I don't know whether this belongs in off-topic or gaming discussion, but seeing as it's about a game I'm making rather than playing I figured here would be more appropriate.
I'm working on a sci-fi tabletop role-playing game, and I've run into a spot of bother. There's four groups of character classes, those being Soldier, Scientist, Agent, and Mystic, and each of those has a set of sub-classes. I tend to think of those as general roles while the sub-classes refer to very specific kinds of characters or cultural icons. For instance, the Agent has three sub-classes: Infiltrator (Solid Snake), Assassin (Altair/Ezio), and Detective (Dirty Harry).
Under the Scientist, I'm basing the classes after the greatest minds of Star Trek. We have the Doctor (McCoy), the Engineer (Scotty), and then of course the green-blooded hobgoblin himself, Spock. Except I have no idea what to call Spock's character class. Physics, abstract science, and logic are his bread-and-butter, and with the way I'm setting up this universe there's plenty of room to expand on those ideas and make them into game mechanics for this class, but I have absolutely no idea what to name it.
"Etherist" is the closest I could come up with to actually describing the class, as much of the technobabble depends on manipulating "Ether" that's bound to matter and space and runs off a lot of abstract physics, but that sounds too... new-agey and phoney. Sounds like a non-standard D&D psionics class that I'd hate. The other suggestion I got was "physicist," but that just sounds weird for a character class, it doesn't really relate the character's role.
Anybody have any suggestions?
I'm working on a sci-fi tabletop role-playing game, and I've run into a spot of bother. There's four groups of character classes, those being Soldier, Scientist, Agent, and Mystic, and each of those has a set of sub-classes. I tend to think of those as general roles while the sub-classes refer to very specific kinds of characters or cultural icons. For instance, the Agent has three sub-classes: Infiltrator (Solid Snake), Assassin (Altair/Ezio), and Detective (Dirty Harry).
Under the Scientist, I'm basing the classes after the greatest minds of Star Trek. We have the Doctor (McCoy), the Engineer (Scotty), and then of course the green-blooded hobgoblin himself, Spock. Except I have no idea what to call Spock's character class. Physics, abstract science, and logic are his bread-and-butter, and with the way I'm setting up this universe there's plenty of room to expand on those ideas and make them into game mechanics for this class, but I have absolutely no idea what to name it.
"Etherist" is the closest I could come up with to actually describing the class, as much of the technobabble depends on manipulating "Ether" that's bound to matter and space and runs off a lot of abstract physics, but that sounds too... new-agey and phoney. Sounds like a non-standard D&D psionics class that I'd hate. The other suggestion I got was "physicist," but that just sounds weird for a character class, it doesn't really relate the character's role.
Anybody have any suggestions?