway, as punishment, I was forced to play Hellgate: London, nonstop, until I was able to go an entire minute without saying something negative or mocking about it.

63 hours later I finally was able to stop playing, because at that point my speech had become nothing but gibberish, the nengativity of which was no longer quantifiable.

- J
 

Talux

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Apr 9, 2008
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That bad? I think I sorta might've been looking forward to it before it came out, but everyone I know has said that Hellgate is a dissapointment. The review was good - you described the reasons why you didn't like the game, which were all valid.

I don't know about saying there were only 'two' good games that came out in an entire year, and that nothing else was even worth looking into. There was something a bit elitist about the first two paragraphs that might put readers off going through the rest of the review. Not saying it was bad to express that opinion, but that was my initial reaction.
 

Calobi

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Dec 29, 2007
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Great review. Like wilsoncrazybed said, you don't sound jaded or biased. However, just one thing that caught my eye
Credge said:
The places you fight are divided into about three places. Sewers, subway, city, and dungeon.
Still, a great review. Keep up the good work.
 

Credge

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Apr 12, 2008
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Talux said:
That bad? I think I sorta might've been looking forward to it before it came out, but everyone I know has said that Hellgate is a dissapointment. The review was good - you described the reasons why you didn't like the game, which were all valid.

I don't know about saying there were only 'two' good games that came out in an entire year, and that nothing else was even worth looking into. There was something a bit elitist about the first two paragraphs that might put readers off going through the rest of the review. Not saying it was bad to express that opinion, but that was my initial reaction.
Well, a lot of the major AAA titles of 2007 were safe buys, that is, games that you knew were going to be similar to the other titles in that series. There were very few new games that came out in 2007, and many that seemed new were simply revamped versions of older ones (Bioshock for example).

In reality, 2007 was just a collection of all the good games that have come out over the past few years with very few unique titles.

http://en.wikipedia.org/wiki/2007_in_video_gaming#Notable_releases

Looking at this list, I see very few titles that weren't safe from the get go.

I don't think it's very elitist to say that games like Halo 3, WoW: Burning Crusade, Bioshock, Mario Party 8, Wario Ware, Forza 2, Tekken 5, Ghost Recon: AWF 2, Virtua Fighter 5, C&C3, and the many other games that will, inevitably, have a number at the end of the name, sometimes with a little extra tagged on (Metroid Prime 3: Corruption, as an example).

It's not to say that games like that are bad... it's to say that we've played them before. Yeah, some of them bring something new, like the Wii waggling for MP8 and WW... but most just up the poly count, add jiggle physics, or have slightly more realistic physics. It's sort of like Madden... I don't really need to go out and buy Madden every year. In fact, the last Madden I bought, besides the one I bought this year, was Madden 64.

I'm not really one to get into sequels to games unless the game actually deserves one. Series like Diablo, Warcraft, Starcraft (it's got nothing to do with being a Blizzard fan boy... these are just really well made series), Half-Life, Command and Conquer, Call of Duty, Tekken, Smash Bros, Age of Empires, System Shock/Bioshock, Street Fighter, and maybe a hand full of others deserve to have more than one or two games in the series.

That's sort of why 2007 wasn't anything more than a rehash of the last 3-4 years for me.

Calobi said:
...just one thing that caught my eye
Yeah, I had been up for a while when writing that. I had been staring at the box with disdain for about 30 minutes, regretting my purchase, while looking at my copy of The Witcher sitting right next to it and thinking that I could have had The Witcher on the same day I had Hellgate: London as both came out on the same day. So, I wrote it up.

There are really a ton of different map types you can encounter, at least according to the devs. The biggest issue, though, is that you really only notice three, but if you're paying attention to how the grey and brown is arranged you'll soon find that there are four noticable ones. This doesn't include the one time you go into the mind of a man (probably the best part of the game and it's over at the end of Act 2 :| or the time you go into an enemy ship... which looks exactly like what the guys mind looked like... it was also filled with the same bad guys.

Which is actually another part I forgot to bring up. There's no variation to what you'll fight in the different zones. Unlike Diablo 2, or other games of a similar nature, instead of fighting certain monsters in certain acts... you fight certain monsters in certain map types. Sounds like there would be a lot of variation, yeah? Not when the majority of monsters you fight are zombies, Grunty-beasts, harpies (only in the city levels), and jumpy guys. Add in the occasional big beast or fast skeleton dog and you've got every single monster in Hellgate.

Also, thanks for all the positive stuff guys. I agree that the ending was terrible, not sure why I hit "Post"... probably from thinking about Hellgate for so long while tired.
 

boyitsme95

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Feb 26, 2008
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That game was awful. I didn't even play the demo and my freind thought it would be good game, so me being an idiot bought the game's special edition and I hated it as soon as the character making screen was over. It is so bad. The story is good, and the included comic was great and I would buy a second if I could, but other then that the game was a complete waste of money, and I don't like MMOs so I stoped listining to my freind for game advice. Except for Diablo, that game was and still is one of the best games ever and WHEN IS BLIZZERD GOING TO MAKE DIABLO 3!?! Come on!