I think phones, iPods, DS or other distractions should not be at a game unless there is a critical need for receiving inbound phone calls from other half. Have a fixed timeslot for the game session and then put electronic gadgets away for that slot. Putting your iPod on mid-game is rude. That being said - is the game spread evenly with interest for all the players - perhaps one person is hogging the limelight?
I've never had a problem with people punctuating in-character conversation with OOC humour and observations. Part of the fun of the game, for me, is saying stupid and funny stuff, quoting inappropriately from film or pop culture. A lot of it can indicate the game is, perhaps, too serious for what they are looking for - and they are looking to break tension.
Having a conversation between players unrelated to the game - making arrangements to meet, discussing the news etc. is not great - if players need social time, then perhaps socially chat over food before the game session starts - but keep it strictly outside the game itself. Again - watch for the game not being spread evenly - people uninvolved in the action may get bored.
I find narration dull and would suggest trying to keep it to a minimum. If the players have stressful lives and jobs, perhaps they just need a little mindless escapism, not for someone to read carefully prepared text to them and expect attention. Take a leaf from Raymond Chandler - when the pace is slowing down - have a guy with a gun (or fantasy equivalent) boot down the door without explanation, and 'open up'. You can explain it later if the players are engaged enough to ask.
I've never had a problem with people punctuating in-character conversation with OOC humour and observations. Part of the fun of the game, for me, is saying stupid and funny stuff, quoting inappropriately from film or pop culture. A lot of it can indicate the game is, perhaps, too serious for what they are looking for - and they are looking to break tension.
Having a conversation between players unrelated to the game - making arrangements to meet, discussing the news etc. is not great - if players need social time, then perhaps socially chat over food before the game session starts - but keep it strictly outside the game itself. Again - watch for the game not being spread evenly - people uninvolved in the action may get bored.
I find narration dull and would suggest trying to keep it to a minimum. If the players have stressful lives and jobs, perhaps they just need a little mindless escapism, not for someone to read carefully prepared text to them and expect attention. Take a leaf from Raymond Chandler - when the pace is slowing down - have a guy with a gun (or fantasy equivalent) boot down the door without explanation, and 'open up'. You can explain it later if the players are engaged enough to ask.